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Summon
召喚しょうかん (Shōkan)
Dmwiki.net: Article

Summon is a keyword action.

Details

It is the act of putting a creature from your hand into the battle zone.

To summon a creature from your hand, you check its mana cost first. The mana cost for a creature is in the upper left corner of the card. You pay for the cost of the creature by tapping cards in your mana zone for mana. At least 1 of the tapped mana must be of the same civilization as the creature. If you are unable to pay for the cost of it, you can't summon the creature.

After you pay the cost, put it into the battle zone. There's no limit to the number of creatures you can have in the battle zone. You can only summon creatures on your turn, and only if none of your creatures has attacked yet. Creatures can't attack the turn you put them into the battle zone (unless an effect like "Speed attacker" says so or if the creature is an evolution creature or linked God) because they have summoning sickness. They will be able to attack your next turn.

Summoning specifically refers to putting a creature from your hand into the battle zone by paying its mana cost, or abilities that specifically say that they summon, like Gravity Zero, Ninja Strike, and Mana Reburst. Effects that put a creature into the battle zone that do not say that they summon, like Hyperspatial spells and Soulswap, do not summon creatures, and the creatures that are put into the battle zone from cards like these are not treated as being summoned. This is important as various creatures in this game have effects that only occur when the creature is summoned.

Support

Cards that support Summoning

Support Card: Card Effect:
Bimnum, Misfortune Demon 77 ■ During your opponent's turn, if your opponent puts a creature except by summoning, destroy that creature.
Cobanza (Janit Star) ■ During your opponent's turn, if your opponent puts a creature except by summoning, you may return that creature to their hand.
Matador Marcuze ■ During your opponent's turn, whenever your opponent puts a creature into the battle zone in any way other than summoning, destroy that creature.
Onikamas, Strange Flow ■ During your opponent's turn, whenever your opponent puts a creature into the battle zone in a way other than summoning, you may return that creature to its owner's hand.
Senno, Brainwash ■ During your opponent's turn, they can't put creatures into the battle zone in a way other than summoning.
Testa Rossa, Survival Star ■ During your opponent's turn, if your opponent puts a creature except by summoning, your opponent puts that creature into their graveyard instead.

Supported

Cards supported by Summoning

Supported Card: Card Effect:
"Mastermind" ■ When you summon this creature into the battle zone, your opponent discards their hand.
Akashic, Knowledge Keeper ■ While this card is face up in your shield zone, whenever you cast a spell or summon a creature, you may draw a card.
Aqua Rider ■ Whenever your opponent summons a creature or casts a spell, this creature gets "blocker" until the end of the turn.
Aqua Teacher ■ Whenever a creature that has no abilities is summoned, you may draw a card.
Aun Giant ■ During your turn, whenever a creature or a spell that costs 8 or more is summoned or cast, choose one of your opponent's creatures and put it into its owners mana zone.
Baramgainer, Evil Mystic Beast ■ When you summon a multicolored creature, if this creature is in your graveyard, return this card to your hand.
Battle the Climax, Zenith of "Victory" ■ When you summon this creature into the battle zone, this creature gets "speed attacker" and wins all battles until the end of the turn.
Beethoven, Zenith of "Horror" ■ When you summon this creature, return a total of 3 Dragons and/or colorless spells from your graveyard or mana zone into your hand. You may put the top 3 cards of your deck into your mana zone. Then you may tap this creature.
Colorful Mecha Max Geyser ■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn.
Deshibuko Guchipa, Zenith of "Fist" ■ When you summon this creature into the battle zone, play Rock-Paper-Scissors with your opponent 5 times. If you win each time, you win the game.
Emrakul, the Aeons Torn ■ When you summon this creature into the battle zone, take an extra turn after this one.
Evidence, Truth Gun ■ Dragsolution: At the end of your turn, if you cast 3 water spells and/or summoned 3 water creatures, flip this card to the dragheart creature side and untap it.
FORBIDDEN STAR ~World's Last Day~ ■ You can only remove a seal when you summon a Darkness or Fire command that costs 5 or more or put it into the battle zone through ZERO once per turn.
Filefish Jacket, Shadow of Torture ■ When you summon this creature or another Ghost into the battle zone, you may put a Ghost that costs the same from your graveyard into the battle zone.
Fortain, Iridescence Elemental ■ Whenever a water, darkness, fire, or nature creature is summoned or a water, darkness, fire, or nature spell is cast, this creature gets +5000 power until the end of the turn.
Fuuma Trinomancer ■ Whenever you summon an evolution creature, you may return a creature from your graveyard to your hand.
Insight Indigo Kaiser ■ Whenever your opponent summons a creature or casts a spell, this turn, your opponent's creatures can't attack or block.
Intense Boiling! Onsen Gallows ■ Whenever you summon a non-evolution water or fire creature during your turn, you may put that creature on the top of your deck face up. If you do, put that creature from the top of your deck into the battle zone.
Jill Haiku, Space Guardian ■ During your turn, whenever a creature or a spell that costs 8 or more is summoned or cast, tap all your opponent's creatures. At the start of your opponent's turn, those creatures don't untap.
Jolly the Johnny Joe ■ When you summon this creature into the battle zone, if your opponent has no creatures in the battle zone, you win the game. If your opponent has creatures in the battle zone, destroy all other creatures.
Jurange, Dragon Armored ■ When you summon another creature, put this creature into your mana zone.
King Bullfang ■ Whenever you summon an evolution creature, you may draw a card. If you do, put a card from your hand on the bottom of your deck.
King Triumphant ■ Whenever your opponent summons a creature or casts a spell, this creature gets "blocker" until the end of the turn.
Kirin Legacy, the Twin Meteor ■ Meteorburn—Whenever you summon a non-evolution multicolored creature, you may put one of the cards under this creature into your graveyard. If you do, you may search your deck and put a creature that has the same name as the creature you put into your graveyard from your deck into the battle zone. Then shuffle your deck.
Latius, Vizier of Mystery ■ Whenever you summon an evolution creature, look at one of your shields. Then you may add the top card of your deck to your shields face down. If you do, put the revealed shield on the top of your deck.
Liliy Peloru ■ During your turn, whenever a creature or a spell that costs 8 or more is summoned or cast, this creature gets +6000 power and "double breaker" until the end of the turn.
Lionel, Zenith of "Ore" ■ When you summon this creature into the battle zone, add the top card of your deck to your shields face down. Then your opponent chooses one of your shields. You may add that shield to your hand.
Lionel Finale, Zenith of "Lion" ■ When you summon this creature into the battle zone, put any number of your shields into your hand. Then add up to 5 cards from your hand to your shields face down.
Live and Breathe ■ Whenever you summon a creature this turn, search your deck. You may take a creature from your deck that has the same name as that creature and put it into the battle zone. Then shuffle your deck.
Luna Allegria, the Fortress Awakened ■ Whenever a player summons a creature or casts a spell, you may draw a card.
Max, Rage Crystal ■ When you summon this creature or one of your other Gods into the battle zone, you may add the top card of your deck to your shields face down.
Onimaru "Ogre", Golden Dragon ■ When you summon this creature into the battle zone, destroy all your opponent's non-colorless creatures that have less power than this creature.
Oshiyabami, Supporter ■ Whenever you summon a water or fire creature into the battle zone, discard a card, then draw a card.
Overload Cluster ■ Whenever your opponent summons a creature or casts a spell, this creature gets "blocker" until the end of the turn.
Owen the Road, Zenith of "The End" ■ When you summon this creature into the battle zone, shuffle all cards in your graveyard into your deck. Then you may add the top 3 cards of your deck to your shields face down.
Pangaea Moon, the Enlightened ■ Whenever you summon a non-evolution creature during your turn, search your deck. You may choose any number of cards from your deck that have the same name as that creature and put them into the battle zone. Then shuffle your deck.
Parabola Bolappi ■ Whenever you summon an evolution creature, choose a card from your opponent's shields and turn it face up. If that card has "Shield Trigger" put it in your opponent's graveyard.
Poppo Juvira, Winged God-destroyer ■ Whenever you would summon an evolution Phoenix, you may put it on one of your creatures in your graveyard instead of one of your creatures in the battle zone.
Rabiripit, Remembrance Doll ■ During your turn, whenever you summon a creature that costs 8 or more or cast a spell that costs 8 or more, your opponent discards their hand.
Radio Roses, Zenith of "Wisdom" ■ When you summon this creature into the battle zone, draw up to 5 cards, then your opponent discards 5 cards from their hand.
Radiof Roseld, Sutured Dark Wisdom ■ When you summon this creature, draw 5 cards. Then your opponent discards 5 cards from their hand.
Red Dragon Caller, Sonia ■ When you summon this creature into the battle zone, untap all darkness and fire cards in your mana zone.
Rockman EXE & Katta ■ When you summon this creature, read the ability inside the QR code on the right side to your opponent. If you do, this creature gets that ability.
Rusty, the Rainbow ■ Whenever you cast a multicolored spell or summon a multicolored creature, you may draw a card.
Shasseroa, Rotator ■ Whenever you summon a creature with the "Vividdraw" ability, that creature gets "Speed Attacker" until the end of the turn.
Soelbo Crawler ■ During your turn, whenever a creature or a spell that costs 8 or more is summoned or cast, choose one of your opponent's creatures and return it to its owner's hand. Then draw a card.
Steiner, the Resurrecting Reaper ■ When you summon this creature into the battle zone, you may put one of your creatures that has 7000 power or less from your graveyard into the battle zone.
The Lionel, Zenith of "Leo" ■ When you summon this creature into the battle zone, you may draw 3 cards. Then you may put up to 3 cards from your hand to your shields face down.
Ultra Knight Punk, Shentury ■ When you summon this creature into the battle zone or you put it into the battle zone by Doron Go, put all Oracles, Death Puppets and Outrages that cost 7 or less from your graveyard into the battle zone.
Utopia Ever, Zenith of "Destruction" ■ When you summon this creature into the battle zone, during your opponent's next turn, each of your opponent's creatures attacks if able.
Verokiboaros, Ga Ga Ga ■ Whenever you summon a creature from your hand or whenever this creature attacks, you may put a nature creature from your mana zone into the battle zone.
Warashibe Dream Maker ■ Each turn, when you summon the first creature, this creature gets +5000 power and "double breaker" until the end of the turn.
Wedding, Zenith of "Celebration" ■ When you summon this creature, your opponent chooses a total of 4 cards from their hand and/or creatures in the battle zone and shieldifies them.
Yomi, Humanity God ■ When you summon this creature into the battle zone, you may draw up to 3 cards.
Zero Egg of Zenith ■ At the start of your turn, put the bottom card of your deck into your graveyard. If it's a non-evolution colorless creature, you may destroy this creature. If you do, you may summon the colorless creature for no cost.
Zeta-File, Zenith of "Mystery" ■ When you summon this creature into the battle zone, you may destroy all your other creatures. If you do, put all your Demon Commands from your graveyard into the battle zone.

Other Types of Summon

There are cards that allow you to summon creatures out of the mana zone, graveyard or shield zone such as Minmei, Beautiful Faerie, Hades, Emperor of Death or Ov Sidia Calibur.

Rulings

From the Duel Masters - General Game Rules: Version 1.28 (April 8, 2022)

  • 701.3. Summon
    • 701.3a To summon a creature, you must pay its mana cost and then put it into the battle zone from the zone it currently is in (usually your hand). Usually, players can summon creatures only during their main step.

From the Duel Masters - General Game Rules: Version 1.28 (April 8, 2022)

  • 701.3. 召喚する
    • 701.3a 召喚するとは, クリーチャーを現在あるゾーン (通常は手札)から, コストを支払ってバトルゾーンに出すことです.プレイヤーは通常メインステップにのみマナコストを支払ってクリーチャーを召喚することができます.

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