Super Gacharange Zone (Chō Gacharenji Zōn) | |
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The Super Gacharange Zone is a zone in the Duel Masters trading card game.
Details[]
It was introduced in DMRP-09 New Zone Was Born! Super GR and Orega Ora!! in the Gacharange Series block.
It is a Private Zone that is considered to be separate from the main deck.
At the start of a game, you must decide if you are using this zone. If you choose to use Super Gacharange, it must contain exactly 12 cards, with no more than 2 copies of a card with the same name (unless otherwise stated by card effect).
This zone is shuffled before the game starts, like your deck. Once the game has started, you can't change the order of the cards or shuffle it (unless otherwise stated by card effect).
Currently, only cards with the Gacharange Creature card type may be put into this zone, and only certain cards and abilities (such as Orega Aura) are able to Gacharange Summon them into the battle zone.
Whenever a Gacharange Creature is put into a zone other than the battle zone, they are returned to the bottom of this zone immediately afterward.
This zone may not be used in the Original format.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 118. Super Gacharange Zone
- 118.1. Gacharange Creatures put into a zone other than the battle zone are put on the bottom of the Super Gacharange Zone.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 118. 超GRゾーン
- 118.1. バトルゾーン以外のゾーンに置かれたGRクリーチャーは、超GRの下に置かれます。
- 118.2 超GRにはGRクリーチャーしか存在できません。通常のカードが超GRに置かれた場合、墓地に置かれます。
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 408. Super Gacharange Zone
- 408.1. In the super gacharange zone, cards with the GR supertype can be placed. There must be 12 cards in that zone at the start of the game.
- 408.2. The super gacharange zone must be a stack of face down cards. Both players can't see these cards.
- 408.3. Players cant rearrange cards in the super gacharange zone.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 408. 超GRゾーン
- 408.1. 超GRゾーンにはGRの特殊タイプを持つカードが置かれます。ゲーム開始時の超GRの枚数は過不足なく12枚です。
- 408.2. 超GRは裏向きのカードの束でなければなりません。プレイヤーは超GRの中身を見ることができません。
- 408.3. プレイヤーは超GRゾーンのカードを並べ替えることはできません。
Rulings[]
- Q: What is the Super Gacharange Zone?
- A: The Super Gacharange Zone is located next to the graveyard. The cards in this zone have white card backs.
- Q: What happens to the Hyperspatial Zone when using the Super Gacharange Zone?
- A: The Super Gacharange Zone and Hyperspatial Zone can be used simultaneously. If you are using both, place the Super Gacharange Zone next to the Hyperspatial Zone.
- Q: What does the Super Gacharange Zone contain?
- A: This zone is dedicated to gacharange creatures, and is shuffled at the start of the game and placed face down in the Super Gacharange Zone. You can have up to 2 copies of gacharange creatures with the same name, and you must have exactly 12 cards in it. The cards in the Super Gacharange Zone can't be drawn by any effect.
- Q: What happens if I don't have any cards in the Super Gacharange Zone?
- A: Nothing happens. The use of this zone is optional.
- Q: What is a gacharange creature?
- A: A gacharange creature is a creature with a white card back. It is placed face down in the Super Gacharange Zone. Unlike normal creatures, mana costs and names are written in the middle of the card. While in the battle zone, treat it like any other creature.
- Q: How can I put gacharange creatures into the battle zone?
- A: Gacharange creatures can only be summoned from the Super Gacharange Zone by Gacharange Summoning. When Gacharange Summoning, put the top card of the Super Gacharange Zone into the battle zone. The creature is treated as summoned and the mana cost is treated as paid.
- Q: What happens if a gacharange creature leaves the battle zone?
- A: When the gacharange creature is in a zone other than the battle zone, it returns to the bottom of the Super Gacharange Zone. This is a game rule.
Gallery[]
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla