Turn ターン (Tān) | |
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DM-Wiki: | Article |
Turn is the method of playing between players during a game of Duel Masters.
Contents
Details
Each turn is performed by a player, with actions taken only by them on their turn. That player is referred to as the active player.
When the turn ends, the active player changes and a new turn begins. This process is repeated until a player wins the game.
Some effects can give a player extra turns.
Steps of a Turn
A turn consists of the following steps.
- 1) Start of Turn Step
- 1.1) Resolve any summoning sickness from creatures in the battle zone.
- 1.2) Your creatures in the battle zone and cards in your mana zone are untapped. This is forced.
- 1.3) Any abilities that trigger at "the start of your turn" are resolved now.
- 2) Draw Step: You draw a card. This is forced. If you have no deck, you lose when you draw the last card.
- 3) Charge Step: You may put a card into your mana zone. This is optional.
- 4) Main Step: You may use cards, such as summoning creatures, casting spells, generating and crossing cross gear or fortifying castles. You can do these actions as many times as you want, in any order, as long as you can pay their costs.
- 5) Attack Step: You can attack with creatures or use Tap Abilities. You may do this in any order as long as you have eligible creatures to attack.
- 5.1) Attack Declaration Step: The active player declares attacking creatures.
- 5.2) Block Declaration Step: The nonactive player specifies a blocking creature.
- 5.3) Battle Step: If a creature was attacked, a battle happens.
- 5.4) Direct Attack Step: The nonactive player is attacked directly.
- 5.5) End of Attack Step: The current attack ends.
- 6) End Step: The turn finishes after you have no more creatures to attack with.
Other
- Turns are always handled in the above order and previous steps can't be returned to. For example, if you draw cards after you attack with a creature, you can't charge in step 5, or cross a cross gear in step 6.
- The player who plays first skips the draw step of their first turn.
- While normally a creature or spell can only be used during your turn, an opponent can block, or use Ninja Strike abilities after an attack. This also allows cards with Shield Trigger or Strike Back.
- Belfegius, Emperor of Death can alter the forced ability of having to untap your creature.
- Although it's confusing, if Untouchable, Temporal Hero is in the battle zone at step 8, it can awaken if other cards satisfy its awaken condition during step 9.
- Before the March 25, 2017 Rules revision, the second and third steps were in opposite positions.
Rulings
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 500. General
- 500.1. A turn consists of six steps, in this order: start of turn, draw, mana charge, main, attack and end of turn. Each of these steps takes place every turn, even if nothing happens during the step. Each step may contain further substeps.
- 500.2. Each step has no effect during processing, the active player does not do anything. Step will end at the point. Each substep during the attack is the next time each player's actions run out.
- 500.2a Previous steps cannot be returned to.
- 500.3. When a step or substep ends, any effects scheduled to last “until end of” that step or substep expire. When a step or substep begins, any effects scheduled to last “until” that step or substep expire. Effects that last “until end of attack expire at the end of an attack, not at the end of attack step. "turn Medium "The following effect will disappear after the turn completes completely and you will enter the turn end step It does not mean it will soon disappear.
- 500.4. When a step or substep begins, any abilities that trigger “at the start of” that step or substep trigger.
- 500.5. Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are added one at a time.
- 500.5a If multiple players are given extra turns, the extra turns are added one at a time.
- 500.6. The player who plays first skips the draw step of their first turn.
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 500. 総則
- 500.1. ターンは順に「ターン開始」「ドロー」「マナチャージ」「メイン」「攻撃」「ターン終了」の 6 つのステップで構成されます.それぞれのステップは, なにも起こることがなくてもターンごとに存在します.各ステップはさらにサブステップを持つことがあります.それらは, ::順番に処理されます.
- 500.2. 各ステップは処理中の効果がない状態で, ターン・プレイヤーが何もすることがなくなった時点で終了します.攻撃中の各サブステップは, 各プレイヤーの行動がなくなった時点で次のサブステップに移行します.
- 500.2a 一度次のステップに移行したら, それ以前のステップに戻ることはありません.
- 500.3. ステップやサブステップが終わったとき, そのステップやサブステップの「終わりまで」続く予定だった効果は消滅します.また, あるステップやサブステップ「まで」続く予定だった効果はそのステップやサブステップの開始時に消滅します.「攻撃中」続く効果は, 各クリーチャーの攻撃終了時に消滅するのであり, 攻撃ステップの終了時ではありません.「ターン中」続く効果はターンが完全に終了した後消滅するのであり, ターン終了ステップに入ったらすぐに消滅するわけではありません.
- 500.4. ステップやサブステップが始まるとき, そのステップやサブステップの「はじめに」発生する誘発型効果が待機状態になります.
- 500.5. 効果によって, プレイヤーは追加のターンを得ることがあり得ます.その場合, 得たターンを現在のターンの直後に追加します.1 ターンの間に, 1 人のプレイヤーが複数の追加ターンを得る場合, その追加ターンは 1 つずつ追加されます.
- 500.6. 先攻プレイヤーの第1ターンはドローステップを飛ばします.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight