Tap In タップイン (Tappu In) | |
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DM-Wiki: | Article |
Tap In is a term used for cards that are put into the battle zone or mana zone tapped.
Details
It happens in the following ways:
- Mana Zone
- When you put a multicolored card into the zone.
- If your opponent has a Time Tripper, Shadow of Stagnation or Ryusei Kaiser, the Victorious in the battle zone.
- Battle Zone
- If your creature is put into the battle zone while your opponent controls Ryusei Kaiser, the Victorious.
- If you summon a creature that says "This creature is put into the battle zone tapped." such as Greatest Earth, Planetary Dragon or Necrodragon Odol Needle.
All multicolored cards have the demerit of "this CARDTYPE is put into your mana zone tapped". Multicolored cards are balanced by this ability due to their advantage of providing multiple civilizations of mana when tapping cards. As a result, decks with huge amounts of multicolored cards will be extremely slow and difficult to operate.
The ability to tap your opponent's cards is very powerful. Even delaying a single mana card in your opponent's mana zone sets them back a turn, and works as a form of pseudo-Mana Burn. Time Tripper and Ryusei Kaiser, the Victorious are famous for this ability to gain Tempo Advantage.
Tap In of creatures is also powerful. By tapping a creature with "Speed Attacker" or "Blocker", you can prevent them from using their abilities until a turn later. Even if you did play a creature, it could be easily destroyed in its tapped state.
It can be combined with Tapped Removal or creatures with Put Into Graveyard abilities to deal with your opponent's creatures.
They are famous for Ryusei Kaiser, the Eternal, Velvet, Flash Priest and Elupheus, Lord of Spirits. Svengali Crawler can also be used, but it prevents you from attacking your opponent's creatures.
Some cards tap themselves as they are put into the battle zone. This can be seen as a demerit in the case of Bind Shadow, Shadow of Bondage or to complement their abilities such as Greatest Earth, Planetary Dragon or Necrodragon Odol Needle.
- Since multicolored cards are put into your mana zone tapped, it is good to charge them during the first turn, where you are often playing no other cards. It also works well if you can choose what cards to put into your mana zone with Mana Acceleration if you choose not to use the cards in the same turn. Also, as there is no difference to the tap in disadvantage of a 3 civilization card compared to a 2 civilization card, a 3 civilization card can be preferred in early turns to unlock them early.
- If Bolbalzak "Sword Flash" Dragon is put into the battle zone when being tapped by a creature such as Elupheus, Lord of Spirits in the battle zone, will remain tapped. This is because it enters the battle zone tapped, and isn't being tapped after it's in the battle zone.
- A multicolored card entering your mana zone tapped is not a rule attached to multicolored cards, but each of the multicolored cards features the demerit. Therefore, as it's only attached to the card itself and not on any multicolored card that is played, cards that have civilizations added to them are not put into the mana zone tapped. None of them are printed without the tap in text, so if they don't have the ability listed, they have received Errata.
- Many of the Ryusei name category Tap In abilities, such as Ryusei Kaiser, the Eternal, Ryusei Kaiser, the Victorious, and Ryusei, Ex Revolver.
- GENJI Double Cross, Temporal Swordsman as well as Silent Skill can reverse the demerit of this ability.
- With Amurex, Rainbowkind and Yukigon, Mystical Beast Fairy, multicolored cards are able to be put into your mana zone untapped.
- When you link to an untapped god, priority is given to the state of the God already in the battle zone. Therefore, as it wasn't tapped, after linking, it remains untapped. However, if you link a tapped God and an Untapped god, the creature will be tapped.
- The Dragsolution ability that flips a Dragheart Weapon or Dragheart Fortress into a Dragheart Creature isn't considered as "put into the battle zone" so can avoid those form of Tap In abilities.
- Since Attack Bend cards require themselves to be tapped in order to trigger, tap in actually benefits those cards. Additionally, some large creatures with tap in can used their tapped status to wall attacks using other Attack Benders, such as Ca Dabra, Red Attack Silver and Sky Chain, Red Wrath.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight