Duel Masters Wiki
Duel Masters Wiki
Tag: sourceedit
No edit summary
(30 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  +
{{Textwrap|'''[[Zero]] is also the name of a [[Zero (Card)|card]] in [[DMRP-11]] and an [[ZERO|ability word]].'''}}
  +
{{Quotation|Zero is a force that hasn't been tainted by anyone. That's why there's the possibility of obtaining all power...yes, even the force of emotions.|[[Pixie Life|Rinrin, Transparent Faerie]]}}
 
{{Infobox Civilization
 
{{Infobox Civilization
|Civilization=Zero
+
|Civilization= Zero
|Kanji= ゼロ ''(Zero)'' <br> 無色 ''(Mushoku, "Colorless")''
+
|Kanji= ゼロ ''(Zero)''
|Symbol= {{Z}}
+
|Icon= {{Z|500}}
 
|Cat= Zero
 
|Cat= Zero
  +
|Dmwiki= ゼロ文明
 
}}
 
}}
The '''Zero Civilization''' is a colorless [[civilization]].
+
The '''Zero Civilization''' is a [[colorless]] [[civilization]].
   
==Symbol==
+
==Icon==
It is distinguished by a grey color frame and is represented by a white crystal-like 6 pointed star on its mana symbol.
+
It is distinguished by a grey color frame and is represented by a white crystal-like 6 pointed star on its mana number. In the card format starting from [[DMRP-01]], this number doesn't exist, and it is replaced by a white circle instead.
 
<center>[[file:Zero.png|60px]]</center>
 
   
 
==Details==
 
==Details==
The Zero civilization was first introduced in [[DMR-05 Episode 2: Golden Age]], 11 years after the games release.
+
The Zero civilization was first introduced in [[DMR-05 Episode 2: Golden Age]], 11 years after the game's release.
   
They are creatures who do not belong to any civilization and the first of their kind, starting from [[Shangri-La, Climax of "Cruelty"]], are formed by the minds and contradictions of the world's creatures and decided to turn the world into "Zero", that is, to destroy it into nothingness. They do not have emotions, but later on Zero creatures with emotions appeared and resisted against the emotionless zero creatures who want to destroy the world. Later on, [[Oracle]]s used the remaining power of zero to put the world into stagnation as stagnation is equal to peace in their religion. Using this power, the [[Oracles]] created [[Oraclion|False gods]], while the leaders of the oracle cult themselves also gained the power of zero and became real [[God]]s, known as [[God Nova]]s. However, after the appearance of [[God Nova OMG]] which have civilizations, Zero was put into infancy, pushing the focus on said God Nova OMG.
+
They are creatures who do not belong to any civilization and the first of their kind, starting from [[Shangri-La, Climax of "Cruelty"]], are formed by the minds and contradictions of the world's creatures and decided to turn the world into "Zero", that is, to destroy it into nothingness. They do not have emotions, but later on, Zero creatures with emotions appeared and resisted against the emotionless zero creatures who want to destroy the world. Later on, [[Oracle]]s used the remaining power of zero to put the world into stagnation as stagnation is equal to peace in their religion. Using this power, the [[Oracle]]s created [[Oraclion|False gods]], while the leaders of the oracle cult themselves also gained the power of zero and became real [[God]]s, known as [[God Nova]]s. However, after the appearance of [[God Nova OMG]] which have civilizations, Zero was put into infancy, pushing the focus on said God Nova OMG.
   
 
==Unique [[Race]]s==
 
==Unique [[Race]]s==
 
*[[God Nova]]
 
*[[God Nova]]
 
*[[Oraclion]]
 
*[[Oraclion]]
  +
*[[Master DG]]
 
*[[Zenith]]
 
*[[Zenith]]
   
 
==Unique Abilities==
 
==Unique Abilities==
 
*Putting other zero [[creature]]s into the [[battle zone]] [[For No Cost]]
 
*Putting other zero [[creature]]s into the [[battle zone]] [[For No Cost]]
*Abilities that only activate when a creature is [[summon]]ed along with a high [[cost]]
+
*Abilities that only trigger when a creature is [[summon]]ed along with a high [[cost]]
 
*[[Eternal Omega]]
 
*[[Eternal Omega]]
 
*Any other abilities that actual [[civilization]]s have, such as [[Speed Attacker]] or card draw
 
*Any other abilities that actual [[civilization]]s have, such as [[Speed Attacker]] or card draw
   
==Support==
+
==Rulings==
  +
*''(Official Rules from the [[Duel Masters Official Homepage]] regarding colorless cards can be found [http://dm.takaratomy.co.jp/rule/qa/basicrule/nocolor/ here])''
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
! Support Card: !! Effect:
 
|-
 
| [[Destiny Ryusei of Fate]]
 
| When you put this creature into the battle zone, search your deck. You may take a '''colorless''' card from it, show it to your opponent, and put it into your hand. Then shuffle your deck.
 
|-
 
| [[Hagoromo, Izanai's Divine Light]]
 
| Kourin—At the end of your turn, if this creature is tapped, search your deck. You may put a '''colorless''' creature that costs 8 or less from among it into the battle zone. Then shuffle your deck.
 
|-
 
| [[Milk, Satori's Salvation]]
 
| Whenever one of your '''colorless''' creatures would be destroyed, return them to your hand.
 
|-
 
| [[Niyare]]
 
| Look at the top 3 cards of your deck. You may reveal any number of '''colorless''' cards from among them and put them into your hand.
 
|-
 
| [[Sansho, Satori's Secret Maneuver]]
 
| Ultra Saver: '''Colorless''' creature ''(When one of your '''colorless''' creatures would leave the battle zone, you may destroy this creature instead.)''
 
|-
 
| [[Truename Shuramaru]]
 
| Whenever this creature attacks, reveal the top card of your deck. If it is a non-evolution '''colorless''' card, you may put it into the battle zone.
 
|-
 
| [[Prelude of Horror]]
 
| This turn, the next '''colorless''' creature you summon costs 5 less to summon.
 
|-
 
| [[Zero Egg of Zenith]]
 
| At the start of your turn, put the bottom card of your deck into your graveyard. If it is a non-evolution colorless creature, you may destroy this creature. If you do, you may summon the colorless creature for no cost.
 
|-
 
| [[Zero Lupia]]
 
| Your '''colorless''' creatures cost up to 2 less to summon.
 
|}
 
   
 
You are not required to tap colorless cards in the mana zone to summon a Zero creature or cast a Zero spell, and Zero cards do not fulfill civilization requirements for any non-Zero card.
'''Creatures that evolve from Zero creatures'''
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
! Evolution Creature:
 
! Evolves From:
 
|-
 
| [[New Wave, End of the Century]]
 
| 1x '''Colorless''' creature.
 
|-
 
| [[Iggy Specials, Climax of the "End"]]
 
| Super Infinite Evolution Omega — Any number of '''colorless''' creatures from your graveyard, mana zone or battle zone.
 
|}
 
 
==Rulings==
 
You are not required to tap Zero cards in the mana zone to summon a Zero creature or cast a Zero spell, and Zero cards do not fulfill civilization requirements for any non-Zero card.
 
   
 
'''Specific Rulings'''
 
'''Specific Rulings'''
*My opponent has an [[Alphadios, Lord of Spirits]] in his battle zone. Can I summon a Zero creature?
+
*My opponent has an [[Alphadios, Lord of Spirits]] in their battle zone. Can I summon a Zero creature?
 
**No. It has to be a Light creature.
 
**No. It has to be a Light creature.
 
*When my opponent summons [[Ballom, Master of Death]], are my Zero creatures destroyed?
 
*When my opponent summons [[Ballom, Master of Death]], are my Zero creatures destroyed?
Line 85: Line 43:
 
**Yes. A Zero creature is not a multicolored card.
 
**Yes. A Zero creature is not a multicolored card.
 
*Does [[Faerie Miracle]] need a Zero card in my mana zone?
 
*Does [[Faerie Miracle]] need a Zero card in my mana zone?
**No. Zero cards do not change how effects such as [[Faerie Miracle]]'s work, as Zero is considered to be colorless and not one of the 5 main civilizations.
+
**No. Zero cards do not change how effects such as [[Faerie Miracle]]'s work, as Zero is considered to be colorless and not one of the 5 [[monocolored]] civilizations.
  +
*Can i retrieve a Zero civilization card in my mana zone using [[Pixie Life]] when it gets other civilizations due to an effect, such as via [[Courtney, Summer Breeze Faerie]]?
  +
**No, because Zero is treated as "No civilizations" and a civilization is added into the card in this case, so the "Zero" in the card is lost.
  +
*Can I remove a [[seal]] from a zero civilization creature by putting a zero civilization [[command]] into the battle zone?
  +
**No, you can't, because zero is not treated as a real civilization. You can only remove seals from zero civilization creatures by a card ability.
   
{{ZeroRace}}
+
{{ColorlessRace}}
 
{{Civilization}}
 
{{Civilization}}
 
[[Category:Civilization]]
 
[[Category:Civilization]]

Revision as of 10:26, 7 March 2020

Zero is also the name of a card in DMRP-11 and an ability word.
Zero is a force that hasn't been tainted by anyone. That's why there's the possibility of obtaining all power...yes, even the force of emotions.
Zero Civilization
ゼロ (Zero)
Zero
Dmwiki.net: Article
Category for Zero.

The Zero Civilization is a colorless civilization.

Icon

It is distinguished by a grey color frame and is represented by a white crystal-like 6 pointed star on its mana number. In the card format starting from DMRP-01, this number doesn't exist, and it is replaced by a white circle instead.

Details

The Zero civilization was first introduced in DMR-05 Episode 2: Golden Age, 11 years after the game's release.

They are creatures who do not belong to any civilization and the first of their kind, starting from Shangri-La, Climax of "Cruelty", are formed by the minds and contradictions of the world's creatures and decided to turn the world into "Zero", that is, to destroy it into nothingness. They do not have emotions, but later on, Zero creatures with emotions appeared and resisted against the emotionless zero creatures who want to destroy the world. Later on, Oracles used the remaining power of zero to put the world into stagnation as stagnation is equal to peace in their religion. Using this power, the Oracles created False gods, while the leaders of the oracle cult themselves also gained the power of zero and became real Gods, known as God Novas. However, after the appearance of God Nova OMG which have civilizations, Zero was put into infancy, pushing the focus on said God Nova OMG.

Unique Races

Unique Abilities

Rulings

You are not required to tap colorless cards in the mana zone to summon a Zero creature or cast a Zero spell, and Zero cards do not fulfill civilization requirements for any non-Zero card.

Specific Rulings

  • My opponent has an Alphadios, Lord of Spirits in their battle zone. Can I summon a Zero creature?
    • No. It has to be a Light creature.
  • When my opponent summons Ballom, Master of Death, are my Zero creatures destroyed?
    • Yes. Zero creatures are not Darkness creatures.
  • My opponent summons Aqua Wavester. Is my Zero creature returned to my hand?
    • Yes. A Zero creature is not a multicolored card.
  • Does Faerie Miracle need a Zero card in my mana zone?
    • No. Zero cards do not change how effects such as Faerie Miracle's work, as Zero is considered to be colorless and not one of the 5 monocolored civilizations.
  • Can i retrieve a Zero civilization card in my mana zone using Pixie Life when it gets other civilizations due to an effect, such as via Courtney, Summer Breeze Faerie?
    • No, because Zero is treated as "No civilizations" and a civilization is added into the card in this case, so the "Zero" in the card is lost.
  • Can I remove a seal from a zero civilization creature by putting a zero civilization command into the battle zone?
    • No, you can't, because zero is not treated as a real civilization. You can only remove seals from zero civilization creatures by a card ability.

Template:ColorlessRace

Civilizations of the Creature World
Monocolored
Light Light Water Water Darkness Darkness Fire Fire Nature Nature
Colorless
Zero Zero Jokers J
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
4 Color Light Water Darkness Fire
5 Color Light Water Darkness Fire Nature