| Static Ability |
常在型能力 (Jōzai-gata Nōryoku)
These abilities while the cards exist in the battle or shield zone.
| Light / Creature / 4 |
Light Brinber / 3000
■ Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.)
The static ability was written as "While you ~". However, since the Holy Fist Saga, this text was ommitted.
These effects are active while the card is in the battle zone. This includes cards such as Immortal Blade that gives "slayer", Funk, Golden Fighter or Rose Castle that Decrease Power of your opponents creatures, and Nariel, the Oracle that can prevent attacks.
Rules of Static Ability
- 1) The static ability occurs before any Trigger Ability.
Regardless of whether you are the active player or not, the static ability of a card will be active before a trigger ability can resolve.
Example) While your opponent has a tapped Quixotic Hero Swine Snout in the battle zone, and you put a Bangren, Ancient Arhat into the battle zone, the static ability of Decrease Power is applied first before the trigger ability of Quixotic Hero Swine Snout and it is destroyed before it increases its power.
- 2) A static ability generates an immediate effect.
Example) When your opponent has a fortified Rose Castle in his shields, if you put a Bronze-Arm Tribe into the battle zone, its power is instantly decreased to 0, and it's destroyed. Then, afterwards you can resolve the trigger ability.
If you control a Saint Castle and put a creature that didn't originally have the "blocker" keyword into the battle, you would be able to draw a card with Lord Reis, Spirit of Wisdom. This is basic Saint Castle is a static ability that gives your creatures the blocker ability the moment the creature is put into the battle zone.
- 3) The ability is lost when the creature leaves the battle zone.
Example) The Turbo Rush effect of Magmadragon Jagalzor that grants "speed attacker" is a static ability. Therefore when Jagalzor leaves the battle zone, no other creatures have speed attacker. The same applies to Totto Pipicchi.
The effect of Wiz, White Knight Enlightener and Codename Orewaleo is lose when they leave the battle zone. However, the trigger ability of Diamond Aven, Spirit of Awakening remains until the specified period.
While an important rule, its not listed in the official rule book, only mentioned in the FAQ section for a few cards on the Duel Masters Official Homepage.
Cards such as Mist Rias, Sonic Guardian (Whenever another creature is put into the battle zone, you may draw a card.) and Super Trash Train, Fuuma Devil (Whenever another creature is destroyed, you may draw a card.) are trigger abilities. Whereas a card such as Megaria, Empress of Dread (Each creature in the battle zone has "slayer.") is a static ability. This can be easily identified by the lack of the "When" or "Whenever" in the card text.
Cross Gear have an ability that can occur when they are crossed, and sometimes as well when they are not crossed. These abilities are treated as a static ability as they can influence other cards just by being present in play.
Sometimes static abilities create a substitution effect.
- The ability of "When you do A, do B instead" of Perfect Galaxy, Spirit of Immortality appears to be a trigger ability at first glance, but it creates a static ability of a substitution effect, only with an omitted duration.
- The ability to "When you do A, do B" is a trigger ability (see Aqua Hulcus). However if after performing "A" that a different situation occurs, then it is a substitution effect.
Power Attacker is also a static ability. If you attack with Honoo, the Brave Blow when your opponent has Bangren, Ancient Arhat in the battle zone, Honoo is not destroyed immediately and is only destroyed at the end of the attack when the power attackers effect ends.
Power is calculated with "Plus" and "Minus" and is then multiplied at the end. Therefore, if you attack with a Bronze-Arm Tribe while your opponent has Bangren, Ancient Arhat in the battle zone, Bronze-Arm Tribe's power would be calculated as ( [1000-1000] x2 = 0 ).
Even if a creature that had added "Speed attacker" was removed by one of your opponents creatures with Ninja Strike during the attack, the attack will continue. A creature having summoning sickness should be treated as the declaration of attacks being impossible, not carrying out the remainder of them.
Effects and Abilities
- Oneshot Effect
- Continuous Effect
- Static Ability
- Trigger Ability
- Activated Ability
- Spell Ability
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification