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Like Infinity Drive cards, all cards retain their cost, civilization, and power.

KC and KC+

Bombazar, Dragon of Destiny
Fire + Nature / Creature

Speed attacker (This creature doesn't get summoning sickness.)

Double breaker (This creature breaks 2 shields.)

This creature can't be blocked by creatures that have power 5000 or less.


Corile
Water / Creature

When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.


Cranium Clamp
Darkness / Spell

Once during this turn, when one of your creatures attacks and isn't blocked, your opponent discards 2 cards at random from their hand.


Future Slash
Darkness / Spell

Look at the top 5 cards of your opponent's deck. Choose 2 cards from the revealed cards and put them into your opponent's graveyard. Then your opponent shuffles his deck.


Judgement of the Flame's Spear and the Water's Blade
Water + Fire / Spell

This turn, each of your creatures in the battle zone get +1000 power.

Each of your creatures in the battle zone that can attack creatures can attack untapped creatures this turn.

Whenever a creature loses a battle and is destroyed this turn, you may draw a card. (If both creatures have equal power, they both lose the battle.)


Nariel, the Oracle
Light / Creature

When you put this creature into the battle zone, choose a number equal to or less than 9000. All creatures in the battle zone that have power equal to that number can't attack.


Pacific Champion
Water / Evolution Creature

Evolution - Put on one of your Merfolk.

While the number of creatures your opponent has in the battle zone is equal to or higher than the number of creatures you have in the battle zone, this creature can't be attacked or blocked.


Searing Wave
Fire / Spell

Destroy all your opponent's creatures with power 3000 or less. Put a number of cards in your mana zone into the graveyard equal to the number of destroyed creatures minus 1.


Slash Charger
Darkness / Spell

Search your deck. You may take a card from your deck and put it into your graveyard. Then shuffle your deck.

Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)


KC+ only

Petrova, Channeler of Suns
Light / Creature

When you put this creature into the battle zone, if you have another Petrova, Channeler of Suns in the battle zone, return that Petrova, Channeler of Suns to your hand. Then, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power.

Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.)


Soulswap
Nature / Spell

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

You may choose one of your creatures in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone. If this spell was cast with its "shield trigger" ability, that creature gains "speed attacker".

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