| Vanilla |
They are also referred to as either "vanilla creatures" or "vanilla cards".
A typical vanilla card would be a creature such as Burning Mane.
| Nature / Creature / 2 |
Beast Folk / 2000
It pulled up a young tree by its roots, swinging it over its head as though it were a twig.
Due to their lack of abilities they are often shunned and dismissed in many decks. However, due to their usual stable and balanced power to cost ratio (1 mana for 1000 power) they are often seen as decent creatures to evolve onto depending on their race(s).
While they might seem as "boring" or "useless" they can be useful to teach new players how to play Duel Masters without complications during creature attacks and are often featured in starter decks due to this fact not to confuse players that are new to the game.
Creatures such as Zagaan, Knight of Darkness can be close to be considered as a vanilla creature due to its "Double breaker" ability that is seen as easy to understand and something basic that many higher power creatures have. It is often called a "french vanilla" (or even "Quasi-Vanilla") due to this.
A few vanilla creatures even feature no flavor text (in the OCG) such as Skeleton Soldier, the Defiled or Alpaca Hammer. However, the opposite is also true on cards such as the Parlock line of cards or cards such as Rhapsody, Guard of Hope which feature more flavor text than other cards due to not being restricted by their effect text.
Although any of the creatures stay at a ratio of 1 mana for 1000 power, there are many exceptions such as Tulk, the Oracle (1 for 500), Lazerion, Light Attack Soldier (3 for 3500) and Dunas, Spirit Knight (3 for 4000).
DMR-07 introduced a new creature Vanilla Giant (named after this slang term) that is a Nature creature with 4 for 5000 power. The set also introduced card draw and cost reduction capabilities for when vanilla creatures are played, which is the first form of support given to them 11 years after Duel Masters began. Whether future support will be released in upcoming sets is currently unknown.
While most Vanilla creatures are between the mana costs of 1 to 4, some exist at 5 and 6 mana as well. The strongest Vanilla creature currently in the game is Raging Dragon Lord in the Fire Civilization which costs 7 mana and has 25000 power. In DMR-10, a vanilla creature, Cobra, Snake Man Show, is introduced with a power of 2013 to commemorate the 13 years of Duel Masters which sparks interest in vanilla decks among players.
The only previous usage of Vanilla creatures in competitive play was The Ramen, which allowed the player to cast Niyare Get, Zero Trick on turn 2 without using Prelude of Horror (As Yattareman makes all the players Jokers cost at least 1) as well as break all the opponent's shields with Nothing Zero, Secret Destruction.
List of Vanilla creatures
| Light Civilization
| Water Civilization
| Darkness Civilization
| Fire Civilization
| Nature Civilization
As of DMRP-08, the text of "this [cardtype] is put into your mana zone tapped." was moved to the Mana Number, and isn't treated as effect text. This makes multicolored cards with no other effect text as having no abilities and receive support for cards that affect cards with no abilities.
Certain Gacharange Creatures have been printed that have no abilities.
- This can include any card without effect text but doesn't include such things as multicolored cards that are put tapped into your mana zone. Due to this, cards such as Gonta, the Warrior Savage or Vorg, Brawler of Hell aren't considered to be true Vanilla creatures. As such, they don't receive support from cards that affect a creature with no abilities.
- A creature such as Cute Whisper or Necrodragon Tsukuyomi are supported by cards that care for vanilla creatures, as Soul is not considered to be an ability.
- A card such as Promephius Q is considered to be a vanilla creature, due to it featuring no text in its effect box. While a survivor creature often gets the abilities shared to it by other survivors, it is considered to be a vanilla creature in its hand or battle zone by itself.
- A card is still be considered vanilla for just including Flavor Text, as it does not influence gameplay in any form and is not considered to be an ability.
Cards that support Vanilla creatures
Cards supported by Vanilla creatures
|Supported Card:||Card Effect:|
|■ Whenever a creature that has no abilities is summoned, you may draw a card.|
- Sometimes a creature with a bad effect will be called vanilla as a derogatory term, especially if it's a Quasi-Vanilla.
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification