| White Knight |
|Released:||DM-32 Evolution Saga|
DM-33 Rising Dragon started to give them different abilities for your other White Knight creatures such as untapping them at the end of the turn (Wiz, White Knight Enlightener) or adding cards to your shields if they are a White Knight (Sterios, White Knight Guardian). Cards like Pillar of Feather, White Knight Fortress allow you to increase their power as well as lower their cost.
Many creatures in the category either have the Blocker ability, or can only evolve from creatures with the keyword. White Knight creatures also tend to have an Angel Command races, however many other races from the Light Civilization such as Guardian, Initiate, Mecha Thunder or Light Bringer are also included. Apollonia Dragon, Great Mecha King and Lunatic Emperor have also been featured.
The White Knights are said to have saved the world by using their magic to stop Original Heart, which had been turned into a giant bomb.
List of White Knight cards
Cards that support the White Knight category
|Support Card:||Card Effect:|
|■ When you put this creature into the battle zone, reveal the top 4 cards of your deck. Put one of these cards that has White Knight in its name into your hand. Then put the rest on the bottom of your deck in any order.|
|■ Each of your cards that have White Knight in their name are put into your hand from your shield zone, they all get "Shield trigger".|
| ■ Your creatures that have White Knight in their names may each cost 1 less to summon. They can't cost less than 1.|
■ All your creatures in the battle zone that have White Knight in their name get +3000 power and "blocker".
|■ Whenever this creature attacks, reveal the top card of your deck. If its a card that has White Knight in its name you may add it to your shields face down.|
|■ Meteorburn—Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, reveal the top 2 cards of your deck. From among them, you may put any number of creatures that have White Knight in their name into the battle zone. Put the rest on the bottom of your deck in any order.|
|■ At the end of each of your turns, untap all your creatures in the battle zone that have White Knight in their name.|
|■ You may put a creature that has White Knight in its name from your hand into the battle zone.|
|■ At the end of this turn, untap all your creatures in the battle zone that have White Knight in their name.|
Creatures that evolve from the White Knight category
|Evolution Creature:||Evolves From:|
|■ Evolution—Put on one of your creatures that has White Knight in its name.|
|■ Your creatures that have White Knight in their names untap the first time they are tapped each turn.|
Double Cross ● Dokindam ● DG ● Emperor of the Gods
Forbidden ● Gaial ● Guerrilla Division
Heaven's ● Holy Spark ● Hyperspatial ● Lord of Spirits
Lupia ● Men ● Musha ● NEX ● Paras ● Parlock ● Prin
Reaper ● Romanov ● Ryusei ● Shen ● Stored Magic
Testa Rossa ● Victory ● White Knight ● Yamato ● Zeta
Spark ● Trap ● Hand ● Scrapper ● Brain