バニラ (Banira)
DM-Wiki: Article
Category: No Abilities

Vanilla is a slang term used by players in various Trading Card Games to refer to creatures or cards that have "no abilities" as they lack effect text.

They are also referred to as either "vanilla creatures" or "vanilla cards".


A typical vanilla card would be a creature such as Burning Mane.

2 Burning Mane
Nature / Creature
Beast Folk


It pulled up a young tree by its roots, swinging it over its head as though it were a twig.

Due to their lack of abilities they are often shunned and dismissed in many decks. However, due to their usual stable and balanced power to cost ratio (1 mana for 1000 power) they are often seen as decent creatures to evolve onto depending on their race(s).

While they might seem as "boring" or "useless" they can be useful to teach new players how to play Duel Masters without complications during creature attacks and are often featured in starter decks due to this fact not to confuse players that are new to the game.

Creatures such as Zagaan, Knight of Darkness can be close to be considered as a vanilla creature due to its "Double breaker" ability that is seen as easy to understand and something basic that many higher power creatures have. It is often called a "french vanilla" (or even "Quasi-Vanilla") due to this.

A few vanilla creatures even feature no flavor text (in the OCG) such as Skeleton Soldier, the Defiled or Alpaca Hammer. However, the opposite is also true on cards such as the Parlock line of cards or cards such as Rhapsody, Guard of Hope which feature more flavor text than other cards due to not being restricted by their effect text.

Although many of the creatures stay at a ratio of 1 mana for 1000 power, there are many exceptions such as Tulk, the Oracle (1 for 500), Lazerion, Light Attack Soldier (3 for 3500) and Dunas, Spirit Knight (3 for 4000).

DMR-07 introduced a new creature Vanilla Giant (named after this slang term) that is a Nature creature with 4 for 5000 power. The set also introduced card draw and cost reduction capabilities for when vanilla creatures are played, which is the first form of support given to them 11 years after Duel Masters began. Whether future support will be released in upcoming sets is currently unknown.

While most Vanilla creatures are between the mana costs of 1 to 4, some exist at 5 and 6 mana as well. The strongest Vanilla creature currently in the game is Raging Dragon Lord in the Fire Civilization which costs 7 mana and has 25000 power. In DMR-10, a vanilla creature, Cobra, Snake Man Show, is introduced with a power of 2013 to commemorate the 13 years of Duel Masters which sparks interest in vanilla decks among players.

The only previous usage of Vanilla creatures in competitive play was The Ramen, which allowed the player to cast Niyare Get, Zero Trick on turn 2 without using Prelude of Horror (As Yattareman makes all the players Jokers cost at least 1) as well as break all the opponent's shields with Nothing Zero, Secret Destruction.


List of Vanilla creatures

Monocolored Civilizations

Light Civilization
Water Civilization
Darkness Civilization
Fire Civilization
Nature Civilization


Zero Civilization
Jokers Civilization


As of DMRP-08, the text of "this [cardtype] is put into your mana zone tapped." was moved to the Mana Number, and isn't treated as effect text. This makes multicolored cards with no other effect text as having no abilities and receive support for cards that affect cards with no abilities.

Allied Civilization

Enemy Civilization

Gacharange Creatures





Cards that support Vanilla creatures

Support Card: Card Effect:
Aqua Teacher ■ Whenever a creature that has no abilities is summoned, you may draw a card.
Delacroix, Heroine of Liberation ■ Whenever your creatures that have no abilities attack, that creature gets +6000 power and breaks an additional shield until the end of the turn.
Matsurida Wasshoi ■ Your creatures that have no abilities that cost 3 or more may each cost 2 less to summon. They can't cost less than 1.
Namename Nameko ■ When you put this creature into the battle zone, each of your creatures in the battle zone that have no abilities gets +5000 power and breaks an additional shield until the end of the turn.
Parlock, Sacred Prayer ■ When you put this creature into the battle zone, reveal cards from your deck until you reveal a card that has abilities, and put that card into your hand. Then put the rest of the revealed cards into the battle zone.
Parlock Smiley Story ■ Whenever any of your creatures attacks, you may draw a card. Then you may put a creature that has no abilities from your hand into the battle zone.
Pure White Blueprint ■ Reveal the top 5 cards of your deck. From among them, put any creatures that have no abilities into your hand, and put the rest on the bottom of your deck in any order.
Sandpit Man ■ When you put this creature into the battle zone, you may put 2 creatures that have no abilities from your graveyard into the battle zone.
Vanilla Zone ■ Reveal the top 2 cards of your deck. Put all cards that have no abilities from the revealed cards into your mana zone and the rest into your graveyard.
Wendigo Apache, Izanai's Blank ■ When you put this creature into the battle zone, search your deck. You may put a creature that costs 4 or less from among it that has no abilities into the battle zone. Then shuffle your deck.

Deck Types


  • Sometimes a creature with a bad effect will be called vanilla as a derogatory term, especially if it's a Quasi-Vanilla.
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