Stop 中止 (Chūshi) | |
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Dmwiki.net: | Article |
Stop refers to the break of a process.
Details[]
In card text, it is usually seen in the 2 ways.
- 1) Stopping an attack.
- 2) Stopping a Gachinko Judge game.
Stopping Attacks[]
6 Miracle Rumba |
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Light Water Darkness Fire Nature / Creature World Bird 11000 |
■ (This creature is put into your mana zone tapped.) |
When the "stop attack" effect resolves, the rest of the attack procedures are skipped and the attack immediately ends.
- If the effect to stop an attack resolves at the star of an attack, no subsequent block or shields breaks will occur. This will also skip any abilities that trigger "when this creature isn't blocked".
However, as the attack was still declared, any abilities that trigger "whenever this creature attacks" or "after the attack" will still trigger.
Unlike granting "blocker", this effect can also prevent you from being attacked with Diamond State as it doesn't affect your opponents creatures, as well as creatures that can't be blocked.
There are few creatures with this ability.
Cards that stop attacking
- Miracle Rumba
- Bukkomi Hedgehog
- Crystal Phalanx, the Super-Electric Nova
- Batten Oyaji
- Shadan Q
- Batsutora's Father
- Hyperspatial Gotsusan Hole
- Philosopher's Emblem
- Waking Up Miss Mei (Your own creatures.)
- Piperpipe (Your own creatures.)
Stopping Gahinko Judge[]
7 Kaiser "Win", Matchless Oni |
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Fire / Creature Red Command Dragon + Hunter + Alien 7000 |
■ Whenever this creature attacks, you and your opponent play Gachinko Judge until you lose or stop yourself. For each time you win, this creature gets +6000 power this turn and breaks an additional shield, and your opponent chooses one of their creatures that has "blocker" and destroys it. |
If you continue to use Gachinko Judge without stopping yourself, you could deck-out yourself and lose the game. If your opponent had only cards with lower cost than yours, you would be forced to continue and run out of cards in your deck.
- However, each of the cards that play Gachinko Judge allow you stop playing additional games after each win.
Trivia[]
- In the English game, "stop" is also used in the reminder text for the Blocker ability, also in order to stop an attack.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
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Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
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Certified Grand Prix ● Certified Judge Test ● Official Tournament
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Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
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Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla