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− | {{Infobox |
+ | {{Infobox Name Category |
− | |Japanese = 白騎士 ''(Shirokishi)'' |
+ | |Japanese = {{Ruby|白|しろ}}{{Ruby|騎|き}}{{Ruby|士|し}} ''(Shirokishi)'' |
|Released = [[DM-32 Evolution Saga]] |
|Released = [[DM-32 Evolution Saga]] |
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|Civilization = Light |
|Civilization = Light |
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|Race = [[Angel Command]] |
|Race = [[Angel Command]] |
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+ | |Dmwiki= [http://dm-wiki.net/?%C7%F2%B5%B3%BB%CE Article] |
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}} |
}} |
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− | '''White |
+ | '''White Knight''' is a [[Name Category]] of [[creature]]s in the [[Light Civilization]]. |
==Details== |
==Details== |
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[[DM-33 Rising Dragon]] started to give them different abilities for your other White Knight creatures such as [[untap]]ping them at the end of the turn ([[Wiz, White Knight Enlightener]]) or adding cards to your shields if they are a White Knight ([[Sterios, White Knight Guardian]]). Cards like [[Pillar of Feather, White Knight Fortress]] allow you to increase their power as well as lower their cost. |
[[DM-33 Rising Dragon]] started to give them different abilities for your other White Knight creatures such as [[untap]]ping them at the end of the turn ([[Wiz, White Knight Enlightener]]) or adding cards to your shields if they are a White Knight ([[Sterios, White Knight Guardian]]). Cards like [[Pillar of Feather, White Knight Fortress]] allow you to increase their power as well as lower their cost. |
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− | Many |
+ | Many creatures in the category either have the [[file:Blocker.png|15px]] [[Blocker]] ability, or can only evolve from creatures with the [[keyword]]. White Knight creatures also tend to have an [[Angel Command]] races, however many other races from the Light Civilization such as [[Guardian]], [[Initiate]], [[Mecha Thunder]] or [[Light Bringer]] are also included. [[Apollonia Dragon]], [[Great Mecha King]] and [[Lunatic Emperor]] have also been featured. |
+ | ==Story== |
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− | They are the Light equivalent of the [[Darkness]] civilization [[Reaper]] |
+ | They are the Light equivalent of the [[Darkness]] civilization [[Reaper]] category. Both fight the [[Origin]]s together. |
The White Knights are said to have saved the world by using their magic to stop [[Original Heart, Ancient Blackmoon Fortress|Original Heart]], which had been turned into a giant bomb. |
The White Knights are said to have saved the world by using their magic to stop [[Original Heart, Ancient Blackmoon Fortress|Original Heart]], which had been turned into a giant bomb. |
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+ | While there were no White Knights after [[Divine Evolution Saga]], in [[Episode 1]], [[Pillar of Feather, White Knight Fortress|their fortress]] was destroyed by [[Gallows Devil Dragon, Dead Sea Dragon]]. |
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+ | {{DPL|Cat1=White Knight|Cat2=Creature}} |
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+ | {{DPL|Cat1=White Knight|Cat2=Evolution Creature}} |
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+ | {{DPL|Cat1=White Knight|Cat2=Spell}} |
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+ | '''Castle:''' |
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+ | {{DPL|Cat1=White Knight|Cat2=Castle}} |
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==Support== |
==Support== |
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+ | ===Supporting=== |
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+ | ''Cards that support the White Knight category'' |
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{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
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− | ! |
+ | ! Support Card: !! Card Effect: |
− | ! width="70%" | Card Effect: |
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− | | [[Astinos, White Knight Spirit]] |
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+ | | {{Tooltip|Natalia, White Knight Light Weapon}} || ■ Each of your cards that have '''White Knight''' in their name are put into your hand from your shield zone, they all get "Shield trigger". |
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− | | [[Natalia, White Knight Light Weapon]] |
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− | | All your '''White Knight''' cards get "[[shield trigger]]". |
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+ | | {{Tooltip|Pillar of Feather, White Knight Fortress}} || ■ Your creatures that have '''White Knight''' in their names may each cost 1 less to summon. They can't cost less than 1.<br />■ All your creatures in the battle zone that have '''White Knight''' in their name get +3000 power and "blocker". |
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− | | [[Pillar of Feather, White Knight Fortress]] |
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− | | Your '''White Knight''' creatures may cost 1 less and get +3000 power and "[[blocker]]". |
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− | | [[Sterios, White Knight Guardian]] |
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⚫ | | {{Tooltip|Ulferios, White Knight Infinity Dragon}} || ■ [[Meteorburn]]—Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, reveal the top 2 cards of your deck. From among them, you may put any number of creatures that have '''White Knight''' in their name into the battle zone. Put the rest on the bottom of your deck in any order. |
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− | | [[Ulferios, White Knight Infinity Dragon]] |
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+ | | {{Tooltip|Wiz, White Knight Enlightener}} || ■ At the end of each of your turns, untap all your creatures in the battle zone that have '''White Knight''' in their name. |
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− | | [[Wiz, White Knight Enlightener]] |
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− | | At the end of your turn, [[untap]] all of your '''White Knights'''. |
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+ | | {{Tooltip|White Knight Gate}} || ■ You may put a creature that has '''White Knight''' in its name from your hand into the battle zone. |
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− | | [[White Knight Gate]] |
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− | | You may put a '''White Knight''' into the battle zone from your hand. |
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− | |- |
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− | | [[White Knight Spark]] |
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− | | At the end of your turn, [[untap]] all of your '''White Knights'''. |
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+ | | {{Tooltip|White Knight Spark}} || ■ At the end of this turn, untap all your creatures in the battle zone that have '''White Knight''' in their name. |
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− | ''Creatures that evolve from |
+ | ''Creatures that evolve from the White Knight category'' |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
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− | ! |
+ | ! Evolution Creature: !!Evolves From: |
− | ! width="60%" | Evolves From: |
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+ | | {{Tooltip|Cobalt Ulpherion, the White Knight Lord of Spirits}} || ■ [[Evolution]]—Put on one of your creatures that has '''White Knight''' in its name. |
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− | <dpl> |
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− | category=White Knight |
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− | category=Creature |
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− | </dpl> |
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− | <dpl> |
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− | category=White Knight |
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− | </dpl> |
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− | <dpl> |
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− | category=White Knight |
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− | category=Spell |
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− | </dpl> |
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==Example== |
==Example== |
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{{White Knight}} |
{{White Knight}} |
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+ | {{Name Categories}} |
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[[Category:Light]] |
[[Category:Light]] |
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[[Category:White Knight]] |
[[Category:White Knight]] |
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− | [[Category: |
+ | [[Category:Name Category]] |
Revision as of 11:49, 13 February 2020
White Knight | |
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Released: | DM-32 Evolution Saga |
Civilization: | Light |
Race(s): | Angel Command |
Dmwiki.net: | [http://dm-wiki.net/?%C7%F2%B5%B3%BB%CE Article Article] |
White Knight is a Name Category of creatures in the Light Civilization.
Details
DM-33 Rising Dragon started to give them different abilities for your other White Knight creatures such as untapping them at the end of the turn (Wiz, White Knight Enlightener) or adding cards to your shields if they are a White Knight (Sterios, White Knight Guardian). Cards like Pillar of Feather, White Knight Fortress allow you to increase their power as well as lower their cost.
Many creatures in the category either have the Blocker ability, or can only evolve from creatures with the keyword. White Knight creatures also tend to have an Angel Command races, however many other races from the Light Civilization such as Guardian, Initiate, Mecha Thunder or Light Bringer are also included. Apollonia Dragon, Great Mecha King and Lunatic Emperor have also been featured.
Story
They are the Light equivalent of the Darkness civilization Reaper category. Both fight the Origins together.
The White Knights are said to have saved the world by using their magic to stop Original Heart, which had been turned into a giant bomb.
While there were no White Knights after Divine Evolution Saga, in Episode 1, their fortress was destroyed by Gallows Devil Dragon, Dead Sea Dragon.
List of White Knight cards
Creatures:
- Aldora, White Knight Elemental
- Astinos, White Knight Elemental
- Effia, White Knight Oracle
- Gravitius, White Knight Elemental
- HEAVEN Kid, White Knight Elemental
- La Jeanne, White Knight Spirit Knight
- Leonidas, White Knight Elemental
- Makkor, Impregnable White Knight
- Natalia, White Knight Channeler of Suns
- Sepa, White Knight Monk
- Sterios, White Knight Guardian
- Tirios, White Knight Oracle
- White Wisdom, White Knight Elemental
Evolution Creatures:
- Alcadeias, White Knight Lord of Spirits / Perfect Duel
- Aleph HEAVEN, White Knight Lord of Spirits
- Cobalt Ulpherion, the White Knight Lord of Spirits
- Eternal Moon, the Enlightened White Knight
- HEAVEN, White Knight Lord of Spirits
- Ulferios, White Knight Infinity Dragon
- Ulphas, White Knight Lord of Spirits
- Wiz, White Knight Enlightener
Spells:
- Alcadeias, White Knight Lord of Spirits / Perfect Duel
- White Knight - Atomic Gainer
- White Knight Gate
- White Knight Spark
Castle:
Support
Supporting
Cards that support the White Knight category
Support Card: | Card Effect: |
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Astinos, White Knight Spirit | ■ When you put this creature into the battle zone, reveal the top 4 cards of your deck. Put one of these cards that has White Knight in its name into your hand. Then put the rest on the bottom of your deck in any order. |
Natalia, White Knight Light Weapon | ■ Each of your cards that have White Knight in their name are put into your hand from your shield zone, they all get "Shield trigger". |
Pillar of Feather, White Knight Fortress | ■ Your creatures that have White Knight in their names may each cost 1 less to summon. They can't cost less than 1. ■ All your creatures in the battle zone that have White Knight in their name get +3000 power and "blocker". |
Sterios, White Knight Guardian | ■ Whenever this creature attacks, reveal the top card of your deck. If its a card that has White Knight in its name you may add it to your shields face down. |
Ulferios, White Knight Infinity Dragon | ■ Meteorburn—Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, reveal the top 2 cards of your deck. From among them, you may put any number of creatures that have White Knight in their name into the battle zone. Put the rest on the bottom of your deck in any order. |
Wiz, White Knight Enlightener | ■ At the end of each of your turns, untap all your creatures in the battle zone that have White Knight in their name. |
White Knight Gate | ■ You may put a creature that has White Knight in its name from your hand into the battle zone. |
White Knight Spark | ■ At the end of this turn, untap all your creatures in the battle zone that have White Knight in their name. |
Evolution Creatures
Creatures that evolve from the White Knight category
Evolution Creature: | Evolves From: |
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Cobalt Ulpherion, the White Knight Lord of Spirits | ■ Evolution—Put on one of your creatures that has White Knight in its name. |
■ Your creatures that have White Knight in their names untap the first time they are tapped each turn. |
Example
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