Trigger Ability トリガー能力 (Torigā Nōryoku) | |
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Trigger Ability is a term given to cards that have an ability that occurs when a specific condition is met.
Details
In the comprehensive game rules, it is described as 誘発型能力 (Triggered Ability).
2 Quixotic Hero Swine Snout |
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/ Creature Beast Folk 1000+ |
■ Whenever another creature is put into the battle zone, this creature gets +3000 power until the end of the turn. |
2 Propeller Mutant |
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/ Creature Hedrian 1000 |
■ When this creature is destroyed, your opponent discards a card at random from his hand. |
After the trigger ability meats its condition, the effect is processed. This is known as "Resolution".
Trigger Ability rules
1. A trigger ability can't be resolved during the resolution of other triggered abilities or spells. If a trigger ability occurs during another a spell or other trigger ability, it will until wait until they fully resolved.
Example) if Olzekia, General of Decapitation is put into the battle zone with Savage Earth, you can destroy creatures with the trigger ability of Olzekia after Savage Earth resolves his effect and is put into your graveyard.
2. A trigger ability is resolved after applying each effect from continuous abilities. Creatures that have an static ability that occurs while they are in play have their effects applied first before all other trigger abilities regardless of the order they entered the battle zone.
Example) if you had an Quixotic Hero Swine Snout in the battle zone and summon Funk, Guard of Hope, the continuous ability of Funk resolved first, destroying the Quixotic Hero. While the ability of Quixotic Hero would be due to resolve next, as it is destroyed, the ability doesn't trigger.
3. If 2 trigger abilities were to trigger at the same time, they become pending triggers, and wait to resolve one at a time.
If you have more than 1 trigger ability occur at a time, you may resolve them in any order you prefer. (It doesn't have to be the same order you summoned or cast them.)
Example) When you cast Heaven's Gate and put Milzam, Spirit of Miracles ad Emeralda, Pitch Dragon Elemental into the battle zone, you may resolve the Shield Exchange from Emeralda or the Shield Plus by Milzam ability in any order.
4. When one of your opponents trigger abilities would occur at the same time, the result differs depending on whose turn it is. The active player (who's controlling the current turn) resolves the abilities of cards with a trigger ability first before the other player.
Example) If a Propeller Mutant battles against another copy of itself, both are destroyed. The active player triggers the ability of their Propeller Mutant first.
Example) If you summon Dark Sanji, Darkfang Ninja while your opponent has a Quixotic Hero Swine Snout in the battle zone, and destroy to destroy it with Sanji. Both of these creatures have a trigger ability. If you summoned it during your turn, the ability of reducing a creatures power by -2000 resolves first, destroying Quixotic as it is lowered to -1000 power. However, if it was summoned during your opponents turn (By Ninja Strike), the ability of Quixotic would resolve first, increasing its power from 1000 to 4000, before then being decreased by the 2000 from Sanji, and preventing its own destruction.
5. If a trigger ability triggers during the resolution of another trigger ability, it is treated as a trigger ability that was triggered at the same time (similar to rule 4). Also, if the trigger ability of the active player triggers during the inactive players resolution of a trigger ability, the trigger ability of the active player is resolved preferentially.
Example) Your opponent has a Magnum, Allshot Puppet in the battle zone. You have a copy of Jin, the Ogre Blade ~Young Leader~ in your hand as well as your mana zone. When you summon Jin into the battle zone, you put the second copy of Jin that was in your mana zone into the battle zone with its trigger ability. When that second copy is put into the battle zone, two trigger abilities occur; the Jin and Magnum.
In this case, the active player resolves their card first and the Come Into Play ability of Jin occurs before Magnum.
Example) You have Truekaiser Adrenaline Max in the battle zone and other creatures. Your opponent has 2 Baradios, Lord of Dragon Spirits in the battle zone. Truekaiser has not yet been tapped this turn, and you break the last of your opponents shields with one of your other creatures. At this time, the only abilities that trigger are the 2 copies of Baradios. After the first ability triggers which taps your Truekaiser, the ability of Truekaiser can now trigger. As you're the active player, it resolves first and all your dragons are untapped. Then, the second copy of Baladios will have its trigger ability resolve, again tapping each of your creatures.
6 If a trigger ability pending to fit and the target's card type changed before resolving, or is an trigger effect that rendered a creature unable to attack changes its card type after it has resolved, that trigger ability would be reset.
Example) You have an Ira Fizz, Dragon Edge equipped with Proto Gigaheart, Invincible Sword in the battle zone and is evolving into Redzone, Roaring Invasion. At this time, if Mass Removal such as All Delete by your opponent was used, the weapon《Proto Gigaheart, Invincible Sword》、the bait《Ira Fizz, Dragon Edge》、and the top card《Redzone, Roaring Invasion》would all be targets sent to the deck separately。In response to《Redzone, Roaring Invasion》leaving the battle zone、《Proto Gigaheart, Invincible Sword》's substitute effect kicks in and Dragsolutions。Due to the subsitution、《Redzone, Roaring Invasion is exempt from removal、《Ohginga Zero, Strongest Dragon》's also exempt from removal due to the change in card type。In the end, only《Ira Fizz, Dragon Edge》 is sent to the deck。
Example) Prin Prin, the Victorious uses her effect on Q.E.D. Plus, Final Dragon Logic, and QED Plus Dragon Evades. (Sword Saint Jigen, Awoken Dragon World) flips QED Plus、and effects such as "cannot attack" are all reset. It could Dragsolution and attack again depending on the situation.
7. If Shield Triggers and Strike Backs are pending with other trigger abilities, they are resolevd before anything else. The active player's effects go first too. If the non-active player has shield triggers that are pending with the active player's trigger effects beside Shield Triggers and Strike Backs, then the non-active player would have the privilege of solving his effects first.
Example) "Mastermind" and Emeralda, Pitch Dragon Elemental, etc.
Other
- Although it involves fairly important rules, it is only briefly mentioned in the rule books and the Duel Masters Official Homepage in the Q/A section of some cards.
- Common Trigger abilities include; Come Into Play ("When you put this creature into the battle zone"), Put Into Graveyard ("when this creature is destroyed") and Attack Trigger ("when[ever] this creature attacks"). As can be seen in the name, Shield Trigger ("when this card is put into your hand from your shield zone") is also a trigger ability. Creatures that have a trigger ability when they leave the battle zone (when this creature leaves the battle zone) were later introduced.
- An Attack Trigger is shown as "when(ever) this creature attacks, ABILITY". It doesn't occur when the attack is completed, and is instead resolved immediately after declaring an attack.
- It is is easy to mistake "system creatures" such as Mist Rias, Sonic Guardian or Super Trash Train, Fuuma Devil as a trigger ability, but they are continuous abilities as they continue to generate abilities while they are in the battle zone.
- A triggered ability is always triggered after the event. For this reason, an effect always resolves after the event that the trigger condition was completed. Ex: If you destroy Pharzi, the Oracle by the effect of Dark Soul Creation, the effect of Dark Soul Creation resolves, is put into the graveyard, and may then resolve the Put Into Graveyard trigger of Pharzi.
Interactions with other abilities
- Power Attacker is not a trigger ability. It is a continuous ability on a creature that affects the creatures power for the duration of the attack.
- If it is a trigger ability that starts a substitution effect such as Kiryu Jilves, Gaia's Roar, but the substitution effect itself isn't a trigger ability. The substitution effect is an ability that occurs during the resolving.
- The ability of "When you do A, do B instead" from Perfect Galaxy, Spirit of Immortality seems to be a trigger ability at first glance, but it is a continuous ability with a substitution effect with its duration omitted.
- The ability of "When you do A, do B" such as from Aqua Hulcus is a trigger ability as it does the B action after you do A. However, if it does the B action instead of the A action, it is a situational effect where the A effect never occurs.
- The "you may" or "If you do, ____" is treated as a cost. In this case, even if the specified action can't be performed due to the result of a substitution effect, the effect still occurs. For example, even if you destroy Aqua Soldier by Dark Soul Creation and the Aqua Soldier isn't destroyed as a result, you still draw 3 cards.
- However, in the case of triggered capability abilities, the specified event must still be attempted to be triggered. For example Aqua Hulcus returns to your hand when it would be destroyed. There, as it wasn't destroyed, it wouldn't draw a card for the ability of Super Trash Train, Fuuma Devil.
- There is also a trigger ability that reads "When you do A, if you have B, do C" In this case, B is treated as part of the effect. Therefore, even if B isnt satisfued at the timing of the A text, C can still occur if the condition is satisfied by the time of resolution (Example: See Alexander the 3rd, Emperor of the Demonic Eye, Mana Arms abilities, Riku, the Oracle)
- On the other hand, if its written as "When you do A, if there is B, do D", it is treated as a condition. Therefore, it can't be triggered if you dont satisfy the C text of the effect at the time of the A initial trigger. (See Oriotis, Control Wings)
- Trigger abilities such as "At the start of your turn" and "At the end of your turn" don't trigger if the creature is not in the battle zone at the specified time.
- Example) If you evolve Storm Genji Double Cross, the Super Temporal on an awakened psychic creature at the start of your turn, you can't use the meteorburn ability as he was not in the battle zone when the turn began, so the Meteorburn Awaken doesn't trigger.
- The term is also refereed to as a "Triggered Ability" in the Magic: The Gathering trading card game.
Other Types of Abilities
- Continuous Ability 常在型能力
- Spell ability 呪文能力
- Substitution effect 置換効果 (Replacement effect 置き換え効果)
See Also:
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla