|Released:||DMR-01 First Contact|
|Civilizations:||Light Water |
Darkness Fire Nature
This card rarity features a stylized =V= () in place of the mana value symbol on the unawakened Victory Creature's card face, otherwise, the symbol is placed under the awakened creature's race line. Like Super Rare cards, these creatures feature artwork that passes through the card frame.
One or two Victory Creatures are included in each of the main and peripheral sets, except for the DMD line and DMX-01 through DMX-03, which contain no Victory cards. Victory cards have a collector number that is listed before a set's super rare (S) cards and they begin with a V, for example (V1/V1 on the unawakened card face, and V1b/V1 on the awakened card face).
Each psychic creature with the Victory Rare card rarity is also part of a Psychic Super Creature. If both sides of a Victory card contain a mana cost, the unawakened side of a Victory Creature is the card face without the Psychic Cell indicator and with the lower cost. The awakened side of a Victory card is almost always the topmost psychic cell of a Psychic Super Creature, which contains the Psychic Super Creature's cost, name, race(s), and Victory symbol.
Each Victory creature is featured heavily throughout the Duel Masters Victory anime season and are used by protagonists and antagonists alike.
In Episode 2 it is also shown that the Victory Rare creatures will be appearing on the new Zero Civilization cards and more races like Human, Unknown and Zenith. However, all the Victory Rare cards in Episode 2 are either of the Fire or Zero Civilization.
After the Episode 1 to Episode 3 block of sets ended, Victory creatures continued in the Dragon Saga block. In this new block they appeared with a new rarity type; Double Victory. This new card rarity Victory Rare symbol appears twice on the card (A small symbol is on the top of the card while a large is on the bottom of the card). The card number also uses VV1/VV1 instead of only V1/V1. So far this new rarity of cards has only featured on Dragheart Weapons / Dragheart Creatures.
- Heart Burn, Battle General Galaxy Fortress (Dragheart Fortress) and MaltNEXT, Super Battle Dragon Edge (Creature) are an exception to this.
Cards that support the Victory category
|Support Card:||Card Effect:|
|■ If you have a Victory Red Command Dragon in the battle zone, after you cast this spell, you may put it on the top of your deck instead of your graveyard.|
|■ When you put this creature into the battle zone, if you don't have a shield, search your deck. You may take a Victory creature from your deck and show that creature to your opponent. If that creature can evolve from this creature, put it on top of this creature. Otherwise, add it to your hand. Then shuffle your deck.|
|■ When you put this creature into the battle zone or when this creature leaves the battle zone, you and your opponent play Gachinko Judge. If you win, choose one of the following.|
|■ Saver: Victory|
|■ Your Victory creatures get "blocker", win all battles, and untap at the end of the turn.|
|■ Your Victory creatures win all battles.|
Niga=Vermut, Evil King
Crimson Lord ● Bolberg ● Bolshack ● Double Cross ● Dokindam ● DG
Emperor of the Gods ● Forbidden ● Gaial ● Gaial Kaiser ● Guerrilla Division
Heaven's ● Holy Spark ● Hyperspatial ● Jhot Gun Joragon ● Johnny ● Lord of Spirits
Lupia ● Meijin ● Men ● Momoking ● Mount Fujiyamax ● Mystery
Musha ● Nazo ● NEX ● Nero Gryphis, Mystic Light Emperor ● Paras ● Parlock ● Prin
Question ● Reaper ● Romanov ● Romanov the 1st, Lord of the Demonic Eye
Ryusei ● Shen ● Stored Magic ● Testa Rossa ● Victory ● White Knight ● Yamato ● Zeta
Spark ● Brain ● Hand ● Scrapper ● Trap
Ken, Crimson Lord ● Rock-Paper-Scissors