Substitution Effect 置換効果 (Chikan Kōka) | |
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DM-Wiki: | Article |
Substitution Effects are an effect that replaces an event from occurring with another event.
Contents
Details
It is a kind of Continuous Effect, and is sometimes also referred to as a "replacement effect".
3 Aqua Soldier | ||
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Water![]() Liquid People | ||
1000 | ||
■ When this creature would be destroyed, return it to your hand instead. | ||
7 Perfect Galaxy, Spirit of Immortality | ||
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Light![]() Angel Command | ||
9000 | ||
■ Double breaker ■ Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gets the following | ||
3 Time Tripper, Shadow of Stagnation | ||
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Darkness![]() Ghost | ||
1000 | ||
■ Your opponent's cards are put into their mana zone tapped. | ||
Several cards are considered to be substitution effects.
For example, the Aqua Soldier above replaces the event of being "Destroyed" with "return it to your hand instead".
Similarly, Time Tripper puts the cards that are put into your opponents mana zone in a tapped state, rather than the regular untapped state.
Types of Substitution effects
Most substitution effects have "instead" in their text, but not all of them. There are 3 main kind of substitution effects.
- 1) When you do A, do B instead
This is the most common of the substitution effects. It is represented by abilities such as Madness, Sprout, Saver, etc.
- 2) When you do A, do B then A
This form can be confused with a trigger ability, but is a substitution effect if the "B" event occurs after the "A".
For example, the Perfect Galaxy ability is a substitution effect because it is a continuous ability that works before it would leave the battle zone. Conversely, Aqua Hulcus is a trigger ability, because it triggers after it is put into the battle zone.
- 3) When A goes into a zone
This substitution effect replaces how cards enter different zones. Ex: God Link, Shield Force, Time Tripper, Shadow of Stagnation, and Ryusei Kaiser, the Eternal
Rules of Substitution effects
- 1) [Since "When you do A, do B instead" occurs, the "A" event doesn't occur.]
In this case, if an ability would trigger on an "A" event, it doesn't trigger.
Example: If you cast Deadly Love on Aqua Soldier while Super Trash Train, Fuuma Devil is in the battle zone. In this case, Aqua Soldier will return to your hand instead of being destroyed. Therefore, it is considered to be destroyed and isn't put in your graveyard. For that reason, the ability of Super Trash Train doesn't trigger and you can't draw a card.
- 2) [Applying a substitution effect" is different than "Resolution".]
So they can be applied in the middle of resolving spells and abilities.
Example: Casting Ganveet Blaster on Aqua Soldier.
In this case, Aqua Soldier returns to your opponents hand during the resolution of Ganveet Blaster. Therefore, it can be discarded from their hand with the second ability of Ganveet Blaster.
- 3) [Even if you replace the cost and take another action, you can use "If you do" effects.]
Even if the result is substitution, you may still use the "If you do" abilities if the trigger condition was attempted.
Example: If you use Dark Soul Creation on Perfect Madonna, Light Weapon, you may still draw 3 cards (while Perfect Madonna stays in the battle zone).
- 4) [For the same event, only one substitution effect can be applied.]
2 effects that replace an "A" event with a "B" event cant occur at the same time, and only one can be used.
Example 1: If your Forever Princess, Eternal Ruler is destroyed while you have Rinne Lupia in the battle zone, only one of the substitution effects can be applied, with the other having no effect. In this case, the conditions of the substitution are not the same, but both involve "being put into the graveyard from the battle zone",
Example 2:
If you have 2 Gachapinchi, Invasion Guardian in the battle zone and a Guardian leaves the battle zone, you can only use one Ultra Saver ability.
- 5) [If the action for the substitution can't be done, you can't use it]
Example: The effect of Utsusemihenge, Blame Demon Dragon reads "When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.". If you have less than 4 cards in your graveyard, the creature will be destroyed without any being returned to your deck.
As an exception, creatures that have a "can't be destroyed" or "don't leave" effects such as Boost, Crimson Lord can ignore this, so the abilities of Ultra Saver or Skull Moon, the Enlightened can be used.
Other Rules
There are trigger abilities that can generate a substitution effect such as Kiryu Jilves, Gaia's Roar, but the substitution effect itself is not a trigger ability. The substitution effect is an effect that places an effect on the creature that later occurs during resolution.
The ability of Perfect Galaxy, Spirit of Immortality seems to be a trigger ability at first glance because of Shield Force being an ETB trigger, but it is a permanent ability of a substitution effect whose notation of the duration of the ability isn't written.
The action of performing "do B after you A" is a trigger ability, if it occurs after you do another action (such as "When you put this creature into the battle zone, ___" on Aqua Hulcus). However, if it replaces A with the B event, it is a substitution effect (If you do A, do B instead.)
No other effect can interrupt a substitution effect, so they can't be chained together.
Example) When you destroy Perfect Galaxy, Spirit of Immortality with an active Shield Force ability with the substitution effect of Jinnai, Darkfang Ninja, the effect that lets it "Stay in the battle zone instead of leaving" can't be applied, so Perfect Galaxy will be put into the graveyard.
- As described above, when a substitution effect s applied, another can't be applied with it. Note that this rule only applies to sentences that contain the word "instead".
When examining whether the ability is linked, it is easy to see the two effects in one sentence.
- In the previous example, Jinnai has "Whenever your other Shinobi would leave the battle zone, you may destroy one of your creatures instead. " and Perfect Galaxy has "When this creature would leave the battle zone, it stays in the battle zone instead". As there are 2 instances of "Instead", it means that the replacement effect is linked, and the second effect can't be done.
When a replacement effect occurs from both players, the active players effect takes precedence.
- Example) If both players control a Rumble Lecter, Terror Awakened that battles itself, the active players creature survives.
- If more than one substitution effect simultaneous occurs for the same event, that player must choose one to apply, without chaining any others.
You can put multiple creatures into the battle zone that are discarded at the same time (such as from Lost Soul) into the battle zone. This is because separate events that can apply to each of the cards occur simultaneously due to the one-shot effect, so no chain of substitution effects occur. It is treated if they were each discarded one at a time (as if individually discarded by Ghost Touch).
After November 24, 2011 it became possible to destroy Perfect Galaxy, Spirit of Immortality with Bolmeteus Musha Dragon who has the improved effect from Bolshack Yamato Dragon. Likewise, the ability to replace your own ability with Helios Tiga Dragon is treated as a substitution effect.
In the above ruling, the phrase "When you would do A, do B instead" occurs. If this is included, you can't use any other substitutions, however, other abilities after the effect sentence that applied the substitution effect can still be interacted with.
- For example, Baiken, Blue Dragon of the Hidden Blade reads "When this card would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead. If you do, you may choose a creature in the battle zone and return it to its owner's hand.". In this case, the "do B instead" text occurs and you may put it into the battle zone when it is discarded from your hand during your opponents turn. This part is a substitution effect and no other effects can be chained to this.
- Then, the ability that reads "If you do, you may choose a creature in the battle zone and return it to its owner's hand." is not a substitution effect. Therefore, an ability such as Severance, the Awakened Giant can be used against it.
In order for a destruction substitution effect to not apply, another substitution effect must be applied to both cards, causing the destruction ability to not be interrupted.
- Example) If you want to invalidate the release ability of Great Chakra, the Storm Awakened, you can battle it with Rumble Lecter, Terror Awakened. In this case, the substitution effect of Rumble Lector has priority and occurs first, so the "release" ability can't be used.
Metamorph is usually a continuous effect, but the ability on spells is a self-replacement effect that works when the spell resolves.
- Example) While Kareiko, Karma's Banned Technique is the battle zone, the effect of Faerie Life, Jasmine, Mist Faerie or the regular effect of Seventh Tower won't work to put the top card of your deck into your mana zone. However, if you fulfill the Metamorph conditions of having the 7 cards in your mana zone already, the substitution effect of Kareiko can't be used against Seventh Tower as it puts 3 cards into your mana zone as an "instead" self replacement ability.
Substitution Effect keywords
Other Abilities
- Madness
- Shield Burn
- Metamorph (spells)
Cards such as Bolshack Yamato Dragon have a generic replacement effect on their own abilities
Effects and Abilities
- Oneshot Effect
- Continuous Effect
- Substitution Effect
- Madness
Rulings
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 609. Substitution effect
- 609.1. Some continuous effects are replacement effects. Replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such::effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like “shields” around whatever they’re affecting.
- 609.1a Effects that use the word “instead” are replacement effects. Most replacement effects use the word “instead” to indicate what events will be replaced with other events.
- 609.2. Replacement effects must exist before the appropriate event occurs—they can’t “go back in time” and change something that’s already happened.
- 609.3. A replacement effect is applied only once for each event.
- 609.4. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities. If it is not possible to execute the event after it is done, it can not be replaced.
- 609.5. If a replacement effect would replace an event, but that event never happens, the replacement effect simply doesn’t do anything.
- 609.6. Some effects replace card draws.
- 609.6a If an effect replaces a draw within a sequence of card draws, all actions required by the replacement are completed, if possible, before resuming the sequence.
- 609.6b If an effect would have a player both draw a card and perform an additional action on that card, and the draw is replaced, the additional action is not performed on any cards that are drawn as a result of that replacement effect.
- 609.7. Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability’s own effect(s). Such effects are called self-replacement effects.
- 609.8. If multiple replacement effects try to modify a single event at the same time, the active player's effect is applied. If that player has multiple replacement effects for the same event, that player chooses which effect to apply.
- 609.1. Some continuous effects are replacement effects. Replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such::effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like “shields” around whatever they’re affecting.
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 609. 置換効果
- 609.1. 継続的効果の一部は, 置換効果でありえます.置換効果はイベントが発生する際に継続的に適用されます.事前に固定されるわけではありません.この種の効果は置換対象となる特定のイベントを待ち, その効果の全部あるいは一部を他のイベントで置換します.これはその影響を及ぼすものに対する「盾」のように機能します.
- 609.1a 「かわりに」という語を用いる効果は置換効果です.「かわりに」という単語によってどのようなイベントがどう置き換えられるかを示しています.
- 609.2. 置換効果はしかるべきイベントが発生するよりも前に存在しなくてはいけません.「時間をさかのぼって」既に起きたことを変えることはできません.
- 609.3. 置換効果は各イベントにつき 1 回だけ適用されます.
- 609.4. イベントが置換された場合, それは決して起こったことにはなりません.置換されたイベントの代わりに変更後のイベントが発生し, それによる誘発型能力があれば誘発します.変更された後のイベントが実行できない場合, 置換する事はできません.
- 609.5. 置換効果があるイベントを置換する場合, そのイベントが発生しなければ, 置換効果は何もしません.
- 609.6. 置換効果の中に, カードを引くことを置換するものがあります.
- 609.6a 複数枚のカードを引くことのうちの 1 つを置換する場合, 次のカードを引くのはその置換効果の処理を全て終わらせてからです.
- 609.6b カードを引いてからそのカードに何かするという一連の効果があって, そのカードを引く部分が置換され, 結果としてカードを引かなかった場合, その追加の部分は何もしません.
- 609.7. 置換効果の中には, 継続的効果でないものも存在します.呪文や能力が, それ自身の解決時の効果の一部または全部を置換するそういった効果のことを自己置換効果と呼びます.
- 609.8. 複数の置換効果が単一のイベントを同時に修整しようとした場合, どの効果が適用されるかはターン・プレイヤーの効果を優先したうえで, 同じプレイヤーが複数個の置換効果を持つ場合, そのプレイヤーがどの効果が適用されるかを選びます.
- 609.1. 継続的効果の一部は, 置換効果でありえます.置換効果はイベントが発生する際に継続的に適用されます.事前に固定されるわけではありません.この種の効果は置換対象となる特定のイベントを待ち, その効果の全部あるいは一部を他のイベントで置換します.これはその影響を及ぼすものに対する「盾」のように機能します.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
Attack Trigger ● Come Into Play ● Put Into Graveyard
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight