Victory Rare ビクトリー (Vikutorī) | |
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Released: | DMR-01 First Contact |
Dmwiki.net: | Article |
Victory Rare is the second highest rarity in the Duel Masters trading card game.
It first appeared in DMR-01 First Contact and will be defunct in Revolution. It is often known as a "Victory Card" by officials.
Characteristics[]
Instead of a rarity symbol, most cards with this rarity have a on the top of the card frame between the Card Name if they are regular creatures or evolution creatures and on the bottom of the card if they are psychic creatures and draghearts as these cards do not have a mana cost, enabling the to be put on the bottom of the card.
In Episode 1 all Victory Rares are Psychic Creatures and are a part of a Psychic Link. Their foil pattern is extremely inconsistent, as shown in the following:
- In DMR-01, the regular Psychic Creature side of a Victory Rare has the same foil as a Super Rare, while the Psychic Super Creature side has no foil.
- In DMR-02 and DMR-03, the regular Psychic Creature side has no foil while the Psychic Super Creature side uses the same foil as Mode Change Cards.
- In DMR-04, the regular Psychic Creature side of a Victory Rare has the same foil as a Super Rare while the Psychic Super Creature side has the same foil as Mode Change Cards.
In Episode 2 the rarity has started to appear on regular creatures and evolution creatures. They now get their own foil which is a with the word "Victory" below it, and the , the mana symbol, cost, power and parts of the card are treated with a gold foil. All Victory Rares in Episode 2 are either of the Fire Civilization and Zero Civilization.
In Episode 3, Victory rares has received another sandy plastic treatment and has started to receive treatments on the , the mana symbol, cost, power and parts of the card that is of other colors aside of gold. There is also Secret Version of Victory Rares which rarely appear and the chance of pulling them from a box is extremely low. They appeared in all civilizations aside from Nature.
In Dragon Saga, they basically receive the same treatment as in Episode 3 but they have the 's color being the same as their civilization. Now both sides of a Dragheart have foil and the Dragheart Creature side tends to get a more flashy treatment. In expansions with Double Victory Cards, the treatment on the is more solid. the word ”Victory” is also removed from the foil.
In Revolution, while the rarity is defunct, they were seen in Kaiser "Baki", Zenith of "Certain Victory" as a Grand Prix promo and is impossible to obtain by non-tournament players or people who cannot, or don't want to spend tens of thousands of yen on a card. Their first official reprint in the block is DMX-22 Super Black Box Pack, where Onimaru "Head", Victory Rush, Gairaioh, Victory Head and Gaial Kaiser were reprinted. This time, the 2 sided cards no longer have foil on the backside.
They are often the central attraction of many expansions and as their name and rarity suggest, their card power is extremely powerful and many had proven themselves active members of the Metagame.
While card rarity is usually not a decisive issue in card strength in Duel Masters, many Victory Rares are of considerable strength and Junk Rares of this rarity are few and far between.
One usually appears every 2 to 3 boxes, although they differ for each set. For example, DMR-01 First Contact has a victory Rare appearing every 4 boxes while DMR-05 Golden Age has one appearing every other box. Actually their packaging rate does not differ much from super rares but due to a vainglory status they often fetch prices of over 1000 yen, sometimes going up to 4000 to 5000 yen if the Victory Rare in question is an extremely useful card or a secret version.
Notes[]
- So far, the only Victory Rares which are not Fire, Zero or two-sided cards include:
- Onimaru "Head", Victory Rush is the first Victory Rare receiving restriction status by itself, 3 years after the rarity is released. In 2016, Welcome Hell, Supreme Devil King Palace / Deathgoros, Supreme Devil Corrupt King became the second in less than a year after it's release.
- As of Dragon Saga, all 5 civilizations now have their own victory rares.
- Many of them do deviate from regular creature naming rules.
- Since DMX-15 Full Foil VS Pack: Unmerciful Royale, Victory Rares feature full-frame artwork.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla