|Ten Kings |
(Jū Ō Hen)
|Next:||The Rise of Kings|
|Dmwiki:||Article (block) |
- 1 List of Sets
- 2 Plot
- 3 Timeline
- 4 Details
- 5 Metagame
- 5.1 DMSD-14 and DMSD-15 Stage (March 14, 2020)
- 5.2 DMRP-13 Stage (March 28, 2020)
- 5.3 DMEX-09 and DMEX-10 Stage (April 18, 2020)
- 5.4 DMEX-11 Stage (May 23, 2020)
- 5.5 DMRP-14 Stage (June 27, 2020)
- 5.6 Hall of Fame regulation (July 1, 2020)
- 5.7 DMEX-12 Stage (July 18, 2020)
- 5.8 DMBD-13 and DMBD-14 Stage (August 22, 2020)
- 5.9 DMSD-16 Stage (September 12, 2020)
- 5.10 DMRP-15 Stage (September 19, 2020)
- 5.11 DMEX-13 Stage (October 24, 2020)
- 5.12 DMBD-15 Stage (November 21, 2020)
- 5.13 Hall of Fame regulation (December 17, 2020)
- 5.14 DMRP-16 Stage (December 18, 2020)
- 5.15 DMEX-14 Stage (February 20, 2021)
- 6 Competitive Decks
- 7 Gallery
- 8 Trivia
List of Sets
It is composed of sets released after March 14, 2020.
- DMRP-13 Kirifuda x Onifuda King Wars!!!
- DMRP-14 Explosive Dragon x Explosive Rising Dynabolt!!!
- DMRP-15 Phantom Dragon x Swift Attack Genmu Emperor!!!
- DMRP-16 The Hundred Kings x Evil King Oni Revolution!!!
- DMSD-14 King Master Start Deck: Joe's Kirifudash
- DMSD-15 King Master Start Deck: Onifuda's Onitime
- DMSD-16 King Master Start Deck: Zero Jr.'s Mugen Climb
- DMBD-13 Chronicle Final Wars Deck: Psychic Meteor Saga
- DMBD-14 Chronicle Final Wars Deck: Dragheart Crimson Saga
- DMBD-15 Legend Super Deck: Blue Dragon Revolution
- DMEX-09 W-Team Docking Pack: Team Kirifuda & Team Wave
- DMEX-10 W-Kingdom Docking Pack: Onifuda Kingdom & Fushigi Kingdom
- DMEX-11 W-Team Docking Pack: Team Ginga & Team Bomber
- DMEX-12 Super Powerful Strategies!! Draring Pack
- DMEX-13 The Great 4 Rising → Powerful Link Pack
- DMEX-14 Magnificent War x Ten Kings Super Final Wars!!!
- Main: Timeline/Ten Kings
It is a block that is focused on 10 races, each a multicolored pair of 2-civilizations, each with an associated ability and is used by a character in the Duel Masters King anime series.
|Civilizations:||Race / Emblem:||King Master Card:||Ability:||Character:|
|Team Kirifuda||■ Kirifudash
■ Kirifuda Revolution
|Onifuda Kingdom||■ Onitime
|Team Bomber||■ Magibomber
■ Double Magibomber
|Team Ginga||■ Galaxyshield||Kira|
|Team Wave||■ Buzzrender||Cap|
|Fushigi Kingdom||■ Fushigiverse||Daichourou|
|Bikkuri Kingdom||■ Vividdraw||Chouki|
|Gekko Kingdom||■ Oshiokimoon||Kouki|
|Bouken Kingdom||■ Abarechain||Saiki|
|Team Zero||■ Mugen Climb||Zero Jr.|
The first 6 of these races were featured in DMRP-13 Kirifuda x Onifuda King Wars!!!.
The names of the Water and Darkness race, as well as the abilities and characters of the anime that use these latter 4 races, weren't revealed at the same time and was later introduced in DMRP-15 and DMSD-16.
DMEX-12 and DMRP-16 introduced new Dragon races based on former races:
- Berserker Dragon
- Dragon World (only appears as a subtype)
- Draguner Dragon
- Dreammate Dragon
- Funky Knightmare Dragon
- Gaia Command Dragon
- Human Dragon
- Mecha Del Sol Dragon
- Oracle Dragon
- Shinobi Dragon
- Snow Faerie Dragon
- Sonic Command Dragon
- Spirit Quartz Dragon
- Splash Queen Dragon
DMSD-14 and DMSD-15 Stage (March 14, 2020)
The Ten Kings metagame began spectacularly with the release of DMSD-14 and DMSD-15 which contained the newest King Master Cards. Information regarding tournaments was scarce due to the coronavirus spread. However, what was confirmed was that Kirifudash strategies were being used, especially with Bearshigara, Four-wheel Drive Bear, and Onitime had also seen some use. 4 Color Dokkandeiya and Burnmare Jokers continued being top meta since Gacharange Series.
DMRP-13 Stage (March 28, 2020)
King Master Card
U・S・A・BRELLA and Retweegyo ＃Cherry ＃Full Bloom immediately gained attention for being anti-Gacharange Creature meta. However, this did not stop 4 Color Dokkandeiya and Burnmare Jokers from being top meta.
New decks entered the environment: Fire Nature Kirifudash, Light Water Galaxyshield, Light Fire Redzone, Darkness Nature Fushigiverse and Underkane Mana Burn.Umakin ☆ Project had become the most popular card in the set, being used in multiple big mana decks such as Shakogairu control and WDN Dead Damned.
Dakkal Paranormal had begun adapting Galaxyshield strategies since they had great synergy with Paranormal, Task Produce, which could prevent creatures such as Dandarda Big Bang, Infinite Gattai and Tei-Nishiki, Yomiji from granting their decks advantage.
Light Fire Redzone had gained a massive sense of stability now implementing GOOOSOKU Thebomber at 4 copies. Heaven's Force now had a target that could then rearrange your deck to then put out something such as the aforementioned U・S・A・BRELLA for the Gacharange based decks, Mixel, Strange Stone / Jamming Chaff against many of the new Ten Kings Based Decks, and Poongi, Play Music against a wide variety of matchups.
Unfortunately, due to the lack of data, it is hard to record how well the new decks fared in a meta ruled by 4 Color Dokkandeiya and Burnmare Jokers. Burnmare Jokers continued using a Water Fire Nature strategy to maintain advantage and consistency, also implementing cards like Umakin ☆ Project. Dokkandeiya generally seem unchanged, with few lists again adopting Umakin ☆ Project and dropping trigger defense entirely. Kadablumpoo and Momodachi Canbello were used in many rogue Bad Brand based rush decks.
DMEX-09 and DMEX-10 Stage (April 18, 2020)
However, Rolemodeltiger did find usage in mana ramp decks. With 【Kamikai】Mana has become haywire with Buzzrender?!【Startled】, those decks started adapting Buzzrender strategies. Particularly, some stability was added to Crimson Sorge strategies, strengthening the Jogirasta the Johnny deckout combo.
Oniyose's Jutsu also attracted some attention, as it seemed a good option for Darkness Fire Jaouga, MaltNEXT and Darkness Fire Hellborof decks, but unfortunately they could not fare well in a Gacharange Creature-dominated meta. The most successful deck to use this strategy was the Romanov Sign strategy that appeared towards the end of the Gacharange Series metagame. It began using Assault, Onifuda Kingdom! and many discard spells to lean the deck towards a Water Fire Darkness build.
Tsunekin ☆ Games was sometimes seen in Water Fire Nature builds of Burnmare Jokers. As the deck played usually 8 copies of turn 2 ramp, it was often adopted to counter many rogue options that started appearing around this time.
Upon the spread of the coronavirus, a state of emergency had been issued on the 7th of April and many tournaments were cancelled or postponed. As such, new tournaments were hosted online.
DMEX-11 Stage (May 23, 2020)
Like DMEX-09 and DMEX-10, this release also focused on reprints and strengthening new strategies, this time Light Water Galaxyshield.
As the state of emergency was lifted on the 25th of May, official tournament gatherings were held from the 5th of June. There, Romanov Sign and Chengza Crash Head had been winners.
DMRP-14 Stage (June 27, 2020)
King Master Card
With regular tournaments held once again in July, new cards were adopted in decks which were not hit by the Hall of Fame, mainly Balga Raiser and Burnmare Jokers. Among them were U・S・A・CAPTEEEN and Dynabolt, Explosive Dragon Emperor. Around this time, Burnmare Jokers began seeing a slight decline in favor of 4 Color Dokkandeiya, who would soon be hit by the Hall of Fame.
Emeral Trickster was seen alongside Dakkal, Green Knowledge Sliver in Galaxhsield based strategies, who at this point confidently ran Heaven's Force as they could now have two very strong targets to use. As such, Exhaust Two Four was often cut from the lists. Zenzen Dasenze and Mixel, Strange Stone / Jamming Chaff could now be adopted to counter the top tiers as well due to this new sense of stability, which were also used in Light Fire Redzone.
Kariyadone Loop also had received a strong and overlooked buff in the form of Pacuskuuga, Magic Academy. It was within the range of spells Kariyadone, Magic Library / Hermit Circle could cast, so if the player needed to reuse a copy in the battle zone as not enough were accumulated throughout the first 4 to 5 turns, it was an ideal target as the third spell to be cast.
Varivarius, Lightning Dragon was adopted quickly into Five Color Jackpot Entry. It allowed the deck to potentially put out strong lockdown creatures like Medicalar Cobalt Kaiser / Eyed Wise Shutter or a strong finisher like Kirazeus Savark. Despite the huge impact of the card, these decks were rogue due to it's consistency paling in comparison to the current top decks.
Drag Henge was sometimes adopted into Way Wave Discard and WDN Dead Damned as a deckout core with Adamski, S-Rank Space. Decks such as Burnmare Jokers struggled heavily with this, as one Grape Dal resolution could cost them quite a big amount of their deck. The same could be said for Light Fire Redzone now using GOOOSOKU Thebomber and Hyperspatial Kill Hole.
While not being staple at the time, anti-meta BUNBUN Viker decks began to appear at this time. Some were Light, Fire, Nature using Perfect Nature and Kyu Kyura Kyurax / Final Burial Five Sense Down. The simpler Fire and Light builds began using BIRIBIRIII・Biri to increase their speed.
Hall of Fame regulation (July 1, 2020)
Premium Hall of Fame:
Hall of Fame:
- Redzone Z, Passionate Invasion
- Gyasuka, the Malicious Madman
- Dolmarks, the Shadow Warrior
- MEGATOON Dokkandeiya
Like BAKUOOON Mizzail before, MEGATOON Dokkandeiya Gacharange Creature decks were turning the play into "solitaire". As such, not only was the finisher restricted, but also 2 main Gacharange Creatures were banned as well: Tei-Nishiki, Yomiji and Marigold Third, as they were considered particularly too powerful. In particular, Yomiji is the fastest hit card, in just 194 days, with the exception of joke cards released in Black Box sets. On the other hand, Marigold had been hit in 284, surpassing Bolmeteus Sapphire Dragon who was hit in 338 days. Marigold Third also massively increased the ceiling of the Burnmare Jokers startegy, putting into play Grape Dal to be used again, Great-Armed Projuicer / Apple Juice Girls are Triple Girls or Shuff, Eureka to set up a push to defeat the opponent.
Zeron Gyasuka, Underkane Loop and Redzone had been weakened due to the loss of their main parts. The Hall of Fame regulation had been made mostly from collection information from dmvault and other online tournaments, and as such was not deemed entirely accurate, so the upcoming Hall of Fame was expected in September.
DMEX-12 Stage (July 18, 2020)
- Jogiragon and Johnny ~J's Journey~
- Emotional Hardcore, Sacred Dragon
- Ryevermouth Bitters, Sea Princess Dragon
- Basilisk, Blue Dragon of the Hideaway Hidden Blade
- "Ogre", The One Who Dyed In Crimson / Crimson Victory
- Diamond Crevasse, Freezing Dragon
- Dragon World ~The Land Where Dragons Descend~
- Deadman=the=Original, Dragon Edge Dragon
- Endless Frozen Carnival
- Joe Star of Hope
- DG-Parthenon ~Where Dragon's are Created~
- Will's Order
- Bambishikatto of Bronze / Behold my Strength!
This set had received a lot of attention due to the abundance of high-rarity Dragons and Joe Star of Hope which rendered all cards as colorless, and Dolge Ninpo, Dimension Hiding Jutsu which was a removal of high efficiency.
Hachiko, Loyal Sword of Bukkomi had enabled the creation of a new one-shot deck, centered around it. Jogiragon and Johnny ~J's Journey~ had found use in both Joragon and Burnmare Jokers decks. Redgirazone, Roaring Revolution had become a secondary finisher in WDN Dead Damned after the restriction of VV-8, Forbidden Machine.
Joragon Loop become significantly stronger after the release of Jogiragon and Johnny ~J's Journey~. Quickly found out by players, if the player had limited resources in deck, and either two Jhot Gun Joragon or two Jogiragon and Johnny ~J's Journey~ in had with Pokchinchin, you could infinitely use one Joker's creatures effect. Usually, this was either King the Slotton 7 / Seventh Seven or Burning Dead Sword. A card that came out at the start of Ten Kings had also been used; Bearshigara, Four-wheel Drive Bear. It was used for its Mana Acceleration capabilities as well as a Revolution Change source for Jogiragon and Johnny ~J's Journey~.
With the release of a new form of Marshall Queen; Ryevermouth Bitters, Sea Princess Dragon, a new Ryevermouth Loop decktype was created. Many variations of it were created, some aiming to Revolution Change into Miracle Star, Time Caster and reuse come into play effects with Atlantis, Deepsea Evangelist and Cyber I Choice, some aimed to use Miracle Star, Heaven Revolutionary Knight Emperor and Miradante Twelve, Time Pope to finish the duel. The deck at this point was seen as a bit unstable and inconsistent, as it relied on a turn 3-5 play that required very specific cards in hand. While Submarine Fortress Lair was adopted, it was not until later the deck was considered consistent enough to compete at the highest level.
Zorro Star, Karma Archbishop was sometimes adopted into Sanmax, S-Rank Tribe beatdown decks and Light Fire Redzone, but of course it was simply just a meta callout at best and was not consistent enough over Zenzen Dasenze, Poongi, Play Music and Mixel, Strange Stone / Jamming Chaff.
At this point, many Galaxhsield decks had began quickly implementing Joe Star of Hope and DG-Parthenon ~Where Dragon's are Created~ to stop faster combo and aggro decks like Joragon Loop, Light Fire Redzone and WDN Dead Damned. DG-Parthenon ~Where Dragon's are Created~ covered the ground to counter every loop decktype around at the time as well such as Kariyadone Loop, Now or Never Loop, Romanov Sign, and Underkane Loop.
A lower rarity card that also garnered a large amount of attention was Bambishikatto of Bronze / Behold my Strength!, which held one of the highest prices for a non holo card. It was used in many different big mana decks, and also in any deck that needed to win Gachinko judges such as Kaiser "Blade Demon" and Hachiko One Shot. Blue Dragon Earth also favored this card as it was still multicolored for Ruins of the Lion King, but also gave the player a strong trigger and a potential turn 3 alongside Deddam, Disaster.
"Ogre", The One Who Dyed In Crimson / Crimson Victory was immediately seen in Drama based decks and more importantly, MaltNEXT. It gave the deck a secondary playmaker to potentially play after casting Explosive Ninpo, Phoenix Jutsu, along with the ability to remove cards that would hinder their gameplan such as Onikamas, Strange Flow and Mixel, Strange Stone / Jamming Chaff. The Explosive Ninpo, Phoenix Jutsu version of MaltNEXT at this point had become increasingly popular due to the decks large fandom and appealing playstyle, but it was still not at the absolute top of the meta. Dragon World ~The Land Where Dragons Descend~ was also played as well as a way to increase the speed of these drama decktypes.
Emotional Hardcore, Sacred Dragon was instantly played in Rosia Miradante and Heaven's Gate strategies to counter any existing Zerom, Origin of Destruction based decks and specifically things such as Mono Fire Beat Jockey. To ignore Zeron would cause that player to instantly lose, and ignoring Balga Raiser, Dragonic Meteor Armored could save the player from potentially a mass amount of creatures attacking that turn.
Despite the loss of Redzone Z, Passionate Invasion, Light Fire Redzone remained strong in the meta, although the less use of Gacharange decks allowed for a slight return of mana ramp decks. WDN Dead Damned and Joragon Loop also rose to the top of the meta. Kariyadone Loop had basically taken Dokkandeiya's former place as the definitive loop deck of the format. At this point Now or Never Loop had returned, but had a bad matchup against Light Fire Redzone due to Poongi, Play Music, so it remained on the lower end of representation inn the metagame.
DMBD-13 and DMBD-14 Stage (August 22, 2020)
- Ryusei the Final, True Dragon of All Creation and its other 3 sides
- Prin Prin, Princess Rush
- Everyone Gathered Together! Aqua Three Brothers / Hyperspatial JCA Hole
- The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!"
- Beginning Start, Initial Dragon Tool
- Glenmalt, Final Dragon Edge
- Rosia, Final Dragon Edge
- Borof, Final Dragon Edge
- Linkwood, Explosive Dragon Edge / "I'm your opponent, The=Deadman!"
- Hibiki, Explosive Dragon Edge
DMBD-14 in particular served as the basis for the Consecutive Draguner deck, which soon rose to the top of the meta. It used Heaven's Force or Evilvy, Dragon Armored 05 / Evil Force to put out Loveace, Dragon Edge, Hibiki, Explosive Dragon Edge or Glenislay, Dragon Edge equipped with Batorai Edge, Blazing Sword. At the very start, people played Linkwood, Explosive Dragon Edge / "I'm your opponent, The=Deadman!" to maintain consistency and maybe dig for Evilvy, Dragon Armored 05 / Evil Force then invade potentially into Deadman=the=Original, Dragon Edge Dragon. Miradante Twelve, Time Pope, Varivarius, Lightning Dragon, Dogiragon Buster, Blue Leader and Glenmalt, Final Dragon Edge were adopted as finishers at the time. Some players opted to only use the smaller cost Draguners for a more consistent rush gameplan as well. Borof, Final Dragon Edge and Rosia, Final Dragon Edge were sometimes seen in the lists, as they provided fast Draguners that could equip Gaiheart, Galaxy Sword to finish the duel or Gaiburn, Furious Leader Dragon for defense. Borof, Final Dragon Edge was also adopted into Dormageddon X and Hellborof decks as a very strong trigger that can also unseal Dormageddon X, Forbidden Armageddon and when equipped with Go To Hell, Annihilator Blade, it could help use Zerom, Origin of Destruction on the opponent's turn.
Although DMBD-13 was not relevant on its own, its various parts were used to empower WDN Dead Damned and Kaiser "Blade Demon". Additionally, it also provided support to Kaiser "Blade Demon", Blue Dragon Earth and many different strategies using Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~. Prin Prin, Princess Rush was often played in Blue Dragon Earth decks or strategies using Kingdom Ohkabuto / Gouhaten Tsukumogatari. Final Wars! Onimaru Boy / Hyperspatial Onishura Hole was adopted in many decks throughout, as it was a versatile card to destroy Joe Star of Hope and it's spell side dealt with many anti for no cost creatures as well.
It was around this time that Marshal Loop had been strengthened, and it used Everyone Gathered Together! Aqua Three Brothers / Hyperspatial JCA Hole to put out Intense Boiling! Hot Spring Gallows to reuse Cyber I Choice and Atlantis, Deepsea Evangelist, eventually using */ Nyamibaun, Nigen /* or any other way to Gacharange summon Tutanmekhanen infinitely to deck out the opponent. There are many variations players came up with as well.
DMSD-16 Stage (September 12, 2020)
King Master Card
Water Darkness Genmu Emperor was established.
DMRP-15 Stage (September 19, 2020)
King Master Card
- Loneliness, Treasure-Taking Moon
- Hayabusatwin, Earth Chain
- Pantherbear, World Chain
- Comic Relief, Plot Device
- Barkaztec Ace
- Kamekamen, Magic Chain
- Nove Sientos, Immeasurably Big Dragon
- Villainheel, Absolute Antagonist
- Namakeira, Alive Chain
- Coela Kung Fu
- Katana, Withering Light's Life
- Mujun! Gekko MAX
- Ougon! Bouken MAX
- Saikyo! Zero MAX
- 「Celebrate! The final curtain of this story!」
- Senbatsu! Bikkuri MAX
- Hyakki no Jaoumon
Overview: This set gave birth to quite a few rogue decktypes, but none of the new teams managed to break into the metagame just yet. Many support pieces were played in other existing decks though. Kamekamen, Magic Chain was seen in Light Fire Redzone and other rush strategies, using it to cast things like Senyuu! Bomber MAX, Heaven's Force, Perfect Fire, Hyperspatial Kill Hole, Hyperspatial Surprise Hole, and even the spell side of Linkwood, Explosive Dragon Edge / "I'm your opponent, The=Deadman!". Hayabusatwin, Earth Chain was used in decks utilizing Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~ due to the latter's ability to cast Imen's Sign. Coela Kung Fu gave birth to a one shot decktype aiming to discard Super Psychen Pippi and cards of the sort to useal Dokindam X, The Legendary Forbidden with Gaial Kaiser. Rojunior Advent was used in Zeron Gyasuka decktypes along with Degenerate decks. Many different loops and combos were found utilizing Loneliness, Treasure-Taking Moon when mixed with Emeralda, Pitch Dragon Elemental, Fuujinten, Oni of "Gale" or Perfect Nature. The most prominent and common decktype though made from the set was Team Zero's own deck, which utilized Zerom, Origin of Destruction. They began to use Georges Bataille as a strong way to fulfill ceremonies of Zerom, Origin of Destruction as well.
while not recognized right away by players, Hyakki no Jaoumon was a powerful card that continued to only get better as the block progressed. Darkness Fire Bakurohoshi became somewhat of a 3 axis based deck using Gashadodokuro, Oni of "Soul Hunting", Jyadokumaru, Oni of "Orochi" and Gashagozra, Misfortune Demon 03. Weimodel, Gig was used as well for both defensive and offensive purposes, putting into play Ragnarok, the Clock or one of the offensive creatures to continue pressure. Darkness Fire Jaouga also began playing this card, with strong targets like Basara (card) and Dokuganryu, Oni of "Kagekiri" appearing throughout both decktypes.
Besides its own deck, Genmu Emperor, Infinite Dragon became a top finisher in Consecutive Draguner, which was now the top of the meta, but in the form of two separate decks. One version was similar to the versions that appeared on the beginning of its inception, but used Hamukatsuman Ace, Brave 1 to stack their deck with powerful multicolored dragons like Nicol Bolas and the aforementioned Genmu Emperor, Infinite Dragon. This play most of the times single handedly won a matchup when used turn two by using Heaven's Force to put out Hibiki, Explosive Dragon Edge, equip it with Batorai Edge, Blazing Sword, revolution change into Hamukatsuman Ace, Brave 1, then stack one of the strong big multicolored dragons. It was seen as the more consistent and stable version. The other version of the deck used a strange ruling involving Batorai Bushin, Blazing Deluxe and Batorai Keep, Blazing Castle interacting with a revolution change. These decks aimed to put out the fortress side of Batorai Edge, Blazing Sword as fast as possible, then dragolution into Batorai Bushin, Blazing Deluxe. Once doing so, they would revolution change it into Walkure Lupia, Sky Lord Dragonmech or Tamagineil, Second Seed. This created an infinite loop of using Batorai Bushin, Blazing Deluxe effect to put out every dragon in your deck. Cards such as Diehard Ryusei of Invincibility were adopted to prevent decking out. This version opted to only use two lower cost Draguners, Loveace, Dragon Edge and Hibiki, Explosive Dragon Edge. It also played Deadman=the=Original, Dragon Edge Dragon to help with the dragsolution process, while the other version had dropped the card entirely. This version generally played water as well, playing things such as Medicalar Cobalt Kaiser / Eyed Wise Shutter and Code:Heaven.
Every other deck in the Metagame had then to adapt to the two now solved versions of Consecutive Draguner. Many decks began playing an abundance of anti for no cost trampling creatures, but the most extreme measures were taken when players would play Senno, Brainwash. Joe Star of Hope was also implemented into even more decks, as it was very hard for the Draguner based decks to counter without playing something outside of their typical lineup of creatures. Kariyadone Loop began implementing ZERO Hand to counter Genmu Emperor, Infinite Dragon being played in Draguner decks, as it was a complete shutdown of all of their combo pieces. Particularly, Galaxyshield based decks dropped Dakkal, Green Knowledge Sliver in favor of more disruption based cards. Once doing so, players began to favor the Light, Water Fire, Batorai loop version of Consecutive Draguner, as it had a much easier time dealing with the amount of counters it was receieving. Things such as Code:Heaven were a way to develop a win condition that summoned, to get around Senno, Brainwash. Proto Gigaheart, Invincible Sword had now also become staple in both versions as well.
With the abundance of Consecutive Draguner being played, previous Light Fire Nature versions of BUNBUN Viker decks gained massive popularity. They had the speed to keep up with Consecutive Draguner and defeat them by turn 5, while also having the room to play many cards that disrupt their strategy. Specifically Kyu Kyura Kyurax / Final Burial Five Sense Down shut them down, as Batorai Bushin, Blazing Deluxe and his previous forms could not look at the deck, and they had few consistent ways to stop the alternate win. This deck also had strong matchups with Kariyadone Loop and Galaxyhsield decks as well, stopping many of their prominent cards, and both struggling with either Poongi, Play Music or Mixel, Strange Stone / Jamming Chaff.
DMEX-13 Stage (October 24, 2020)
- Jaouga, Oniga Great King
- Hades, the New Moon that Rules the Underworld
- MacGuffin, Play's Origin
- Arashimuscle Leopard
- Waltz, Almost Transparent
- Dondenbutai, Tent Ship
- Uragawa, Science from the Moon
- The Shape that was Born as a Weapon
- Spinpanda, Block Chain
- Arashisword Cat
- Kemuri, Tangled Machine
- Turbo Cho, Climb
Overview: DMEX-13 The Great 4 Rising → Powerful Link Pack strengthened the races introduced in DMRP-15 Phantom Dragon x Swift Attack Genmu Emperor!!! and contained support that was immediately played in Kirifudash and Onitime based decks. Momoking, Jonetsudash was implemented at 3-4 copies in nearly every Team Kirifuda deck, as it gave the deck an added sense of consistency and speed, allowing for turn 3 Momoking, Jonetsu Hero. Many Burnmare Jokers began to add the Kirifudash cards as an additional finisher, as many of the Gacharange Creatures they were playing were rendered useless by Consecutive Draguner's Genmu Emperor, Infinite Dragon. Bobobo Boboho had begun to see play to be an additional way to bring out Momoking, Jonetsudash consistently. Terraape, Trap Chain was looked at as a new finisher for anti-meta versions of Bouken Kingdom decks utilizing many of the same low cost creatures BUNBUN Viker decks played. Sanmadd, S-Rank Tribe and Sanmax, S-Rank Tribe were implemented as well, but the strategy would further evolve from this point. Hades, the New Moon that Rules the Underworld appeared in Heaven's Gate based decks, but not in many Gekko Kingdom decks, as they were focusing on the combo potential of Loneliness, Treasure-Taking Moon. Waltz, Almost Transparent was used in Water Darkness Light Heaven's Gate combo variants along with Welkius, Assault Gate Elemental to utilize Genmu Emperor, Infinite Dragon. While none of the decks raised to the top of the Metagame, all were viable options for play.
Jaouga, Oniga Great King began seeing use in decks with Hyakki no Jaoumon as their main defense, mainly Darkness Fire Jaouga, Darkness Fire Bakurohoshi and Darkness Fire Dogiragon Buster. This also allowed for a 3 turn sequence that could defeat the opponent. Setting up Dorgan Churis with Dogiragon Buster, Blue Leader and playing Jaouga, Oniga Great King allowed Hyakki no Jaoumon to be used offensively. Arashimuscle Leopard was adapted in Drag Henge Deckout, while Uragawa, Science from the Moon was adapted in Water Darkness Discard and it's own combo deck using Shocking Dantal paired with Hades, the New Moon that Rules the Underworld.
At this time in the Metagame, WDN Dead Damned, Now or Never Loop, Burnmare Jokers, Crash Head, Victorious Dragon Armored based decks, and Joragon Loop had all begun to find lowered usage and success. BUNBUN Viker decks were seen as the main counter to Consecutive Draguner due to all the anti meta options it had available, and having enough speed to punish answers to these options. WDN Dead Damned was seen as too slow, and was completely shut down by an early Nicol Bolas or Genmu Emperor, Infinite Dragon along with not having the space to play cards such as Senno, Brainwash or any real anti meta options without disrupting their strategy. Due to it's concept being based around Invasions and creature control, it struggled vs [[Light Water Galaxyshield]] because of Paranormal, Task Produce and Joe Star of Hope. Now or Never Loop, while at times unaffected by Consecutive Draguner due to the amount of high cost cards and defensive capabilities it had, it moreso struggled with now Redzone and BUNBUN Viker decks utilizing Poongi, Play Music and Mixel, Strange Stone / Jamming Chaff. It also gave the Batorai Keep, Blazing Castle loop version of Consecutive Draguner too much time to set up, and it is shut down once the loop is performed and Code:Heaven is casting their spells and Spell Del Fin, Light Divine Dragon not allowing them to cast any at all. Genmu Emperor, Infinite Dragon, while removable by the deck, still turned off their win condition, which is looping Saint Kaiser, Soul Dragon Elemental / Libra Shield. Burnmare Jokers, while implementing Chicken Tatta and Jogiragon and Johnny ~J's Journey~ to increase their speed, was still too slow to keep up with decks utilizing Heaven's Force. Joragon Loop began to increase their copies of Senno, Brainwash and Pokchinchin, but was seen as too reliant on going first due to the higher cost of those cards compared to Mixel, Strange Stone / Jamming Chaff. Joe Star of Hope was sometimes implemented to both decks with various amounts of success. Crash Head, Victorious Dragon Armored based decks struggled due to the extra cards that were being given to fast decks that required specific combo pieces, such as Marshall Queen beatdown, Ryevermouth Loop, Redzone, BUNBUN Viker based decks, and both versions of Consecutive Draguner. Their standard anti-meta card of choice was Onikamas, Strange Flow, but it had proven to be far less effective against these decks. Kariyadone Loop was only countered by Shuff, Eureka, but it proved to play enough defense to withstand early pressure from Crash Head, Victorious Dragon Armored. Grand Zero Ga Ryumizu began to see increased usage at a rogue level due to it's defensive capabilities and good amount of utility to counter many of the metagame.
DMBD-15 Stage (November 21, 2020)
- Dogiragon Nova, Blue Guardian Deity
- Bolshack Cyberex
- Soulupiarage, Phoenix Dragon Knight / Burning Rage
- Sunblade NEX, Elemental Dragon Knight
- Evo Lupia
- Chara Lupia
DMBD-15 Legend Super Deck: Blue Dragon Revolution was released and immediately players began implementing the cards into many different strategies. The three that saw the most amount of play were NEX Miradante, Darkness Fire Dogiragon Buster, and Light Water Fire Dogiragon Buster. NEX Miradante implemented Evo Lupia with Heaven's Force as a way to accelerate the deck to achieve Miradante Twelve, Time Pope's Final Revolution turn 2. Dogiragon Nova, Blue Guardian Deity provided a way to reuse the one copy of Miradante Twelve, Time Pope. Chara Lupia and Sunblade NEX, Elemental Dragon Knight provided another way to get to the Revolution Change targets early was well, and Sunblade NEX, Elemental Dragon Knight was versatile as they could Revolution Change into both of the decks main finishers. Darkness Fire Dogiragon Buster had received essentially 4 additional copies of a nerfed Dogiragon Buster, Blue Leader, but could allow them to dig into their deck to get Jaouga, Oniga Great King, Dokuganryu, Oni of "Kagekiri" and Bakurohoshi, Oni of "Musabori" to achieve a turn 3 victory at the earliest. Hyakki no Jaoumon and Bolshack Dogiragon were used as ways to play defense and provide a creature to either be bait for a Revolution Change or simply just attackers so that they may use Valchuris, Dragon Armored as their Revolution Change bait. Light Water Fire Dogiragon Buster were similar to builds of the past, but just replaced the lost copies of Dogiragon Buster, Blue Leader with Dogiragon Nova, Blue Guardian Deity. All 3 of these decks implemented Bolshack Cyberex as versatile removal, and a way to deal with Onikamas, Strange Flow through it's effect. While these decks had seen decent amounts of success, they all struggled to stay consistent in a a fast metagame. BUNBUN Viker decks and their multiple anti-meta options countered these decks, and Joe Star of Hope was still prevalent.
On November 19, a rulings change was made regarding Substitution Effects and Revolution Changes. The change did not allow unsuccessful Revolution Changes to trigger Substitution Effects. The most relevant example in the metagame was the Light Water Fire version of Consecutive Draguner using Tamagineil, Second Seed and Walkure Lupia, Sky Lord Dragonmech to Revolution Change Batorai Bushin, Blazing Deluxe, causing the player to infinitely use the attack effect and avoid deckout by Diehard Ryusei of Invincibility, also allowing them to put shields into the grave. Players saw this an attempt to limit Consecutive Draguner's potential abuse of Dogiragon Nova, Blue Guardian Deity as a much more impactful general Revolution Change then the previous cards they were using. As a result though, the decktype had lost all competitive relevancy, and players switched to the Hamukatsuman Ace, Brave 1 version.
Light Water Darkness Orega Aura began to appear as a viable option in the metagame. It uses a combination of different Orega Auras to control the board and meet the conditions of Mirei, White Emperor's Will to eventually create an opportunity to finish the duel. It implemented Joe Star of Hope as a way to counter many of the decks in the metagame as well, as it was unaffected by it. An interaction the deck often used to play an unlimited supply of defense was using Zaha Elha, Kyokugenku effect to keep Slowly Chain in shields. The deck rose in popularity fast, as it was seen to have many favorable matchups throughout the metagame, but still struggled against Kariyadone Loop. It was not fast enough to defeat the Kariyadone Loop player before they set up, and they were unaffected by Joe Star of Hope and the Slowly Chain lock.
Hall of Fame regulation (December 17, 2020)
Premium Hall of Fame:
Hall of Fame:
- Batorai Edge, Blazing Sword
- Paranormal, Task Produce
- Perfect Nature
- Submarine Fortress Lair
- Jhot Gun Joragon
- Kariyadone, Magic Library / Hermit Circle
- Bolmeteus Sapphire Dragon
- Hyperspatial Green White Hole
- Hyperspatial Gallows Hole
- MaltNEXT, Super Battle Dragon Edge and Batorai Edge, Blazing Sword combo ban
- Consecutive Draguner lost its turn 2 enabler in Heaven's Force and was spamming less with only one copy of Batorai Edge, Blazing Sword. From this point forward, the Brain Storm version was only seen at the top of the metagame.
- Light Water Galaxyshield shifted their strategy entirely, implementing more copies of Mixel, Strange Stone / Jamming Chaff, Onikamas, Strange Flow and using a Dragon based engine of Heaven's Rosia, True Dragon Edge and Kirazeus Savark with Dragon's Sign.
- The restriction of Submarine Fortress Lair weakened both Ryevermouth Loop, Marshall Queen beatdown, Vividdraw decks, and Crash Head, Victorious Dragon Armored based decks.
- Kariyadone Loop and Joragon Loop decks lost copies of their main finishers, essentially ending their metagame viability for the time being.
- Despite the restriction of Perfect Nature, it was still used in plenty of decks, but many combo based decks that relied on it such as Five Star Haileader were rendered unplayable. WDN Dead Damned was one of the main decks to still play the 1 copy, but they began to implement.
- Bolmeteus Sapphire Dragon's unrestriction proved to be irrelevant to the metagame as Drama based decks chose other options.
- Hyperspatial Gallows Hole saw play with Cyberdice Vegas, Gambling Expert of D in Water Darkness Discard.
- Redzone losing Heaven's Force lowered its capabilities to become a rogue deck.
- NEX Miradante began to play Dorgan Churis and more multicolored creatures to account for the loss of Heaven's Force.
- The combo unlimit of MaltNEXT, Super Battle Dragon Edge and Batorai Edge, Blazing Sword proved to have little impact, as Batogaiginga, Explosive King Deluxe served its purpose but faster in MaltNEXT. Glenmalt "Head", Dimension Dragon Edge was also seeing reduced usage as well in favor of using Explosive Ninpo, Phoenix Jutsu.
DMRP-16 Stage (December 18, 2020)
King Master Rare:
- Siegstorz, Holy Plate Dragon
- Gyaia, Ground Seal Dragon
- Trinadcat, Immeasurably Big Dragon
- Protagonist, Crystallized Dragon
- Balad Vi Na Shura
- Famfatal, Leaning Beauty
- Oratorio, One Who Sings Crescent Moon
- Daydream Dark Matter
- Deathtoro, End of Onijutsu
- Hansai Beyond Good and Evil
- Anyaku Yasha
- Baribari Kedokedo
- Shikumi of the Shadow World
- Imaginary Reloaded
- Geneproliha, Zen Actor
- Heinous! Prison Oni Night Castle
Overview: DMRP-16 The Hundred Kings x Evil King Oni Revolution!!! gave Onifuda Kingdom, Team Kirifuda and Bouken Kingdom new King Master Rares, but only two of the three saw much play. Onifuda Kingdom default build in the metagame was utilizing Dogiragon Nova, Blue Guardian Deity and Dogiragon Buster, Blue Leader, so End Jaouga, Oniga Emperor Devil had no place in that build, but rather a more pure version. Balad Vi Na Shura was implemented as further defense and upping the offensive capabilities. Balad Vi Na Shura was also seen as a defensive option in Graveyard source in versions without Zeron in Original format .Momoking Revolution, Jonetsu Hyakupar saw varied usage, as some players still preferred using the much simpler Momoking, Jonetsu Hero. Also, Momoking Revolution, Jonetsu Hyakupar only sees use in pure Kirifudash strategies with Superdachi Canbello Revo and Superdachi Kentnark Revo, rather then in Burnmare Jokers decks. Gorio Bugori, Gorira King gave a sense of stability to anti-meta beatdown Bouken Kingdom based decks, which utilized many anti meta options, but needed a consistent form of removal. Machoshibiro, Call Chain was used as a way to replenish the player's hand after using something such as Hakiri, Leafcry Faerie, and Britanneko, Mana Zone Chain was fixed removal. Britanneko, Mana Zone Chain was also used in some ramp based decks as a form of removal, mana acceleration and retrieval. Faerie Song was also seen in many of these same decktypes. Protagonist, Crystallized Dragon gave Vividdraw decks another way to maintain advantage with the loss of Submarine Fortress Lair. Topgear, Start Dash and Mypad, Start Dash were implemented to put Protagonist, Crystallized Dragon into the battle zone as early as possible. Joydam Gai, Climb found use in many different Mugen Climb decks as an way to pay 2 mana to increase the player's board size and reccur creatures after potentially being controlled. In Zeron based versions, it was used to trigger the Ceremony of Resurrection early.
Gyaia, Ground Seal Dragon was seen in many Blue Dragon Earth based decks as a cheaper lockdown finisher then something like Dorago the Great, Dragon World, also giving the player access to more resources in their mana zone. Deathtoro, End of Onijutsu had seen use in variants of Romanov Sign as well, as it served as extra copies of Shocking Dantal but gave the creature Speed Attacker. Many loops based on Baribari Kedokedo using Belladomai, Death Ritual Faerie were established, but none proved to be able to rise to the top of the metagame, just rogue status.
Trinadcat, Immeasurably Big Dragon, despite not being used in Mugen Climb, found use in a deck using the interaction with Zero Lupia and Joe Star of Hope. The alternate win condition was accessible due to card such as Dugenda, Gig and Atsuto, Duel Hero Strategist costing 0 while Zero Lupia is paired with Joe Star of Hope. Joydam Gai, Climb was used to increase the player's size of the battle zone, while Astrochuuno, Nayuta was used to put cards in the grave, as Trinadcat, Immeasurably Big Dragon did not have to be in the player's hand. BAKUOOON Mizzail was able to give the player access to an assortment of Gacharange Creatures along with potentially being a free summon. This deck would later be adopted in many different ways, proving to be very versatile.
Players also began experimenting with the new Hall of Fame restrictions to establish the metagame. Occult Underkane now losing its worst matchups in Consecutive Draguner and Redzone was able to rise to the top of the metagame. It utilized quick use of Zeron and combos using Fall Crawler and Rabiripit, Remembrance Doll to limit the opponents actions quickly.BUNBUN Viker now only used Light and Fire due to the loss of Perfect Nature and the need for cards such as Kyu Kyura Kyurax / Final Burial Five Sense Down decreased as a new version of Consecutive Draguner was being played, and Kariyadone Loop was gone. Burnmare Jokers rose back in popularity, now defaulting to a version using Jogiragon and Johnny ~J's Journey~. Consecutive Draguner now uses a Water Fire Light Build that is more combo-midrange style in gameplay. It uses Brain Storm to stack the deck for Dragon World ~The Land Where Dragons Descend~, Batorai Edge, Blazing Sword and Batogaiheart, Explosive King Sword to summon. This version was occasionally seen the last format, as it was seen by players to have a better sense of stability the previous versions aiming to end games as early as possible. Due to it's nature of stacking the deck, it could play non-dragon utility based cards like the newly released 「Break Through Even Spacetime!」 and Gogogo Chozetsu Rush. Medicalar Cobalt Kaiser / Eyed Wise Shutter was often used as a versatile defensive and lockdown option. WDN Dead Damned reappeared, but struggled against Consecutive Draguner still and Occult Underkane. Dogiragon Nova, Blue Guardian Deity based decks were gaining a rise in popularity due to the ease of access, and a variety of versions had varied success. 5 Civilization Blue Dragon Earth decks rose in popularity due to the general slowdown of the metagame. These decks utilize Nicol Bolas, Prin Prin, Princess Rush, and Glenmalt, Final Dragon Edge along with control cards like Mystery Captain Fleet and DG-Parthenon ~Where Dragon's are Created~. In general DG-Parthenon ~Where Dragon's are Created~ had seen increased amount of play to counter Occult Underkane and other combo decks that appeared such as Now or Never Loop. Candidates like Grand Zero Ga Ryumizu, Sabaki Z based decks, Light Water Darkness Orega Aura and [[Light Water Galaxyshield]] stuck around from the previous format. Control based Shakogairu, Water Academy No. 9 based decks also rose back up in play from previous formats.
Players also began testing decks in the newly introduced Original Regulation, where no external card piles may be used in a duel along with no creatures such as Zeron, Dokindam X, The Legendary Forbidden and Dormageddon X, Forbidden Armageddon may be used. Dogiragon Nova, Blue Guardian Deity and WDN Dead Damned instantly rose in popularity in this regulation. Sabaki Z based decks, De Szark (deck), Grand Zero Ga Ryumizu, and different versions of [[Light Water Galaxyshield]] were also heavily played. While official tournaments were not held until the next month, many players still experimented with different strategies. Zero Lupia had seen varied amounts of success, but the deck was still in its infancy, as it would be later optimized to compete at the top of the metagame.
DMEX-14 Stage (February 20, 2021)
- Zeron Gyasuka
- 4 Color Dokkandeiya
- Burnmare Jokers
- Oboro Tigavock
- Crash "Head"
- Dakkal Paranormal
- Dromar Galaxyshield
- Beat Jockey (deck)
- Underkane Loop
- Graveyard Source
- Joragon Loop
- Now or Never Loop
- Kariyadone Loop
- Ryevermouth Loop
- 4-color Majigod Magna
- Consecutive Draguner
- BUNBUN Viker
- Dogiragon Nova
- Water Fire Vividdraw
- Water Darkness Fire Trinadacat
- The block is named after the 10 races (5 Teams and 5 Kingdoms) featured throughout the block. Each of these races is a multicolored combination of 2 civilizations.
- The concept of this block (a multicolored block consisted of 10 dual-color factions with their own unique mechanics), resembles the Ravnica block from Magic: The Gathering.
DM-36 ● DM-37 ● DM-38 ● DM-39