| Vanilla |
They are also referred to as either "vanilla creatures" or "vanilla cards".
A typical vanilla card would be a creature such as Burning Mane.
|Nature / Creature / Beast Folk / 2 / 2000|
|It pulled up a young tree by its roots, swinging it over its head as though it were a twig.|
Due to their lack of abilities they are often shunned and dismissed in many decks. However, due to their usual stable and balanced power to cost ratio (1 mana for 1000 power) they are often seen as decent creatures to evolve onto depending on their race(s).
While they might seem as "boring" or "useless" they can be useful to teach new players how to play Duel Masters without complications during creature attacks and are often featured in starter decks due to this fact not to confuse players that are new to the game.
Creatures such as Zagaan, Knight of Darkness can be close to be considered as a vanilla creature due to its "Double breaker" ability that is seen as easy to understand and something basic that many higher power creatures have. It is often called a "french vanilla" (or even "Quasi-Vanilla") due to this.
A few vanilla creatures even feature no flavor text (in the OCG) such as Skeleton Soldier, the Defiled or Alpaca Hammer. However, the opposite is also true on cards such as the Parlock line of cards or cards such as Rhapsody, Guard of Hope which feature more flavor text than other cards due to not being restricted by their effect text.
Although any of the creatures stay at a ratio of 1 mana for 1000 power, there are many exceptions such as Tulk, the Oracle (1 for 500), Lazerion, Light Attack Soldier (3 for 3500) and Dunas, Spirit Knight (3 for 4000).
DMR-07 introduced a new creature Vanilla Giant (named after this slang term) that is a Nature creature with 4 for 5000 power. The set also introduced card draw and cost reduction capabilities for when vanilla creatures are played, which is the first form of support given to them 11 years after Duel Masters began. Whether future support will be released in upcoming sets is currently unknown.
While most Vanilla creatures are between the mana costs of 1 to 4, some exist at 5 and 6 mana as well. The strongest Vanilla creature currently in the game is Raging Dragon Lord in the Fire Civilization which costs 7 mana and has 25000 power. In DMR-10, a vanilla creature, Cobra, Snake Man Show, is introduced with a power of 2013 to commemorate the 13 years of Duel Masters which sparks interest in vanilla decks among players.
The only usage of Vanilla creatures in competitive play is The Ramen, which allows the player to cast Niyare Get, Zero Trick on turn 2 without jamming Prelude of Horror (As Yattareman makes all the players Jokers cost at least 1) as well as break all the opponent's shields with Nothing Zero, Secret Destruction.
|Support Creature:||Card Effect:|
|Aqua Teacher||■ Whenever you summon a creature that has no abilities, you may draw a card.|
|Sandpit Man||■ When you put this creature into the battle zone, you may put 2 creatures that have no abilities from your graveyard into the battle zone.|
|Delacroix, Heroine of Liberation||■ Whenever your creatures that have no abilities attack, that creature gets +6000 power and breaks an additional shield until the end of the turn.|
|Matsurida Wasshoi||■ Your creatures that have no abilities that cost 3 or more may each cost 2 less to summon. They can't cost less than 1.|
|Wendigo Apache, Izanai's Blank||■ When you put this creature into the battle zone, search your deck. You may put a creature that costs 4 or less from among it that has no abilities into the battle zone. Then shuffle your deck.|
|Parlock, Sacred Prayer||■ When you put this creature into the battle zone, reveal cards from your deck until you reveal a card that has abilities, and put that card into your hand. Then put the rest of the revealed cards into the battle zone.|
|Namename Nameko||■ When you put this creature into the battle zone, each of your creatures in the battle zone that have no abilities gets +5000 power and breaks an additional shield until the end of the turn.|
|Pure White Blueprint||■ Reveal the top 5 cards of your deck. From among them, put any creatures that have no abilities into your hand, and put the rest on the bottom of your deck in any order.|
|Vanilla Zone||■ Reveal the top 2 cards of your deck. Put all cards that have no abilities from the revealed cards into your mana zone and the rest into your graveyard.|
List of Vanilla creatures
| Light Civilization
| Water Civilization
| Darkness Civilization
| Fire Civilization
| Nature Civilization
As of DMRP-08, the text of "this [cardtype] is put into your mana zone tapped." was moved to the Mana Number, and isn't treated as effect text. This makes multicolored cards with no other effect text as having no abilities and receive support for cards that affect cards with no abilities.
- This can include any card without effect text, but doesn't include such things as multicolored cards that are put tapped into your mana zone. Due to this, cards such as Gonta, the Warrior Savage or Vorg, Brawler of Hell aren't considered to be true Vanilla creatures. As such, they don't receive support from cards that affect creature with no abilities.
- A creature such as Cute Whisper or Necrodragon Tsukuyomi are supported by cards that care for vanilla creatures, as Soul is not considered to be an ability.
- A card such as Promephius Q is considered to be a vanilla creature, due to it featuring no text in its effect box. While a survivor creature often gets the abilities shared to it by other survivors, it is considered to be a vanilla creature in its hand or battle zone by itself.
- A card is still be considered vanilla for just including Flavor Text, as it does not influence gameplay in any form and is not considered to be an ability.
- Sometimes a creatures with a bad effect will be called vanilla as a derogatory term, especially if it's a Quasi-Vanilla.