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DM Sets

DM-01

Double breaker (This creature breaks 2 shields.)
Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Slayer (Whenever this creature battles, destroy the other creature after the battle.)
Power Attacker +N (While attacking, this creature gets +N power.)

DM-02

DM-05

DM-06

DM-07

DM-08

DM-10

DM-11

DM-12

DM-13

DM-14

DM-15

DM-16

DM-17

DM-19

DM-20

DM-21

DM-22

DM-23

DM-24

DM-27

DM-28

DM-29

DM-30

DM-31

DM-32

DM-33

DM-34

DM-35

DM-36

DM-37

DM-38

DM-39

DMR Sets

DMR-01

DMR-04

DMR-05

DMR-06

DMR-08

DMR-09

DMR-10

DMR-11

DMR-12

DMR-13

DMR-14

DMR-15

DMR-16極

DMR-16真

DMR-17

DMR-19

DMR-21

DMR-22

DMR-23

DMRP Sets

DMRP-01

Labyrinth: When you put this creature into the battle zone, if you have more shields than your opponent until the start of your next turn, ABILITY
Master Breaker (During the turn this creature is put into the battle zone, before each break, destroy one of your opponent's creatures.)
Master Double Breaker (This creature breaks 2 shields. During the turn this creature is put into the battle zone, before each break, destroy one of your opponent's creatures.)
Neo Evolution: You may put this creature on top of one of your TYPE creatures. If you do, it is treated as a Neo Evolution creature.
Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost. Then if you have no shields, you may use this spell's [SST] ability.)

DMRP-02

Double Sympathy: "CONDITION" (When you summon this creature, you may pay 2 less for each of your "CONDITION" in the battle zone. It can't cost 0 or less..)
Master Bad Action Dynamite (You may reduce this creatures summon cost by 2, and an additional 2 less to summon for each of your other fire creatures you summoned this turn. If you do, destroy one of your creatures at the end of the turn. This creature can't cost 0 or less.)
Master Labyrinth: Whenever this creature attacks, if you have more shields or creatures than your opponent, you may add your hand to your shields face down.

DMRP-03

Jokers Over Explode # (You may reduce this creatures summon cost by #. If you do, put this creature on the bottom of your deck at the end of the turn. Then draw a card.)
Kizuna Plus (Whenever this creature attacks, you may put a card under it into your graveyard. If you do, use this creatures and one of your other creatures Kizuna ability.)
Kizuna
Master Double Merabeat: When you summon this creature in the battle zone, put up to 2 creatures that have "Jokers Over Explode" from your hand into the battle zone. At the end of your turn, put them on the bottom of your deck in any order, then draw a card for each creature you put on the bottom of your deck this way.

DMRP-04裁

Dragon Double breaker (This creature breaks 2 shields. Before each break, add the top card of your deck to one of your shields face down or to your shields face up.)
Kizuna Comp (Whenever this creature attacks, you may use any number of your creatures's Kizuna ability.)
Kizuna

DMRP-04魔

Gate of Moonless Night: When you put a Magic Tool into the battle zone, you may choose 2 of your Magic Tools in the battle zone and your graveyard and summon this creature from your hand or graveyard onto those 4 cards for no cost.

DMRP-05

Hatenkokonotsugatari: Whenever this creature wins a battle, break 9 of your opponent's shields.
Joragon Big 1—Whenever you discard a jokers from your hand, you may use one of its abilities that start with "When you put this creature into the battle zone".
Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it into the battle zone.)

DMRP-06

Gate of Moonless Night Zetsu: At the end of each turn, you may choose a total of 6 Magic Tools from your graveyard or battle zone and summon this creature from your hand or graveyard on top of them.
Master Gogogo Gangan Galaxy: If this is the only card in your hand, you may summon this creature for no cost.
Gogogo Gangan Galaxy: If you have 1 or less card in your hand, EFFECT.
Sabaki Z (When a Judgment Emblem is added to your hand from your shields, you may discard that card. If you do, you can summon this creature for no cost.)

DMRP-07

Five Sense Down: Whenever this creature breaks a shield, your opponent puts that shield as the 4th card from the top of his deck horizontal instead.
Jokers Change # (When this creature attacks, you may switch this creature with a Jokers creature that costs # or less from your mana zone.)
Last Burst (When this creature is destroyed, you may cast its spell side for no cost.)

DMRP-08

Smash Burst (Whenever this creature attacks, you may cast its spell side in the battle zone for no cost.)
Master Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it into the battle zone. Whenever this creature wins a battle this turn, untap it and break one of your opponent's shields.)
Ringfinity (You may cast the spell side of this card in the battle zone (you pay the cost). If you do, for each of your [THIS CREATURE]" in the battle zone, put the top card of your deck into your mana zone.)
Emperor Time (When you would lose the game, or your opponent would win, you may shuffle 8 cards from your mana zone and put them at the bottom of your deck instead.)
Gate of Moonless Night 99: At the end of your turn, if there are 4 or more cards under this field, once per game, you may cast a water spell that costs 99 or less from your hand or graveyard for no cost.

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