400.1. A zone is a place where cards can be during a game. There are normally seven zones: deck, hand, battle zone, graveyard, mana zone, shield zone and hyperspatial zone. Each player have their own zones except for the battle zone which is shared by all players.
400.2. All zones are either public or hidden zones.
400.2a Public zones are zones in which all players can see the cards’ faces, except for those cards that some rule or effect specifically allow to be face down. Battle zone, mana zone, graveyard and hyperspatial zone are public zones.
400.2b Hidden zones are zones in which not all players can be expected to see the cards’ faces. Shield zone, deck and hand are hidden zones, even if all the cards in one such zone happen to be revealed.
400.2c If each player chooses a card from a private zone by effect, that card is chosen It is in a state of facing downward at the time point. But unless you clearly indicate which card you picked I can not.
400.2d If there is no reference destination using the ability to refer to a card in a private zone, It is not necessary to show and confirm private zones.
Example: Using the capability of Kaiser Blade on top of "Honorable", when putting out 5 Hunters, Hanta There was nothing. Depending on the card type, there are zones that can not be entered.
400.2e A card is put into a private zone undisclosed unless otherwise instructed.
400.3. Cards with certain card types can’t enter certain zones.
400.4. The order of cards in shield zone and in deck can’t be changed except when effects or rules allow it. Other cards in other zones can be arranged however their owners wish, although whether they’re tapped, and what other cards are attached to them must remain clear to all players.
400.5. When a card moves from one zone to another, it has no memory of, or relation to, its previous zone.
400.5a Cards that move from a public zone to a hidden zone may no longer be seen by all players.
400.5b When a tapped card in a mana zone is put into the battle zone, it is put into the battle zone untapped.
400.6. Some effects instruct a player to do something to a zone (such as “Shuffle your hand into your deck“). That action is performed on all cards in that zone. The zone itself is not affected.
400.7. When multiple cards move from one zone to other than the battle zone, they all move simultaneously.