Turn-Based Action ターン起因処理 (Tān Kiin Shori) | |
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Turn-based actions are the game actions that occur as the steps of a turn progress.
Details[]
Turn-based actions are a form of rule processing. It differs from effects generated by the abilities of an object, such as trigger abilities.
In its condensed form, it works as follows:
- In the untap step, the active player simultaneously untaps their cards in the battle zone and mana zone.
- At the start of the draw step, the active player draws a card.
- At the start of the attack declaration step, the active player declares the attacking creature. (This is optional)
- At the start of the block declaration step, the nonactive player specifies the blocking creature. (This is optional)
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 702. Turn-Based Action
- 702.1. Turn-based actions are game actions that happen automatically as the turn progresses. It isn't possible to handle other effects until the turn-based actions have been dealt with.
- 702.1a Abilities that watch for a specified step to begin are trigger abilities, not turn-based actions.
- 702.2. Whenever a step begins, if it’s a step that has any turn-based action associated with it, those turn-based actions are automatically dealt with first. This happens before state-based actions are checked, and before trigger abilities are resolved.
- 702.3. The Turn-Based Actions are as follows:
- 702.3a At the start of a turn, the active player untaps their cards in the battle zone and mana zone simultaneously. Then all the trigger abilities that trigger at the start of the turn are resolved.
- 702.3b At the beginning of the draw step, the active player draws a card.
- 702.3c During the "attack declaration" substep of the Attack Step, the active player may choose to attack with a creature.
- 702.3d At the beginning of the "block declaration" substep of the Attack Step, the non-active player can choose a creature to block the active player's attacking creature.
- 702.1. Turn-based actions are game actions that happen automatically as the turn progresses. It isn't possible to handle other effects until the turn-based actions have been dealt with.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 702. ターン起因処理
- 702.1. ターン起因処理は、ターンの進行によって自動的に発生するゲームの処理のことです。ターン起因処理より前にその他の効果を処理することはできません。
- 702.1a 特定のステップが始まるのを待っている能力は誘発型能力であり、ターン起因処理でありません。
- 702.2. ステップが始まると、そのステップにターン起因処理が存在するなら、そのターン起因処理が最初に処理されます。これは状況起因処理のチェックよりも前で、誘発型能力が待機するよりも前です。
- 702.3. ターン起因処理は以下の通りです。
- 702.3a ターン・プレイヤーはバトルゾーンにある自分のカードとマナゾーンにあるカードを同時にアンタップさせる。その後、ターンのはじめの誘発型能力をすべて解決する。
- 702.3b ドローステップが開始した直後に、ターン・プレイヤーはカードを1枚引く。
- 702.3c 攻撃クリーチャー指定ステップが開始した直後に、ターン・プレイヤーは攻撃クリーチャーを指定する。
- 702.3d ブロッククリーチャー指定ステップが開始した直後に、非ターン・プレイヤーはブロッククリーチャーを指定する。
- 702.1. ターン起因処理は、ターンの進行によって自動的に発生するゲームの処理のことです。ターン起因処理より前にその他の効果を処理することはできません。
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