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Supertype
特殊タイプ (Tokushu Taipu)
DM-Wiki: Article
Category: Supertype

Supertype is a gameplay characteristic that give special rules to Card Types.

Details

It is a term also used in Magic: The Gathering.

Each card only has a single card type, but it may have more than one special type (such as Evolution Psychic Creature, Psychic Super Creature or Evolution Exile Creature).

There are no supertypes for spells or castles.

While the card types perform similar gameplay actions, the different forms can be handled differently by the rules (such as Creature, compared to Exile Creature, Psychic Creature, or Dragheart Creature).

List of card types by Supertype

Evolution

Psychic

Exile

Dragheart

Forbidden

Neo

Gacharange

D2

Happiness

DG

Moonless Night

Orega

Giga

Super

Final

Zeron

Mono

DM

T2

List of Supertypes by description

Supertype: Rules and Features Card Types:
Evolution Must evolve on a specified type.
Doesn't get summoning sickness.
Creature
Cross Gear
Psychic A Double Sided Card put into the Hyperspatial Zone.
Can Awaken or Psychic Link into another creature or card type.
Creature
Cell
Field
Super Linked by multiple cells.
Always Psychic.
Creature
Exile Most have Doron Go.
Can't put exils with the same name into the battle zone.
Creature
Dragheart A Double Sided Card put into the Hyperspatial Zone.
Can flip into various card types.
Weapon
Fortress
Creature
Cell
Forbidden Starts in the zone sealed.
Some are Double Sided Cards.
Creature
Impulse
Core
Field
D2 Is destroyed if another D2 Field is put into the battle zone. Field
Final Many card specific rules. Always Forbidden. Creature
Field
Happiness None. Field
Neo If there is a creature underneath, gains Evolution supertype. Creature
DG None. Field
Moonless Night None. Field
Gacharange Starts in the Super Gacharange. Creature
Orega Gacharange Summons and can attach. Aura
Zeron Many card specific rules. Ceremony
Nebula
Creature
Giga Gacharange Summons and can attach. Aura
Mono None. Artifact
T2 None. Field
DM None. Field

Rulings

From the Duel Masters - General Game Rules: Version 1.17 (December 13, 2019)

  • 204. Card Type
    • 204.1. Card type is a characteristic of a card which is usually printed just under the illustration.
    • 204.2. Card types include "Creature", "Spell", "Cross Gear", "Castle", "Weapon, "Fortress", "Impulse", "Field", "Core" and "Aura".
    • 204.3. Cards may have supertypes. They are written before the card type. Supertypes include "Evolution", "Psychic", "Psychic Super", "Exile" "Dragheart", "Forbidden", "D2", "Neo" and "GR".
      • 204.3a "Creature" can have "Evolution", "Psychic", "Psychic Super", "Exile", "Dragheart", "Forbidden", "Neo", "GR" and so on.
      • 204.3b "Impulses" can have "Forbidden" as a supertype.
      • 204.3c "Field" can have "D2" or "Final Forbidden" as a supertype.

From the Duel Masters - General Game Rules: Version 1.17 (December 13, 2019)

  • 204. カードタイプ
    • 204.1. カードタイプはカードの持つ特性です.通常イラストのすぐ下に印刷されています.
    • 204.2. カードタイプには、「クリーチャー」、「呪文」、「クロスギア」、「城」、「ウエポン」、「フォートレス」、「鼓動」、「フィールド」、「コア」、「オーラ」があります。
    • 204.3. カードは、特殊タイプを持つことがあります。それらはカードタイプの直前に書かれます。特殊タイプには、「進化」、「サイキック」、「サイキック・スーパー」、「エグザイル」、「ドラグハート」、「禁断」、「D2」、「NEO」、「GR」などがあります。
      • 204.3a 「クリーチャー」は「進化」、「サイキック」、「サイキック・スーパー」、「エグザイル」、「ドラグハート」、「禁断」、「NEO」、「GR」などを特殊タイプに持ちえます。
      • 204.3b 「鼓動」は「禁断」を特殊タイプに持ちえます.
      • 204.3c 「フィールド」は「D2」を特殊タイプに持ちえます.

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