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{{Infobox Decktype
|Japanese = ネオンクスデリート ''(Neonkus Delete)''
|Metagame = ?
|Dmwiki = [http://dm-wiki.net/?%A1%DA%A5%CD%A5%AA%A5%F3%A5%AF%A5%B9%A5%C7%A5%EA%A1%BC%A5%C8%A1%DB]
}}
'''Neonkus All Delete''' is a [[Combo]] [[For No Cost]] deck type.

==Details==
It is based on using [[Neonkus, Palace Missionary / Neo Brain]] and [[Brain]] spells to cast spells and rearrange the deck to ultimately cast [[All Delete]]. [[Dokindam X, The Legendary Forbidden]] is then unsealed and capable of performing a direct attack.

The rule change concerning [[Cyber I Choice]] strengthened this deck type somewhat, making it more reliable.

==Recommended Cards==
===Main Cards===
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Neonkus, Palace Missionary / Neo Brain}} || Casts [[Brain]] spells and [[All Delete]]. Core
|-
| {{Tooltip|All Delete}} || Returns all cards from the battle zone, shield zone, graveyard and hand to the deck. Unseals Dokindam X. Core
|-
| {{Tooltip|Dokindam X, The Legendary Forbidden}} || Unsealed by [[All Delete]]. Main finisher
|}

<gallery position="center" widths="150" navigation="true">
Dmrp6-3.jpg|[[Neonkus, Palace Missionary / Neo Brain]]|link=Neonkus, Palace Missionary / Neo Brain
Dmx24-8.jpg|[[All Delete]]|link=All Delete
Dmex1-66b.jpg|[[Dokindam X, The Legendary Forbidden]]|link=Dokindam X, The Legendary Forbidden
</gallery>

===Other Cards===
====Twinpacts====
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Tamategame, Palace Ship / Brain Time}} || Defense / Offense
----
Shield Trigger. Defensive or offensive [[Brain]] spell. Mostly used for its spell side
|-
| [[Hurricane Crawler / Brain Charger]] || Switches mana and hand
----
Draw. [[Mana Acceleration]]. [[Brain]] spell
|}

====Spells====
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Brain Storm}} || Hand cycle. [[Deck Manipulation]]. [[Brain]] spell
|-
| {{Tooltip|Brain Touch}} || Discard and draw. [[Brain]] spell
|-
| {{Tooltip|Brain Typhoon}} || Draw and self-discard. [[Brain]] spell
|-
| {{Tooltip|Brain x Brain}} || Shield Trigger [[Bounce]]. [[Brain]] spell
|-
| {{Tooltip|Eternal Brain}} || [[Deck Manipulation]]. Reusable [[Brain]] spell
|-
| {{Tooltip|Hogan Blaster}} || Uses a random card. May use Neonkus or All Delete
|-
| {{Tooltip|Revival of the Lost Forbidden Spell}} || Shield Trigger. Reuse spells
|-
| {{Tooltip|Eureka Charger}} || Draw. [[Mana Acceleration]]. [[Brain]] spell
|}

==Amaterasu Seraphina variant==
===Main Cards===
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Amaterasu Seraphina, Light Weapon}} || Casts [[Shocking Dantal]] or [[Revival of the Lost Forbidden Spell]]
|-
| {{Tooltip|Shocking Dantal}} || [[Reanimate]]s [[Neonkus, Palace Missionary / Neo Brain]]
|-
| {{Tooltip|Logic Circle}} || Manipulates deck to put spell on top of the deck
|}
===Other Cards===
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Rousseau Montes / Monte Scale Sign}} || Supplies graveyard with key cards and [[reanimate]]s [[Amaterasu Seraphina, Light Weapon]].
|-
| {{Tooltip|Emergency Typhoon}} || Graveyard supply
|-
| {{Tooltip|Cyber Tune}} || Graveyard supply
|-
| [[Baiken, Blue Dragon of the Hidden Blade]] || Defensive measure in conjunction with the two spells mentioned above.
|}

==Bryzenaga variant==
===Main Additions===
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Necrodragon Bryzenaga}} || Retrieves all shields to use their Shield Triggers
|-
| {{Tooltip|Uni, Shell Beast}} || Draws and self-discards. Casts [[Shocking Dantal]] and/or [[Revival of the Lost Forbidden Spell]]
|-
| {{Tooltip|Brain Storm}} || Hand cycle. [[Deck Manipulation]]. [[Brain]] spell
|-
| {{Tooltip|Shocking Dantal}} || [[Reanimate]]s [[Neonkus, Palace Missionary / Neo Brain]]
|-
| {{Tooltip|Revival of the Lost Forbidden Spell}} || Shield Trigger. Reuse spells
|}

===Other Cards===
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Rousseau Montes / Monte Scale Sign}} || Supplies graveyard with key cards and [[reanimate]]s [[Necrodragon Bryzenaga]].
|-
| {{Tooltip|Emergency Typhoon}} || Graveyard supply
|-
| {{Tooltip|Cyber Tune}} || Graveyard supply
|-
| [[Cyber I Choice]] || Summons [[Neonkus, Palace Missionary / Neo Brain]]
|}

==Marshall I Choice variant==
===Main Additions===
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| {{Tooltip|Marshall Queen}} || Retrieves up to 3 shields to use their Shield Triggers
|-
| {{Tooltip|Emergency Typhoon}} || Low cost Draw spell. Self-discard
|-
| {{Tooltip|Logic Circle}} || Manipulates deck to put spell on top of the deck
|}

===Other cards===
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
|-
! Recommended cards: !! Reason:
|-
| [[Cosmo Politan]] || Lightweight [[Splash Queen]]
|-
| [[Submarine Fortress Lair]] || Low cost card draw
|-
| [[Pirolon]] || Massive amounts of card draw when combined with [[Submarine Fortress Lair]]
|-
| [[Xenoshark, Crystal Record / Crystal Memory]] || Searches out key cards
|}

==How to play==

==Template Build==
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! #: !! Card:
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{{Deck Types}}

Things to do

1. Reupload better quality images for OCG sets (Should I bother? Perhaps I should find a list of cards that needs better scans (early DMC?)) 2. Make redirects for all Gallery pages 3. Fix templates used below cardtables 4. Fix kana on cards

Ideas I have

  • Make categories for:
    • Put into graveyard from anywhere
    • Creatures that can't be destroyed under certain conditions. (Can't be destroyed)
    • Engines (see bottom of page)
    • Gives "Breaker"
  • I think the Deck Collection needs some updates. Perhaps I should do add new decks.
  • Copy rulings from Takara Tomy's website unto cards.
    • Translate those rulings
  • Write a segment for each DMEX-04 pack

Card families

Teams

Team Damama

Team Doremi

Team Hamukatsu

Team Acme

Team Tech

Vorg

Polligon

Imen

Bronze Arm Tribe

Lists of cards with special attributes

Please keep in mind that these lists may not be complete.

Engines

Definition of an "Engine":

Its "Engine" effect...

  • Is able to be triggered consistently
    • Whenever one of your creatures wins a battle...
      • NOT: Whenever this creature wins a battle...
      • Whenever one of your fire creatures wins a battle... can be consistently triggered in the right deck.

It is considered an "engine". Other variations like Whenever one of your "race"/"civilization"/"card type"... can also be triggered consistently in the right decks

    • At the start of each of your turns...
    • Whenever your opponent draws a card...
    • Whenever a creature is put into the battle zone...
      • Whenever you put a creature into the battle zone...
    • Whenever a creature leaves the battle zone/is destroyed...
      • Whenever your creatures leaves the battle zone/is destroyed...
  • Is a positive effect for the owner of the card
    • While cards like Burial Worm, the Burying Insect might have effects considered negative effects in certain decks, they have positive effects in others. They are considered "engines"
  • Provides Shield Addition, Mana Acceleration, Card Draw/Hand Addition, Graveyard Fertilizer, puts creatures into the battle zone or casts spells for no cost
  • Is a Static Ability
    • All card types that can have static abilities are qualifiable for being an "engine"
      • Spells, by nature, do not provide static abilities. They are therefore excluded
      • Cards like Doguraeater, D2M2 have static abilities under certain conditions. They are considered "engines"
  • Is not triggered by attacking or blocking
    • This is due to the unreliability of attacking (Shield Triggers, Ninja Strike, Strike Back, adding cards to the opponent's hand, Prevents Attacking etc.) and blocking (Unblockable, Blocker Removal, Prevents Blocking, etc.)
    • Also the unpassivity of attacking. Attacking is the most used win condition. Breaking the opponent's shields brings forth the end of the game, which is not very engine-like.

For no cost

Updated May 2019

Card: Notes:
Miss Mei, Forest of Sleeping ■ When you would untap this creature, reveal the top card of your deck instead. If it's a Dreammate, you may put it into the battle zone. Otherwise, put it into your mana zone.
Neonkus, Palace Missionary / Neo Brain ■ When you put this creature into the battle zone or whenever you cast a spell that has "Brain" in its name, put the top card of your deck into your graveyard. If it's a spell, you may cast it for no cost.

 

Number Question ■ At the end of your turn, draw a card, then you and your opponent play Gachinko Judge. If you win, you may cast a water spell that costs less than the number of cards in your hand for no cost.
Three Horn, Burst of Oni ■ At the end of each of your turns, choose one of the following.
▶ Draw a card.
▶ Put a creature that costs the same as or less than the number of cards in your hand from your hand into the battle zone.

Self Discard

Updated May 2019

Card: Notes:
-
-
-
Necrodragon Zabi Cassiopeia ■ Space Charge: Water
Spacecharge Discard all cards in your hand, then draw 5 cards.
-
-
Pastel Jelly ■ At the start of each player`s turn, that player may draw a card. If they do, that player discards a card.
Petan, Red Heat Spear ■ Whenever you cast a spell, you may draw a card. If you do, discard a card from your hand.
-
-
Shakogairu, Water Academy No. 9 ■ At the start of your opponent's turn, draw 5 cards, then discard 3 cards from your hand.
Snipe Alpheras ■ Whenever one of your Grand Devils is destroyed, discard a card from your hand.
-
-
-
Veil Babylonia, Blue Divine Dragon ■ Whenever you would draw a card, you may draw 2 cards instead. If you do, discard a card from your hand.

Discard

Updated May 2019

Card: Notes:
-
-
-

Graveyard Feed

Updated May 2019

Card: Notes:
-
-
Romanesk, the Dragon Wizard ■ At the end of each of your turns, put a card from your mana zone into your graveyard.
-
-
Vader, Dark Armor ■ At the end of each of your turns, you may put the top card of your deck into your graveyard. If it's a creature, draw a card.

Removal/Self Removal

Updated May 2019

Card: Notes:
Aun Giant ■ During your turn, whenever a creature or a spell that costs 8 or more is summoned or cast, choose one of your opponent's creatures and put it into it's owners mana zone.
-
-
Soelbo Crawler ■ During your turn, whenever a creature or a spell that costs 8 or more is summoned or cast, choose one of your opponent's creatures and return it to its owner's hand. Then draw a card.
T2 Ogapu ■ Whenever you put a castle into your shields, you may draw a card or choose a creature in the battle zone and return it to its owner's hand.
Vacuum Crawler ■ At the start of your turn, return one of your creatures in the battle zone to their owner's hand. Then, you may draw a card.

Mana Acceleration etc.

Updated May 2019

Card: Notes:
Awakening Giant ■ At the start of your turn, you may put the top card of your deck into your mana zone.
Azami, Heavy Baby ■ Whenever a card is put into your opponent's mana zone from anywhere except from his hand, you may put the top card of your deck into your mana zone.
Bakkra Horn, the Silent ■ Whenever you put a Dragonoid or a creature that has Dragon in its race into the battle zone, put the top card of your deck into your mana zone.
Codeking Wilhelm ■ Whenever your opponent puts a card into his graveyard from anywhere, you may put the top card of your deck into your mana zone.
Codename Hungry Elegance ■ Whenever your opponent draws a card, you may put the top card of your deck into your mana zone.
Codename Snake ■ When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into your mana zone.
Dionysus, the Earth ■ Whenever one of your other creatures would be put into your graveyard from anywhere, put them into your mana zone tapped instead.
Dokameshi Giant ■ In Gachinko Judge, instead of putting the card on the bottom of your deck, you may put it into your mana zone.
Dolzwei Astelio ■ Whenever this creature wins a battle, count the number of cards in your mana zone. You may put the same number of cards from the top of your deck into your mana zone tapped.
Don Dodofel, Raging Battle Dragon ■ At the end of each of your turns, you may put your hand into your mana zone. If you do, draw 3 cards.
Erasou, Satori's Resonance ■ Whenever you put a colorless creature in the battle zone, put the top card of your deck into your mana zone.
Erikatchu, Diva Style ■ Whenever you put a dragheart into the battle zone, you may put the top card of your deck into your mana zone.
Fueppi Sannan ■ Whenever one of your Hunters wins a battle, put the top card of your deck into your mana zone.
Gou, Spirit God ■ When you return cards from your graveyard to your hand, you may put the top card of your deck into your mana zone.
Hakooshideedi, Hidden Earthkind ■ When this creature or one of your other Dragons would be destroyed, you may put them into your mana zone instead.
Imomoshi ■ Whenever this creature taps, put the top card of your deck into your mana zone.
JK Paper Nature ■ If your opponent throws "scissors" when you play Rock-Paper-Scissors, you may put the top card of your deck into your mana zone.
Jack, Bei B ■ Your creatures in the battle zone can be tapped as if they were cards in your mana zone.
Kabutorial Kuga / Mystery Disaster ■ Whenever this creature wins a battle, reveal the top 3 cards of your deck. You may put a creature from among them into your hand. Put the rest into your mana zone.

 

Kaolun, Fairy of Warming Ice ■ If at least 1 card leaves your mana zone during a turn, at the end of that turn, put the top card of your deck into your mana zone.
Kondama / Soul Femidoro ■ Whenever you put a twinpact card into your mana zone, untap a card in your mana zone.

 

Kujigojira, Whalekind ■ When you put this creature or another creature that has power 6000 or more in the battle zone, you may put the top card of your deck into the mana zone.
Manitus, Protection Spirit ■ Whenever one of your Arc Seraphim wins a battle, put the top 2 cards of your deck into your mana zone.
Matthew Stewart, Wild Beast ■ Whenever you cast a spell, you may put the top card of your deck into your mana zone.
Milkyway, Spectral Knight If your opponent has more cards in his mana zone than you have in yours, put the top card of your deck into your mana zone.
Miralles, Mirror Style ■ Whenever your opponent casts a spell during his turn, you may put the top card of your deck into your mana zone.
Mirumeru, the Love Fairy ■ Whenever a player draws a card at the start of his turn, that player may put a card from his hand into its owner's mana zone.
Miss Mei, Forest of Sleeping ■ When you would untap this creature, reveal the top card of your deck instead. If it's a Dreammate, you may put it into the battle zone. Otherwise, put it into your mana zone.
Paloro, God of the Cycle ■ Whenever this creature wins a battle while linked, you may put the top card of your deck into your mana zone.
Paper Para Benkei, JK Helmet ■ If your opponent throws "scissors" during Rock-Paper-Scissors, put the top card of your deck into your mana zone.
Pia, Cocco Style ■ Whenever you put a Command Dragon in the battle zone, put the top card of your deck into your mana zone.
Popple, Flowerpetal Dancer Instead of having this creature attack, you may tap it to use its Tap ability.
Tap Put the top card of your deck into your mana zone.
Ra Suneyoma Panzer / Aurora of Reversal ■ Whenever a card leaves your shield zone, put the top card of your deck into your mana zone.

 

Radon Vepburn ■ Whenever this creature wins a battle, you may draw a card, then you may put the top card of your deck into your mana zone.
Rampaging Horse "Koku-Oh Version" ■ At the start of your turn, you may put the top card of your deck into your mana zone.
Sanmoth, Tribe ■ Whenever you put an evolution creature on top of your other creatures, put the top card of your deck into your mana zone.
Shaman, the Invoked ■ Whenever you cross this creature with a cross gear, put the top card of your deck into your mana zone tapped.
Shirauo Giant ■ When you put this creature or a creature that costs 7 or more into the battle zone, you may put the top card of your deck into your mana zone.
Shura Beethoven, Zenith of "Hadou" ■ Whenever you summon a dragon into the battle zone, you may put the top 2 cards of your deck into your mana zone.
Sieg Nachtfalter ■ When you put this creature or another creature that has power 12000 or more into the battle zone, put the top 2 cards of your deck into your mana zone, then return a creature from your mana zone to your hand.
Terraform, Kenda Magic ■ Whenever your opponent draws a card, you may put the top card of your deck into your mana zone.
Totentontan ■ Whenever one of your creatures wins a battle, look at the top card of your deck. You may put it into your hand or your mana zone.
Yuunagi, Hidden Earth Fairy ■ Whenever your other Shinobi would leave the battle zone, you may put them into your mana zone instead.

Graveyard/Mana/Shield Recovery

Updated May 2019

Card: Notes:
-
-
Dokameshi Giant ■ At the end of each of your turns, you may return a card from your mana zone to your hand.
-
-
Minogami, Rainbow Cocoon / Emperor's Awakening ■ At the start of your turn, you may return a twinpact card from your mana zone to your hand.

 

-
-
Shizenseijin ■ At the end of each of your turns, you may return a nature creature that has power 12000 or more from your mana zone to your hand.
Sieg Nachtfalter ■ When you put this creature or another creature that has power 12000 or more into the battle zone, put the top 2 cards of your deck into your mana zone, then return a creature from your mana zone to your hand.
-
-

Card Draw/Hand Addition

Updated May 2019

Card: Notes:
-
-
Codename Snake ■ When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into your mana zone.
-
-
Necrodragon Dadan Danda Dance ■ When this creature or one of your other Zombie Dragons would be destroyed, you may draw a card.
Necrodragon Heavy Kerberos ■ Whenever one of your creatures with Dragon in its race is destroyed, you may draw 2 cards.
Necrodragon Zabi Cassiopeia ■ Space Charge: Water
Spacecharge Discard all cards in your hand, then draw 5 cards.
Neon Cluster Instead of having this creature attack, you may tap it to use its Tap ability.
Tap Draw 2 cards.
No Data ■ At the start of your turn, draw an extra card.
Number Question ■ At the end of your turn, draw a card, then you and your opponent play Gachinko Judge. If you win, you may cast a water spell that costs less than the number of cards in your hand for no cost.
Over Skill, Rampaging Machine ■ At the start of each player's turn, that player draws an extra card.
Pacific Rim, World Reset ■ At the start of your turn, shuffle all cards in your hand, graveyard and this creature into your deck. Then draw 3 cards.
Phantasm, Moon's Radiance ■ At the end of each of your turns, you may tap one of your creatures. If you do, draw a card.
Powered Mirror, Aqua Teacher ■ Whenever your opponent casts a spell during his turn, draw a card.
Prin, Shining Nyan Nyan ■ During your turn, whenever one of your opponent's creatures is tapped, you may draw a card.
Quark, the Original God ■ While this creature is linked, at the end of each of your turns, you may draw a card for each shield put into your hand that turn.
Radon Vepburn ■ Whenever this creature wins a battle, you may draw a card, then you may put the top card of your deck into your mana zone.
Rikopin, Play Music ■ Whenever you put another creature into the battle zone, draw a card.
Rusty, the Rainbow ■ Whenever you cast a multicolored spell or summon a multicolored creature, you may draw a card.
Rv Penicillin, Dragment Symbol ■ Whenever your opponent puts a creature into the battle zone, you may draw a card.
S Sae ■ When you put a creature that is both water and darkness into the battle zone, choose one of the following.
► Draw a card.
► Your opponent chooses and discards a card from his hand.
Sanmaider, Special Dispense Unit ■ At the end of your turn, if you have 2 or less cards in your hand, draw until you have 3 cards in your hand.
Sasupega, Relief Wings ■ Mana Arms 5: When you put a creature into the battle zone that costs 3 or less, if you have 5 or more light cards in your mana zone, you may draw a card.
Save the Date, Zenith of "Genesis" ■ Whenever you put a creature that has "blocker" into the battle zone, you may draw a card.
Sb Ryuuisou, Dragment Symbol ■ Whenever you cast a spell, you may draw a card.
Seminar, Perfect Score ■ During your turn, when another creature leaves the battle zone, you may draw a card.
Shakogairu, Water Academy No. 9 ■ At the start of your opponent's turn, draw 5 cards, then discard 3 cards from your hand.
Shumanmaj, Returning Elemental ■ Whenever one of your cards is put on the bottom of your deck by your opponent's spell effect or creature ability, you may draw a card.
Sir Leopol Deenay, the Ice Fang ■ Whenever you cast a spell, you may draw a card.
Sirius, the Patroller ■ Whenever you generate a cross gear, you may draw a card.
Skid, Supporter of Schemes ■ Whenever a Mutopia is discarded for the first time each turn, draw a card.
Sky Chain, Red Wrath ■ Labyrinth: At the start of your turn, if you have more shields than your opponent, you may draw a card.
Snipe Alpheras ■ Whenever you put a Grand Devil into the battle zone, draw a card.
Soelbo Crawler ■ During your turn, whenever a creature or a spell that costs 8 or more is summoned or cast, choose one of your opponent's creatures and return it to its owner's hand. Then draw a card.
Soul Denan, Spirit Knight ■ Whenever you cast a Light spell, you may draw a card.
Space Cebu Poseidon ■ Whenever your opponent chooses one of your other Aliens in the battle zone by the effect of a spell or ability of a creature, you may draw a card.
Station, Space ■ Whenever you put an evolution creature on top of your other creatures, draw a card.
Summer Sonic, Light Weapon Left God ■ When you put this creature or another God Nova OMG into the battle zone, you may draw a card.
Sun Tzu, Satori's Art of War ■ Whenever you put a colorless creature into the battle zone, you may draw a card.
Super Trash Train, Fuuma Devil ■ Whenever another creature is destroyed, you may draw a card.
T2 Ogapu ■ Whenever you put a castle into your shields, you may draw a card or choose a creature in the battle zone and return it to its owner's hand.
Takkara, Shell Beast ■ Whenever this creature taps, draw a card.
Tamategame, Palace Ship / Brain Time ■ At the end of your opponent's turn, if a creature didn't attack that turn, draw a card

 

Tb Dorodouble Bros., Dragment Symbol ■ Whenever your opponent draws a card, you may draw 2 cards.
Three Horn, Burst of Oni ■ At the end of each of your turns, choose one of the following.
▶ Draw a card.
▶ Put a creature that costs the same as or less than the number of cards in your hand from your hand into the battle zone.
Totenton ■ Whenever you put a creature that has power 12000 or more into the battle zone, you may draw a card.
Toy Zamas ■ Whenever your opponent puts a card into his shields, you may draw a card.
Trio, Tribe ■ At the end of each of your turns, if there are 3 or less creatures in the battle zone, you may draw a card.
Tsurato Usutora, Leader of Division ■ Whenever you put a creature that has "Guerrilla Division" in its name in the battle zone, you may draw a card.
Vacuum Crawler ■ At the start of your turn, return one of your creatures in the battle zone to their owner's hand. Then, you may draw a card.
Vader, Dark Armor ■ At the end of each of your turns, you may put the top card of your deck into your graveyard. If it's a creature, draw a card.
Vogane, Darma ■ Whenever one of your opponent's creatures is destroyed, draw a card.
Waving Argors ■ Whenever one of your Grand Devils wins a battle, you may draw a card.
Welkius, Assault Gate Elemental ■ When you put this creature into the battle zone or whenever your creatures win a battle, draw a card. Then you may put a creature that has "blocker" from your hand into the battle zone.
Wingeye Moth ■ Whenever you draw the card at the start of your turn, if one of your creatures in the battle zone has higher power then each of your opponent's creatures in the battle zone, you may draw an extra card.
Yattare Sochou ■ Whenever a card in the battle zone is put on the bottom of your deck, draw a card.
Zabi Trash Train, Fuuma Devil ■ Whenever your other Aliens are destroyed, you may draw a card.
Zeos, Dark God of Destruction ■ Whenever one of your creatures are destroyed, choose one of the following.
▶ Draw a card.
▶ Choose one of your opponent's creatures. That creature gets -3000 power until the end of the turn.
Zett, Datennokokutei ■ Whenever another creature is destroyed, you may draw a card.

Other

Updated May 2019

Card: Notes:
-
-
-
-
No Data ■ At the end of each of your turns, you may add a card from your hand into your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
-
-
Sakekkura, Pearl Releaser ■ Whenever you discard a creature from your hand, you may put it under one of your Neo Creatures instead.
-
-
Weiyou, Muji ■ Whenever you put a card in your mana zone, choose one of your creatures. Until the start of your next turn, your opponent can't choose that creature.

Self Discard during the opponent's turn

This list does not contain all cards that can self discard during the opponent's turn. It contains what I consider (semi-)reliable self discards that can to a greater or lesser degree be used in Madness decks. Updated May 2019

Card: Notes:
Scale of Bravery and Love ■ Choose one of the following.
▼ Discard a card from your hand. Then draw 2 cards.
▼ Destroy one of your opponent's creatures that has power 2000 or less.
Emergency Typhoon Shield Trigger Shield trigger

■ Draw up to 2 cards. Then discard a card from your hand.

Shakogairu, Water Academy No. 9 ■ Triple breaker

■ When you put this creature into the battle zone, shuffle your graveyard into your deck.

■ At the start of your opponent's turn, draw 5 cards, then discard 3 cards from your hand.

■ When you would draw the last card of your deck, you win the game instead.

Roulette of Ruin Shield Trigger Shield trigger

■ Choose a number. Show your hand to your opponent and discard from it each card that has that cost. Then your opponent shows you his hand and discards from it each card that has that cost.

Glais Mejicula, the Extreme ■ Evolution—Put on one of your Initiates.

■ Whenever one of your shields would be broken, you may discard 2 cards from your hand instead.

Iwashin, One Man Army ■ When this creature is put into your graveyard from anywhere, you may draw a card. If you do, discard a card.
Amon Bells, Devil Meteor ■ Vortex evolution—Put on one of your Water creatures and one of your Darkness creatures.

■ Whenever your opponent draws a card, look at that card. You may discard 2 cards from your hand. If you do, your opponent discards that card.

■ Double breaker

Jealousy Bell Shield Trigger Shield trigger

■ Discard a card. Then, your opponent discards 2 cards from his hand.

Megagoone Churis / Gogogo Go1 Knuckle ■ Smash Burst

Shield Trigger Shield trigger

■ Destroy one of your opponent's creatures that has power 9000 or less.

■ Discard a card from your hand.

Fuuma Jaws Jacks ■ Slayer

■ When this creature is destroyed, discard a card from your hand.

Aqua Anchor ■ Whenever one of your opponent's creatures attacks, you may draw a card. If you do, discard a card.
Redzone Rush Shield Trigger Shield trigger

■ Destroy one of your opponent's creatures that has power 6000 or less.

■ Discard a card from your hand.

IPPON Tsurikichi Shield Trigger Shield trigger

■ When you put this creature into the battle zone, you may discard a card from your hand. If you do, draw 2 cards at the end of the turn.

Beyond the Beyond Shield Trigger Shield trigger

■ Destroy one of your opponent's creatures that has power 6000 or less.

■ Discard a card from your hand.

Cyber Tune Shield Trigger Shield trigger

■ Draw 3 cards. Then discard 2 cards from your hand.

Sarutobi Giant, Dolge ■ Ninja Strike 5

■ When you put this creature into the battle zone, draw a card, then discard a card. Then put a card from your graveyard into your mana zone.

Sonandes ■ Mach Fighter

■ Jokers Change 8

■ Double breaker

■ When this creature leaves the battle zone, you may discard a card from your hand. If you do, return a creature from your mana zone to hand.

Gogogo Chozetsu Rush Shield Trigger Shield trigger

■ Discard a card from your hand. Destroy any number of your opponent's creatures that have total cost less than the cost of the discarded card.

Baddog Press Shield Trigger Shield trigger

■ Discard a card from your hand. Then draw 2 cards.

Gogogo Go1 Knuckle Shield Trigger Shield trigger

■ Destroy one of your opponent's creatures that has power 9000 or less.

■ Discard a card.

Grimoire, Super Magic Book ~Chapter 1~ Super Shield Trigger Super Shield Trigger

■ Draw up to 2 cards. Then discard a card from your hand.

S Choose a card in your opponent's battle zone and return it to its owner's hand.

Jellyfi, Binding Poison Shield Trigger Shield trigger

■ When you put this creature into the battle zone, you may discard any number of water cards from your hand. For each card you discarded, choose one of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block.

Hundred Eyes, Secret Spirit Treasure Shield Trigger Shield trigger

■ When you put this creature into the battle zone, discard your hand. If you didn't discard at least one card in this way, destroy this creature.

■ Double breaker

Bakugetto, Totsugeki Tank Shield Trigger Shield trigger

■ When you put this creature into the battle zone, you may discard your hand. If you do, draw 2 cards.

Cards that benifit from Self Discard

Card: Notes:
Some Madness cards
Kill the Live, Revolution Demon Dragon
Sakekkura, Pearl Releaser
Skid, Supporter of Schemes
Jhot Gun Joragon
Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~
Hiyoku, Shell Beast
Shinkaigangan
Pounding Mammoth, Tusk Divine Soldier

Cards with effects that trigger whenever a card is put into your shields/is in your shields

Updated julaaayyy 2019. List may be incomplete

Card: Notes:
El Levain, Lord of Spirits ■ Evolution—Put on one of your Angel Commands.

■ Shield Force

Shieldforce Non-light creatures cost 4 more to summon.

■ For each castle in your shield zone, your creatures cost may each 1 less to summon. They can't cost less than 1.

■ Double breaker

Oracion, Mysterious Samurai ■ Evolution—Put on one of your Samurai creatures.

■ When you put this creature into the battle zone, for each castle in your shields you may add the top card of your deck to your shields face down and choose one of your opponent's creatures in the battle zone and tap it.

■ When this creature is added to your hand from your shields and you have a castle in your shields, this creature gets "shield trigger".

■ Double breaker

Amidanazca, Super Destiny ■ Double breaker

■ When you put this creature into the battle zone, put the top card of your deck into your shields face down.

■ Whenever a card is put into your shields, look at the top card of your deck. If it's a light spell or Metallica that costs the same as or less than the number of your shields, you may use it for no cost.

Burokuno Sabato Zett Blocker Blocker

■ This creature can't attack players unless a card is put into your shield zone during your turn.

■ Sabaki Z

Messiah Calibur, Sword of Gira ■ Whenever a card is put into your shields, this creature doesn't leave the battle zone until the start of your next turn.

■ Whenever a card leaves your shields, untap this creature.

Hanmano Sabato Blocker Blocker

■ During your turn, if a card isn't put into your shield zone, this creature can't attack players.

■ Double breaker

Icarino Sabato ■ Whenever a card is put into your shield zone, choose one of your opponent's creature and tap it. That creature doesn't untap at the start of your opponent's turn.
Keijimeno Sabato ■ Whenever a card is put into your shields, this creature gets power +3000 and "double breaker" until the end of the turn.
Savark ~Judgment for Justice~ ■ Double breaker

■ When you put this creature into the battle zone, look at the top 2 cards of your deck. Put one of them into your shields face down and another one face up on it.

■ If you have a face up card in your shields, this creature can't be destroyed.

Draw, Kiramekushisho / Bystic Mars ■ When you put this creature into the battle zone, you may draw a card for each face up card in your shields.
Ov Sidia Calibur ■ Whenever this creature attacks, you may use any number of face up cards stacked on one of your shields for no cost.
Zett, Kiramekuseisen ■ When you put this creature into the battle zone, put the top card of your deck on one of your shields face up.

■ Whenever a card is put into your shields, you may reduce the cost of the next light card you use by up to 3 less this turn. It can't cost 0 or less.

■ Sabaki Z

Jitaku, Joy of Rest ■ Whenever a card is put into your shield zone, this creature gets "Blocker" until the start of your next turn.
Noches, Blue Defense Silver ■ If a card wasn't put into your shields this turn, this creature can't attack players.
Kirazeus Savark ■ Dragon Double Breaker

■ When you put this creature into the battle zone, choose one of your opponent's cards in the battle zone and put it on top of one of his shields face up.

■ Whenever one of your creatures would leave the battle zone, you may put a face up card from a player's shields into his graveyard instead.

Savark DG ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. From among them, add all Metallica, Dragons and spells into your hand and put the rest on the bottom of your deck in any order.

■ At the end of your turn, you may cast a Judgment Emblem from your hand for no cost.

■ At the end of your turn, if there is a total of 3 or more face up cards in shield zones, you may destroy this creature. If you do, put a light dragon from your hand into the battle zone.

Savark Calibur, Ghiramessiah ■ Whenever one of your opponent's creatures attacks, you may turn 3 face up cards in your shields face down. If you do, put this creature from your hand into the battle zone.

Blocker Blocker

■ Dragon Triple Breaker

■ Whenever this creature would leave the battle zone, if you have 3 or more face up cards in your shields, it can't leave the battle zone.

A.Q.C. Blocker Blocker

■ Double breaker (This creature breaks 2 shields.)

■ When you put this creature into the battle zone, choose one of your opponent's non-evolution creatures in the battle zone and put it on one of his shields face up.

■ Your opponent can't put creatures into the battle zone that have the same name as face up creatures in his shields.

Adomani, Blue Defense Silver Blocker Blocker

■ This creature can't attack players.

■ Whenever a card is put into your shields, you may put this creature from your hand into the battle zone for no cost.

Izayak, Red Attack Silver ■ When a card is put into your shields, you may put this creature from your hand into the battle zone for no cost.
Zeblue, Dragon Armored / Roses Bloom Blocker Blocker ■ Double breaker

■ Smash Burst

■ Whenever a card is put into your shield zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's turn.


■ Add the top card of your deck to your shields face down.

Daiyamonsho, Choukounosabaki Blocker Blocker

■ If this creature is in the battle zone or face up in your shields, your Judgment Emblem spells cost 1 less to cast. They can't cost 0 or less.

■ Whenever you cast a Judgment Emblem spell while this creature is in the battle zone or face up in your shields, you may draw a card.

■ When this creature is destroyed, put it on one of your shields face up.

Ra Familie, Sabakinoseido ■ After you cast this spell from your hand, put it on one of your shields face up instead.

■ Whenever your creatures attack, if this card is in your shield zone face up, you may put a light creature that costs 5 or less from your hand into the battle zone. Otherwise, draw a card.

Burokuno Sabato Zett Blocker Blocker

■ This creature can't attack players unless a card is put into your shield zone during your turn.

■ Sabaki Z

Ru Kyasso, Sabakinoseido ■ After you cast this spell from your hand, put it on one of your shields face up instead.

■ At the end of your opponent's turn, if this card is face up in your shields and no creatures attacked this turn, you may add the top card of your deck to your shields face down.

Re Ryokaku, Sabakinoseido ■ After you cast this spell from your hand, put it on one of your shields face up instead.

■ While this card is face up in your shields, each of of your creatures gets +3000 power.

Haileader, Play Music / Melody 3 「Temptation」 Blocker Blocker

■ When you put this creature into the battle zone, put the top card of your deck into your shields face down.

■ Whenever a card is put into your shields, Gacharange Summon.

Law Guard, Geared for War ■ When you put this creature into the battle zone, add the top card of your deck to your shields face down.

■ Whenever a card is added to your shields, choose one of your opponent's creatures and tap it.

Valhalla Paladin, Sealing Dragon Elemental Blocker Blocker

■ Double breaker

■ When you put this creature into the battle zone, add the top card of your deck to your shields face down.

■ Whenever you put a card into your shields, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

Untranslated Rulings

https://dm.takaratomy.co.jp/library/rule/qa/

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