Zone ゾーン (Zōn) | |
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Zones are one of several places where a card can be placed during a game of Duel Masters to distinguish it from cards in different areas.
There are eight zones.
Battle Zone
The battle zone is the zone where creatures and cross gear are put in when they are summoned or generated, respectively.
In this zone, Creatures can attack, and Cross Gear can be crossed to creatures.
Deck
The deck is the zone where players draw cards from at the start of their turn and at the start of the game.
Graveyard
The graveyard is the zone where cards are put when a creature is destroyed, a spell's effects are finished, or a card is discarded from your hand.
Hand
The hand contains the cards that you can play (summon, cast, generate, or fortify a shield with) or put into your mana zone.
Mana Zone
The mana zone is the zone where you place cards in from your hand to play creatures, spells, cross gears, and castles.
Shield Zone
The shield zone is the zone that contains your shields, cards that, when broken by a creature's attack, are put into your hand.
Castles can also be placed into this zone by fortifying a shield.
Hyperspatial Zone
The hyperspatial zone is a zone that was introduced in DM-36 Psychic Shock.
Psychic creatures start in this zone, and can be put into the battle zone through the effect of a spell (such as Hyperspatial Shiny Hole) or a creature such as Geo Baribari Miranda).
Dragheart cards also start in this zone, and can be put into the battle zone with Draguner abilities.
When a psychic creature leaves the battle zone, it goes back into the Hyperspatial zone instead of anywhere else.
Super Gacharange Zone
The super gacharange zone is a zone that was introduced in DMRP-09 New Zone Was Born! Super GR and Orega Ora!!.
Gacharange creatures start in this zone, and can be put into the battle zone as a "Gacharange Summon" through the effect of a spell (such as Paralira Sailing), a creature such as Curry Potter) or an Orega Aura such as Mons Pierre, Yuuei.
Other
- "Under Evolution Creature", "Under a Creature", "Anywhere Zone" and Booster Packs (because of Come On Victory) can also be referenced, but are not true gameplay zones.
Rulings
From the Duel Masters - General Game Rules: Version 1.28 (April 8, 2022)
- 400. General
- 400.1. A zone is an area where cards can be during a game. There are normally eight zones: deck, hand, battle zone, graveyard, mana zone, shield zone, hyperspatial zone and "super gacharange zone". Each player has their own zones except for the battle zone which is shared by each player.
- 400.2. All zones are either public or private zones.
- 400.2a Public zones are zones in which all players can see the cards’ faces, except for those cards that some rule or effect specifically allow to be face down. Battle zone, mana zone, graveyard and hyperspatial zone are public zones.
- 400.2b Private zones are zones in which not all players can be expected to see the front of a card. The shield zone, deck, hand and super gacharange zone are private zones. The zone itself remains prvate even if all the cards in the zone are revealed
- 400.2c If each player chooses a card from a private zone by effect, that card is chosen It is in a state of facing downward at the time point. But unless you clearly indicate which card you picked I can not.
- 400.2d If there is no reference destination using the ability to refer to a card in a private zone, It isn't necessary to show and confirm private zones.
Example: Using the capability of Kaiser Blade on top of "Honorable", when putting out 5 Hunters, Hanta There was nothing. Depending on the card type, there are zones that can not be entered.
- 400.2e A card is put into a private zone undisclosed unless otherwise instructed.
- 400.3. Cards with certain card types can’t enter certain zones.
- 400.4. The order of cards in shield zone and in deck can’t be changed except when effects or rules allow it. Other cards in other zones can be arranged however their owners wish, although whether they’re tapped, and what other cards are attached to them must remain clear to all players.
- 400.5. When a card moves from one zone to another, it has no memory of, or relation to, its previous zone.
- 400.5a Cards that move from a public zone to a private zone may no longer be seen by all players.
- 400.5b When a tapped card in a mana zone is put into the battle zone, it is put into the battle zone untapped.
- 400.6. Some effects instruct a player to do something to a zone (such as “Shuffle your hand into your deck“). That action is performed on all cards in that zone. The zone itself isn't affected.
- 400.7. When multiple cards move from one zone to other than the battle zone, they all move simultaneously.
From the Duel Masters - General Game Rules: Version 1.28 (April 8, 2022)
- 400. 総則
- 400.1. ゾーンは、カードがゲーム中に存在できる場所です。通常、「山札」「手札」「バトルゾーン」「墓地」「マナゾーン」「シールドゾーン」「超次元ゾーン」「超GRゾーン」の8つのゾーンが存在します。バトルゾーンはプレイヤー間で共有しますが、それ以外のゾーンはプレイヤーごとに存在し、共有しません。
- 400.2. 全てのゾーンは公開ゾーンと非公開ゾーンに分けられます.
- 400.2a 公開ゾーンとは, 裏向きではないカードをすべてのプレイヤーが見ることができるゾーンです.バトルゾーン, マナゾーン, 墓地, 超次元ゾーンが公開ゾーンとなります.
- 400.2b 非公開ゾーンとは、すべてのプレイヤーがカードの表を見ることができるわけではないゾーンのことです。シールド、と山札、と手札と超GRゾーンは非公開ゾーンです。そのゾーンにあるカードの表がすべて公開されていたとしても、ゾーン自体は非公開のままです。
- 400.2c 効果によって各プレイヤーが非公開ゾーンからカードを選ぶ場合, そのカードは選ばれた時点では裏向きのままの状態です.しかし, どのカードを選んだかは明白に示されなければいけません.
- 400.2e 非公開ゾーンにカードが加わる場合、特に指示がない場合は非公開の状態のままで加えます。
- 400.3. カードタイプによって, 入ることのできないゾーンが存在します.
- 400.4. シールドゾーンや山札にあるカードの順番は, 効果またはルールによらない限り, 並べ替えることはできません.それ以外の他のゾーンにあるカードは, そのプレイヤーが望む通りに並べ替えることができます.ただし, タップしているかどうか, それにつけられているカードが何かは全てのプレイヤーに明白なままでなければいけません.
- 400.5. カードが, あるゾーンから他のゾーンに移動する時, 新たにそのゾーンに加わったものとして扱われ, 以前のゾーンの状態を継続しません.
- 400.5a 公開ゾーンから非公開ゾーンに移ったカードはそれ以上見ることができません.
- 400.5b マナゾーンでタップしていたカードをバトルゾーンに移動させる場合, それはアンタップ状態でバトルゾーンに出ます.
- 400.6. プレイヤーにいずれかのゾーンに対して何かをさせる効果(「手札をあなたの山札に加えてシャッフルする」など)が存在します.その処理はそのゾーンにあるすべてのカードに機能しますが, ゾーンそのものは影響されません.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Giga ● Happiness ● King ● Mono ● Moonless Night ● Neo ● Orega ● Psychic ● Psychic Super ● Star Evolution ● Star Max Evolution ● T2 ● Zeron
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Faerie Field ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Giga Orega Aura ● Happiness Field ● King Cell ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● Star Evolution Creature ● Star Max Evolution Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic Creatures
Main Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9
Power 6000 or more ● Power 12000 or more
Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla
Reprint Policies
DASH Golden List ● Duema Golden List