Unblockable アンブロッカブル (Anburokkaburu) | |
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Dmwiki.net: | Article |
Category: | Unblockable |
Unblockable refers to the static ability on creatures that says "this creature can't be blocked".
Details[]
The ability is often found primarily in the Water Civilization, usually unconditionally. However, it can also be found secondarily in the Nature Civilization based on power. For example; Huckle Kirin Sawyer, Jungle Governor allows your creatures and itself to be unblockable by creatures that have less power than them while it's Shield Force ability is active. It is also very rarely seen in the Light Civilization.
3 Candy Cluster |
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Water / Creature Cyber Cluster 1000 |
■ This creature can't be blocked. |
When attacking, you tap your creature in order to attack either your opponent directly (or one of their shields) or one of their tapped creatures. However, if your opponent has a creature that has the Blocker keyword, he can choose to block and redirect your attack to that creature. This often leads to your creature being destroyed, and your original attack choice being left unharmed.
A creature that has the ability to not be blocked by creatures can attack past and ignore any of those creatures with blocker. However, cards that prevent any attacks such as Nariel, the Oracle, Noble Enforcer and Shangri-La, Climax of "Cruelty" can still prevent any of your attacks from occurring. It also does not stop Guardman from preventing the unblockable creature from attacking what creature it wants to attack.
While a general creature with the ability still suffers from summoning sickness and generally a low power, evolution creatures that can't be blocked (such as Crystal Lancer or Pacific Champion) can be quite powerful for surprise and return attacks.
The Stealth keyword is very similar to this, providing "this can't be blocked" to creatures if your opponent has a specific civilization in their mana zone.
List of "Unblockable" creatures[]
Light |
Darkness |
Fire |
Nature
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Multicolored
Star Evolution Creature
Psychic Super Creature |
Colorless |
Cards that give "Unblockable" ability[]
Psychic Cross Gear |
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla