| Water Darkness Nature Shakogairu |
青黒緑シャコガイル (Ao Guro Midori Shakogairu)
It is a Water Darkness Nature deck close in design to those of Water Nature Dueland and Forever Change which relies on the Ninja Strike keyword and Cyberdice Vegas, Gambling Expert of D to control the opponent then triggering an Alternate Win condition. However, it does have a few changes, notably the inclusion of cards from the Darkness Civilization.
The deck is designed to control rushes using Mana Acceleration and Shinobis such as Sarutobi Giant, Dolge and Saizoumist, Dolge to defend themselves as well as Cyberdice Vegas, Gambling Expert of D to cast Spiral Hurricane, Hero Secret Technique and Hyperspatial Gallows Hole.
After a board wipe from Spiral Hurricane, Lost Soul will be used to prevent the opponent from making the creatures return. Once the battle zone is prepared, Shakogairu, Water Academy No. 9 will be summoned manually and will grant a win after a few turns if it's not removed by a topdeck.
The deck, like all of its variants, are incredibly resistant against no resistance rushes and due to the restrictions of the Magnum, Shortshot and Rafululu, Sound Faerie combo, it can usually withstand for a good period of time, since spell locks are now only reliably handled by Gunbutler Great Seven Jokers variants and Rosia Miradante.
|Shakogairu, Water Academy No. 9||Alternate Win ability.|
|1||Aqua Attack (BAGOOON Panzer)|
|1||Gaial Kaiser, the Victorious|
|1||Prin Prin, the Victorious|
|1||Ryusei Kaiser, the Victorious|
|1||Black Ganveet, Temporal Soldier|
|Rush ● Beatdown|
| Removal control ● Creature control ● Hyperspatial Control |
Heaven's Gate ● Mana burn ● 5-color deck ● Turbo ● Lock ● Loop
| For No Cost ● Reanimate ● Instant Death ● One Shot Kill |
Trigger ● Madness ● Other Combo decks
|Other Deck Types|
| Race deck ● Evolution ● God ● Full Creature ● Non Creature |
Mono-Light ● Mono-Water ● Mono-Darkness ● Mono-Fire ● Mono-Nature