Text テキスト (Text) | |
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Dmwiki.net: | Article |
Text refers to the sentences that are written on the Card Frame, underneath the Card Type and above the mana number and power.
Details
"Rules Text" defines the abilities of a card, "Reminder Text" explains keywords and ability words, and "Flavor Text" refers to the background story.
Rules text is not always constant, and some can differ slightly even for the same ability between different sets. For example, there is 「タップされていない」 (Not tapped) and 「アンタップされている」 (Has been tapped) to refer to untapped creatures. As a result, reprinted cards often have changed text.
As a general rule, if the text of the same card is changed for a reprint, the card should be treated to use the latest versions card text (see Errata). However, this is not true is the reprinted card has a misprint (such as Perfect Galaxy, Spirit of Immortality being a spell instead of a creature, or having Silent Skill instead of Shield Force.)
Some card texts such as Chaos Fish or Chain Deathmatch can have complicated text to comprehend, so in order to prevent misunderstanding, players should fully understand the card before playing them in a game.
On occasion, some cards have illustrations or foil effects that may pop out of the frame making it difficult to read, reminder text explaining keyword abilities may be omitted due to the rarity of the card, or cards written in Forbidden Characters. To rectify this issue, other printed editions of the cards or the card list on the official websites could be checked.
Although the flavor text is written in the same area as the effect text is found, it has no effect on the game, and is usually just referred to as "flavor".
There is card text on most cards, but some creatures have none and are commonly called Vanilla.
Rockman EXE & Katta and Parlock ~Crossword~ have uniquely special card text, that varies based on different conditions being met. Please Marry Me!! also features 2 abilities in its text (including a keyword), but they have no effect on the game state. The text written on Great Thanks is written vertically, but it's not treated as an ability or flavor text.
Rulings
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 205. Text Box
- 205.1. The text box is printed on the lower half of the card. It usually contains rules text defining the card’s abilities.
- 205.1a In the case of keyword abilities, keywords may appear before other card text. When referring to text, skip keywords and don't refer to them.
Example: If you have a 'Kuromame Danshaku / Hakumai Danshaku' in the battle zone, and your opponent puts a creature that has a Labyrinth ability into the battle zone, that creature will be put into its owner's mana zone.
- 205.1a In the case of keyword abilities, keywords may appear before other card text. When referring to text, skip keywords and don't refer to them.
- 205.2. Text boxes may contain sentences that have no game function.
- 205.2a Reminder text is enclosed in parentheses that summarizes a rule that applies to that card. It usually appears on the same line as the ability it’s relevant to, but it may appear on its own line if it applies to an aspect of the card other than an ability.
- 205.2b Flavor text has no game function.
- 205.3. The mana number behind the text box has no game function.
- 205.1. The text box is printed on the lower half of the card. It usually contains rules text defining the card’s abilities.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 205. テキストボックス
- 205.1. テキストボックスは、カードの下半分にあります。多くの場合、ここにはそのカードの能力を定義するルール文章が書かれています。
- 205.1a キーワード能力の場合、テキストの前にキーワードが入ることがあります。テキストを参照する時は、キーワード部分は飛ばし、参照しません。
例: バトルゾーンに自分の《黒豆だんしゃく/白米男しゃく》がいる時、相手のジャストダイバーを持つクリーチャーがバトルゾーンに出たらそのクリーチャーはマナゾーンに置かれます。
- 205.1a キーワード能力の場合、テキストの前にキーワードが入ることがあります。テキストを参照する時は、キーワード部分は飛ばし、参照しません。
- 205.2. テキストボックスには、ゲーム上意味を持たない文章が書かれていることがあります。
- 205.2a 注釈文は、カッコでくくられた文章で、そのカードに適用されるルールの要約です。通常は対応する能力と同じ行に書かれていますが、能力ではなくカード全体の注釈の場合、独立した行に書かれていることもあります。
- 205.2b フレーバー・テキストは、ゲーム中特に意味を成しません。
- 205.3. テキストボックスの背後のシンボルは、ゲーム中特に意味を成しません。
- 205.1. テキストボックスは、カードの下半分にあります。多くの場合、ここにはそのカードの能力を定義するルール文章が書かれています。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla