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Trio Doron Go
Japanflag 三人組トリオドロン・ゴー,
(Trio Doron Gō)
Released:
DMR-12 Episode 3: Omega Climax
dm-wiki: Article
Category for Trio Doron Go

Trio Doron Go is an ability word shared between the Light, Water and Nature civilization.

Details

It is a variation of the Doron Go ability.

Whenever one of your exile creatures with Trio Doron Go are destroyed, instead of 1 exile creature from the standard Doron Go, you may put any number of eligible exile creatures from your hand into the battle zone.

Reminder Text

The latest reminder text for Trio Doron Go reads;

Trio Doron Go: When this creature is destroyed, you may put any number of exile creatures that have a different name that has "NAME" in its name from your hand into the battle zone.

Example

Robin Michaelan Global, Friends Power

Light + Water + Nature / Exile Creature / Outrage MAX / 7 / 11000
(This creature is put into your mana zone tapped.)

■ When you put this creature into the battle zone, you may draw a card for each of your exile creatures in the battle zone.

■ Double breaker

Trio Doron Go: When this creature is destroyed, you may put any number of exile creatures that have a different name that has "Friends" in its name from your hand into the battle zone.

■ You can't put other exile creatures that have "Robin Michaelan Global, Friends Power" in their name into the battle zone.

Dmr12-5


Cards with the Trio Doron Go ability

Rulings

Color percentages

There is a total of 1 card with the Trio Doron Go ability, which divide by civilization as such:

  • LightLight = 100% (1/1)
  • WaterWater = 100% (1/1)
  • NatureNature = 100% (1/1)
  • Multicolored = 100% (1/1)
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