GR This deck is part of the current tournament metagame. GR

Water Darkness Discard
青黒ハンデス (Aokuro Handes)

Water Darkness Discard is a control decktype.


While used at many times over the history of the game, it was popularized in the Duel Masters 2017 block. With the March 1st, 2019 Hall of Fame restrictions, Volg Thunder was restricted to 1. Thus, this deck was severely weakened.

It is a type of Discard deck that has been receiving massive amounts of reinforcements in Revolution Final and Duel Masters 2017. It generally uses masses of random discards such as Jenny, the Suicide Doll and Brain Touch to quickly deplete the opponent's resources in 4 to 5 turns, uses School Man, Demon's Light and Hyperspatial Gallows Hole to remove threats and Onikamas, Strange Flow to halt for no cost rushes, eventually gathering 3 to 4 Psychic Creatures into the battle zone to break all the opponent's shields at once with Last Storm Double Cross, the Super Awakened, or spam Volg Thunders to deck him out.

Defense involves Hyperspatial Gallows Hole/Team Tech's Wave Go!/Miraculous Plague/Demon's Light using Cyberdice Vegas, Gambling Expert of D and Falconer, Lightfang Ninja to stop a lethal direct attack, as well as Upheaval to deplete all of the opponent's resources when a Ramp deck is encountered. There is no mana acceleration, but due to the high amount of Draw and Disruption to the opponent's strategies, it can easily go up to 10 mana in a duel.

However, it is extremely slow and thus rushes can easily take care of it. Onikamas, Strange Flow and masses of discard spells will stop most of them, but it finds dealing with MaltNEXT very difficult due to the easiness to topdeck lethal finishers there and the fact that Onikamas does not stop it for very long.

If played correctly, the deck can win over 9 out of 10 duels but if played incorrectly, the player will simply deck himself out.

Although with the March 2018 Hall of Fame update Hyperspatial Gallows Hole had been restricted, there are other removals such as Miraculous Plague that the deck can adapt for Cyberdice's defense, rendering its future in the metagame to be somewhat stable.

Custom Additions

Recommended Card: Amount: Reason:
Mind Reset 2-3 Counters Spell Meta. In places where creature meta is rampant, this is useless.
Batou Shoulder, Shadow of Fiction 1-2 Spell Meta. This is useless in creature meta rampant areas.
Energy Stream 2 Draw.
Ghost Touch 1-2 Early Discard.
Roachin, the Strange Stinker 1-2 Jammer.
DG ~Time of Judgment~ 1-2 Anti-Ramp

Hyperspatial Zone Additions

Recommended Card: Amount: Reason:
Volg Thunder 2-3 Deck the opponent out.
Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened 1 Primary Finisher.
Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther 1 Give Untouchable Powered, the Awakened Protean Speed Attacker.
Untouchable Powered, the Awakened Protean 1 Revolution 0 Trigger Meta.
Gaial Kaiser, the Victorious 1-2 Removal and Invasion Bait.
Ryusei Kaiser, the Victorious 1 Jams the opponent's mana.
Aqua Attack (BAGOOON Panzer) 1 Extra Draw.
Black Ganveet, Temporal Soldier 1-2 Chilling Synergy with Hyperspatial Gallows Hole.
Intense World! Shachihoko Kaiser 1 Static Discard next turn when combined with Jenny, the Suicide Doll.

Template Build


# Card:
1x Intense World! Shachihoko Kaiser
1x Gaial Kaiser, the Victorious
2x Ryusei Kaiser, the Victorious
1x Black Ganveet, Temporal Soldier
2x Volg Thunder
1x Storm Genji Double Cross, the Super Temporal


Deck Types
Removal controlCreature controlHyperspatial Control
Heaven's GateMana burn5-color deckTurboLockLoop
For No CostReanimateInstant DeathOne Shot Kill
TriggerMadnessOther Combo decks
Other Deck Types
Race deckEvolutionGodFull CreatureNon Creature
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