Duel Masters Wiki
Duel Masters Wiki
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'''Creatures that evolve from Zero creatures''''
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'''Creatures that evolve from Zero creatures'''
 
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Revision as of 14:23, 15 March 2014

Zero Civilization
ゼロ (Zero)
無色 (Mushoku, "Colorless")

The Zero Civilization is a colorless civilization that is distinguished by a grey color frame and is represented by a white crystal-like 6 pointed star on its mana symbol.

The Zero civilization was first introduced in DMR-05 Episode 2: Golden Age.

Races

List of Zero cards

DMR-05 Episode 2: Golden Age

DMR-06 Episode 2: Victory Rush

DMR-07 Episode 2: Golden Dragon

DMR-08 Episode 2: Great Miracle

DMR-09 Episode 3: Rage vs God

DMR-10 Episode 3: Dead & Beat

DMR-11 Episode 3: Ultra Victory Master

DMD-10 1st Deck Oracle Dash


DMX-13 White Zenith Pack


DMX-14 Strongest Strategy: Perfect 12


DMX-15 Full Foil VS Pack: Virtueless Royal

Promotional

Support

Support Card: Effect:
Destiny Meteor of Fate When you put this creature into the battle zone, search your deck. You may choose a colorless card from it, reveal it to your opponent, and add it to your hand. Then, shuffle your deck.
Hagoromo, Izanai's Divine Light Kourin—At the end of your turn, if this creature is tapped, search your deck. You may put a colorless creature that costs 8 or less from among it into the battle zone. Then, shuffle your deck.
Milk, Satori's Salvation When one of your colorless creatures is destroyed, return it to your hand instead of the graveyard.
Niyare Look at the top 3 cards of your deck. You may reveal any number of colorless cards from among them and put them into your hand.
Sansho, Satori's Secret Maneuver Ultra Saver: Colorless creature (When one of your colorless creatures would leave the battle zone, you may destroy this creature instead.)
Truename Shuramaru Whenever this creature attacks, reveal the top card of your deck. If it is a non-evolution colorless card, you may put it into the battle zone.
Prelude of Horror This turn, the next colorless creature you summon costs 5 less to summon.
Zero Egg of Zenith At the start of your turn, look at the card at the bottom of your deck. If that card is a non-evolution colorless creature, you may destroy this creature. If you do, you may summon that creature for no cost.
Zero Lupia Your colorless creatures cost up to 2 less to summon.

Creatures that evolve from Zero creatures

Evolution Creature: Evolves From:
New Wave, End of the Century 1x Colorless creature.
Iggy Specials, Climax of the "End" Super Infinite Evolution Omega — Any number of colorless creatures from your graveyard, mana zone or battle zone.

Rulings

You are not required to tap Zero cards in the mana zone to summon a Zero creature or cast a Zero spell, and Zero cards do not fulfill civilization requirements for any non-Zero card.

Specific Rulings

  • My opponent has an Alphadios, Lord of Spirits in his battle zone. Can I summon a Zero creature?
    • No. It has to be a Light creature.
  • When my opponent summons Ballom, Master of Death, are my Zero creatures destroyed?
    • Yes. Zero creatures are not Darkness creatures.
  • My opponent summons Aqua Wavester. Is my Zero creature returned to my hand?
    • Yes. A Zero creature is not a multicolored card.
  • Does Faerie Miracle need a Zero card in my mana zone?
    • No. Zero cards do not change how effects such as Faerie Miracle's work, as Zero is considered to be colorless and not one of the 5 main civilizations.

Template:ZeroRace

Civilizations of the Creature World
Monocolored
Light Light Water Water Darkness Darkness Fire Fire Nature Nature
Colorless
Zero Zero Jokers J
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
4 Color Light Water Darkness Fire
5 Color Light Water Darkness Fire Nature