Super Rare スーパーレア (Sūpārea) | |
---|---|
Released: | DM-01 Base Set (OCG) DM-01 Base Set |
Dmwiki.net: | Article |
Super Rare is the third highest rarity in the Duel Masters trading card game. It is also the highest rarity before DMR-01.
Characteristics[]
Super Rares are signified with the artwork of the card going out of the border of the artwork. At first, this started with only a small part of the artwork going out, possibly in fear of making the text of the card hard to read, but later sets, especially DMR sets, they started to feature a large portion of the artwork covering the card. The text is still somehow readable due to the new format. Starting from Revolution, Super Rares have full-frame artwork.
Super Rares are usually extremely powerful and tend to have high power and flashy effects. They usually have a high cost in exchange for a powerful effect. In fact, many are the center of a deck concept, such as Shoegazer One-Shot and Eureka Drain.
Before Revolution, all Super Rares aside of a few Cross Gear have a cost of 4 or more. This has later changed in Revolution where low cost Super Rares such as Sanmadd, S-Rank Tribe (Cost 3 Evolution Creature) and Juranail, Seven Quakes World King (Cost 1 Creature) broke this tradition.
However, not all Super Rares are made equally powerful. While most Super Rares created recently are extremely powerful and live up to their rarity, many early Super Rares tend to be Quasi-Vanilla fatties and are rarely used in competitive play. In fact in DM-07 the entire cast of Super Rares were considered weak by players. Even when now, every once a while there is a weak super rare, and these were called "Junk Rares" and are hated by many. Some of them may also have effects that are Overkill which makes them appeal to younger audiences but are less used in competitive play.
The amount of broken Super Rares tend to be fewer than the amount of broken cards of lower rarity. The Game-wrecking cards Bombazar, Dragon of Destiny, Bolmeteus Sapphire Dragon and Astral Reef are all of the Very Rare rarity. However, broken Super Rares had appeared in the face of the metagame, such as King Alcadeias, Holy Gaia and Emperor Kiriko.
1 to 2 Super Rares appear in a box of Duel Masters booster packs. However, very rarely there will be a box with no Super Rares at all. In Revolution and further, this becomes 3 per box. (It is possible that there are 2 per box in even numbered sets due to an extra Legend Card.)
Change of foil patterns in Super Rares[]
- In DM-01 to DM-07, the foil is the same as Catino Cards and Very Rares of the same set but the Civilization symbol is solid. White parts also surround the picture of the creature.
- In DM-08 to DM-21, the foil is replaced with a fireworks pattern.
- In DM-22 to DM-29, the foil changed to dots forming horizontal lines.
- In DM-30 to DMR-01, it changed to a metallic foil with the Duel Masters Dragon logo on it.
- In Episode 1 to Episode 3, it changed to a horizontal lines foil with the duel masters dragon logo on it.
- In Dragon Saga, it changed to a foil resembling glass cuts with the duel masters dragon logo on it.
- In Revolution (block), it changed to a curved foil with a mark saying "SR" with full frame artwork.
Notes[]
- Secret versions of Super Rares can have an even lower packaging rate than Double Victory Cards depending on set.
- Velyrika Dragon and Great Cactus are the two Super Rares which had been downgraded to lower rarities during reprint. Kaiser "Zanki", Extreme Musha might also be a downgraded super rare as well.
- Many Super Rares tend to have no flavor text due to their long text.
- Many early super rares tend to be Quasi-Vanilla fatties and those who are not tend to lose their position in the metagame, such as Fighter Dual Fang and Urth, Purifying Elemental.
- Purchasing a box of booster packs will increase the chances of getting a Super Rare to the maximum. However, watch out for Junk Rares, Duplicate Rares, or a box with no Super Rares at all.
- The set DMX-19 Super Rare 100% Pack is consisted entirely of Super Rares and Victory Rares, as well as featuring one playable card per pack. While it is generally consisted of top rares, there is an equal chance of getting worthless cards so players should be warned.
|
|
|
|
|
|
Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla