Use is a keyword action.
It was first referenced on Cyber I Choice.
|Water / Creature |
■ When you put this creature into the battle zone, you may use a card that has "shield trigger" from your hand for no cost.
The steps to play the game actions are as follows;
- 1) Reveal the card you want to play.
- 2) Choose any modes for the cards. (if applicable)
- 3) If you have additional or alternative costs, declare what you paying.
- 4) If there is a cost increase or decreases, apply them.
- 5) Declare any targets (Such as creature you are evolving on, spell target, or castle you are fortifying)
- 6) Pay the total cost.
The cards are then resolved based on their card type.
- A creature, cross gear, field or impulse is put into the battle zone.
- A spell is put into your graveyard.
- A fortress is attached to one of your shields.
See Resolution for how this is handled.
Cross Gear already in the battle zone are not considered to be a "use". They may cross to one of your creatures without triggering the ability of Completely Unidentified.
It was first shown on Cyber I Choice, initially confusing players before it was added as a keyword action in the Duel Masters General Game Rules document on the Duel Masters Official Homepage.
|Water / Creature |
■ Triple breaker
■ During your opponent's turn, whenever your opponent puts a card in their mana zone or whenever they use a card, skip the rest of their turn.
■ Whenever your opponent's creatures attack, after the attack, skip the rest of their turn.
Cards supporting Use
|Supported Card:||Card Effect:|
|■ Whenever this creature attacks, you may discard a Jokers creature that costs 6 or less from your hand. If you do, use one of its abilities that start with "When you put this creature into the battle zone".|
Cards supported by Use
|Supported Card:||Card Effect:|
|■ During your opponent's turn, whenever your opponent puts a card in their mana zone or whenever they use a card, skip the rest of their turn.|
|■ Whenever your opponent puts a creature and its ability would trigger, you use that ability instead.|
|■ Cards used in this game, their costs, and the costs in their text lose their civilization(s). (They become colorless.)|
|■ During your turn, whenever your opponent uses a card from their hand, untap this creature.|
|The=DeadNEXT, Electrofused DS||■ Whenever you use a card, you may tap 2 water cards, 2 fire cards and 2 nature cards in your mana zone instead of paying the cost.|
|■ Each turn, the first time you use a Buzzrender ability, you may use it again.|
|■ Whenever you use "Guard Strike", you may put the top card of your deck into your mana zone, then choose one of your opponent's creatures and tap it.|
|■ Whenever you use "Guard Strike", you may put the top card of your deck into your mana zone.|
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification