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{{Infobox Gameplay
 
{{Infobox Gameplay
 
|Japanese= ターンの残りをとばす <br> ''(Tān no nokori o tobasu)''
 
|Japanese= ターンの残りをとばす <br> ''(Tān no nokori o tobasu)''
|Jpwiki= 9235
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|Dmwiki= 9235
 
|Cat =
 
|Cat =
 
}}
 
}}
'''Skip the rest of the turn''' refers to the effect of ending the current turn and forcing the game to the next turn.
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'''Skip the rest of the turn''' refers to the [[effect]] of ending the current [[turn]] and forcing the game to the next [[turn]].
   
 
==Details==
 
==Details==
Any abilities to be [[Resolution|resolved]] end, the current step ends, and any steps between the current and end step is skipped, as well as any "until the end of the turn" pending triggers that would occur at the end of the turn.
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Any abilities to be [[Resolution|resolved]] end, the current [[step]] ends and any steps between the current and end step is skipped, as well as any "until the end of the turn" pending triggers that would occur at the end of the turn.
   
 
{{Card Example
 
{{Card Example
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|civilizations = Water
 
|civilizations = Water
 
|type = Creature
 
|type = Creature
|race = OOutrage MAX
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|race = Outrage MAX
 
|cost = 3
 
|cost = 3
 
|power = 3000
 
|power = 3000
|effect = [[file:shieldtrigger.jpg]] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
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|effect = [[file:Shield Trigger.png|15px]] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
   
 
■ When you put this creature into the battle zone, '''skip the rest of the turn'''. (Immediately start the next player's turn.).
 
■ When you put this creature into the battle zone, '''skip the rest of the turn'''. (Immediately start the next player's turn.).
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If it's an ability that is triggered during your opponents turn, you gain tempo advantage as it acts like you gaining an [[Extra Turn]]. This allows you to stop any possible attacks your opponent might make.
 
If it's an ability that is triggered during your opponents turn, you gain tempo advantage as it acts like you gaining an [[Extra Turn]]. This allows you to stop any possible attacks your opponent might make.
   
Conversely, if the ability is triggered during your turn, it will prove to be a [[demerit]]. Players should be careful of cards such as [[Great Reversal of Reality and Death]] or [[Father Earth]] that could force a creature with an ability that skips the rest of the turn into the battle zone.
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Conversely, if the ability is triggered during your turn, it will prove to be a [[demerit]]. Players should be careful of cards such as [[Great Reversal of Reality and Death]] or [[Father Earth]] that could force a creature with an ability that skips the rest of the turn into the battle zone.
   
 
==Rulings==
 
==Rulings==
  +
Currently, each card that has an ability that ends the turn is a trigger ability. Therefore, the turn is skipped after it is resolved. It is a trigger ability and is not handled during the resolution of other abilities or [[spell]]s.
現時点で存在するものはすべてトリガー能力である。よって、解決された時点でターンをとばす。トリガー能力であるため呪文や他の能力の解決中には処理されない。
 
  +
*You can also skip your own other triggers from occurring by using this ability during your turn.
*解決待ちの、自分の他のトリガー能力を使ってからターンをとばすこともできる。
 
  +
*If there is a card to invalidate the ability to trigger itself such as [[Wald Brachio, Absolute World King]], the turn isn't skipped.
*《界王類絶対目 ワルド・ブラッキオ》などの、能力のトリガーそのものを無効化するカードがあればターンは飛ばされない。
 
   
  +
If you skip the rest of the turn of your opponent who has an extra turn, you immediately start that extra turn. (Opponents turn > Opponents Extra Turn > Your turn.)
次にエクストラターンが確定しているプレイヤーのターンを飛ばした場合、すぐにそのエクストラターンに入る(相手ターン→相手ターンor自ターン→自ターン)
 
   
  +
When the ability is triggered, the ability for resolution is ended. The pending triggers won't be carried over to the next turn.
この効果を実行した場合、解決待ちの能力は自分、相手問わず消滅する。次ターンに持ち越されることはない。
 
  +
*'''Example 1:''' During your turn, you cast [[Savage Earth]], putting Ragnarok, the Clock into play and your opponents [[Terradragon Zalberg]]. As the ability of Ragnarok, the Clock triggers and resolves first as you are the active player, the ability of mana burn from Terradragon Zalberg will not be resolved.
*例①:自分のターンに、《獰猛なる大地》で自分の《終末の時計 ザ・クロック》と相手の《緑神龍ザールベルグ》を出した場合、アクティブ・プレイヤーの《終末の時計 ザ・クロック》を処理し相手ターンに移り、後で解決が控えていた《緑神龍ザールベルグ》の能力は解決されない。
 
  +
*'''Example 2:''' If you trigger the ability of Ragnarok, the Clock twice by cards such as [[Truename Nuts Spaghettino]] or、[[Intense Boiling! Hot Spring Gallows]], you resolve one of the Ragnarok's, with the second Ragnarok not being resolved as you start the next turn immediately.
*例②:《真実の名 ナッツ・スパゲッティーノ》、《激沸騰!オンセン・ガロウズ》等により《終末の時計 ザ・クロック》を2体または能力を2回分蓄積した場合、1体目の能力を解決し相手ターンに移り、2体目(2回目)の能力は解決されず、そのまま相手ターンが始まる。
 
   
  +
When triggered at the same as other trigger abilities, the active player has priority. If each trigger is by the same player, it may be resolved in any order.
他のトリガー能力と同時にトリガーした場合、アクティブ・プレイヤー側から優先に解決する。両方の能力の誘発源が同じプレイヤーの場合、好きな順序で解決する。
 
  +
*'''Example 1''': During your opponents turn, if you summon Ragnarok the Clock with the [[shield trigger]] ability while your opponent has [[Gyogyou, Revolutionkind]] in the battle zone, the ability of Gyogyou is resolved first and creatures are put into the battle zone. (If that creature has a [[Come Into Play]] ability, it is also resolved.)
*例①:相手のターンに、相手のバトルゾーンに《革命目 ギョギョウ》がいる状態で、自分がS・トリガーで《終末の時計 ザ・クロック》を召喚した場合、アクティブ・プレイヤーである相手の《革命目 ギョギョウ》が先に解決され、クリーチャーが呼び出される。(そのクリーチャーがcip持ちの場合、さらに解決する)
 
  +
*'''Example 2''': During your turn, you choose your opponents [[Gaiginga, Passionate Star Dragon]] with the ability of [[Death Gate, Gate of Hell]] and destroy it, while also reanimating [[Ragnarok, the Clock]] into the battle zone. As you are the active player, the ability of Ragnarok is resolved first, and the extra turn that would be given by Gaiginga is not granted as it doesn't get to trigger its ability.
*例②:自分のターンに、《地獄門デス・ゲート》で相手の《熱血星龍 ガイギンガ》を選んで破壊し、自分の《終末の時計 ザ・クロック》をリアニメイトした場合、アクティブ・プレイヤーである自分の《終末の時計 ザ・クロック》が先に解決され、《熱血星龍 ガイギンガ》のエクストラターンは無効になる。
 
   
  +
When Ragnarok, the Clock is broken as a shield by a creature that can break multiple shields, all the shields to be broken are added to your hand and shield trigger abilities may then be used. Therefore, the breaking of other shields can't be prevented. This is the same as cards such as [[Tyranno Link Nova]], [[Miraculous Meltdown]] and [["Mastermind"]].
W・ブレイカー等のシールドの複数ブレイクで、《終末の時計 ザ・クロック》があるシールドカードが手札に加わる時、ブレイクされるシールドをすべて手札に加えてからS・トリガーの処理となる。よって、他のシールドのブレイクを無効にすることはできない。《ティラノ・リンク・ノヴァ》や《「黒幕」》、《憎悪と怒りの獄門》などでシールドを複数手札に加える能力も同様。
 
  +
*Previously, as the breaker abilities added shields into your hand one at a time, the effect of skipping the rest of the turn was able to protect the rest of the shields that would be broken from the creature's attack. However, since the [[March 25, 2017 Rules revision]], shields broke at the same time by a breaker ability is performed at the same time, so the shields can't be stopped from being broken.
*かつてはブレイカー能力は1枚ずつシールドを手札に加えるものだったため、ターンをとばす効果はブレイクが確定されているシールドを唯一守れる能力だったが、 2017年3月25日ルール改訂により複数ブレイクによるシールドチェックが同時に行われるようになったため、守れなくなった。
 
  +
If your opponent summons Ragnarok, the Clock with shield trigger after you attack with a creature that has [[Galaxy Breaker]], all of your opponent's shields are broken, but then the ability of Ragnarok, the Clock is resolved. Because of that, your shields are not broken and the turn is finished.
   
  +
If there is a triggered ability that would resolve at the end of turn, they are each invalid except for those that have already resolved. It is also possible to avoid special defeat conditions by using this ability.
G・ブレイカーを使って相手が《終末の時計 ザ・クロック》をS・トリガーで召喚した場合、相手のシールドはすべてブレイクされているが、それから《終末の時計 ザ・クロック》の能力を解決するため、自分のシールドはブレイクされずにターンが飛ばされる。
 
   
  +
If there is a [[Continuous Effect]] that is active "until the end of the turn", that effect is lost as the turn is ended.
「ターンの終わりに」誘発するトリガー能力がある場合、すでに解決されているもの以外はすべて無効となる。これを利用して特殊敗北条件を回避することも可能。
 
   
  +
Since the processing of removing a seal on a card is done when you put a command into the battle zone that is the same civilization as the sealed card is a game state check, any seal would still be removed before the resolution of the Come Into Play ability by Ragnarok, the Clock.
「このターンの終わりまで」持続する継続的効果があった場合、そのターンは終了しているため効果は失われる。
 
 
コマンドが出た時の、同文明の封印を外す処理はトリガー能力ではなく状況起因処理なので、《終末の時計 ザ・クロック》などのcip能力の解決より先に封印が外される。
 
   
 
==List of cards that "Skip the rest of the turn"==
 
==List of cards that "Skip the rest of the turn"==
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*[[Completely Unidentified]]
 
*[[Completely Unidentified]]
 
*[[Belufare, Time Palace]]
 
*[[Belufare, Time Palace]]
  +
*[[Miradante, Divine Pope]]
  +
*[[Gamesh, Longliving Shell]]
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*[[HAL, Dimensional Wave Guide Magic]]
  +
*[[Captain Aarukait]]
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*[[Ragnarok, the Watch]]
   
 
{{Gameplay}}
 
{{Gameplay}}

Revision as of 14:53, 24 February 2020

Skip the rest of the turn
ターンの残りをとばす
(Tān no nokori o tobasu)
Dmwiki.net: Article

Skip the rest of the turn refers to the effect of ending the current turn and forcing the game to the next turn.

Details

Any abilities to be resolved end, the current step ends and any steps between the current and end step is skipped, as well as any "until the end of the turn" pending triggers that would occur at the end of the turn.

3 Ragnarok, the Clock
 / Creature
Outrage MAX
3000
Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, skip the rest of the turn. (Immediately start the next player's turn.).


It is an effect that first appeared in DMR-09 Episode 3: Rage vs God with Ragnarok, the Clock.

If it's an ability that is triggered during your opponents turn, you gain tempo advantage as it acts like you gaining an Extra Turn. This allows you to stop any possible attacks your opponent might make.

Conversely, if the ability is triggered during your turn, it will prove to be a demerit. Players should be careful of cards such as Great Reversal of Reality and Death or Father Earth that could force a creature with an ability that skips the rest of the turn into the battle zone.

Rulings

Currently, each card that has an ability that ends the turn is a trigger ability. Therefore, the turn is skipped after it is resolved. It is a trigger ability and is not handled during the resolution of other abilities or spells.

  • You can also skip your own other triggers from occurring by using this ability during your turn.
  • If there is a card to invalidate the ability to trigger itself such as Wald Brachio, Absolute World King, the turn isn't skipped.

If you skip the rest of the turn of your opponent who has an extra turn, you immediately start that extra turn. (Opponents turn > Opponents Extra Turn > Your turn.)

When the ability is triggered, the ability for resolution is ended. The pending triggers won't be carried over to the next turn.

  • Example 1: During your turn, you cast Savage Earth, putting Ragnarok, the Clock into play and your opponents Terradragon Zalberg. As the ability of Ragnarok, the Clock triggers and resolves first as you are the active player, the ability of mana burn from Terradragon Zalberg will not be resolved.
  • Example 2: If you trigger the ability of Ragnarok, the Clock twice by cards such as Truename Nuts Spaghettino or、Intense Boiling! Hot Spring Gallows, you resolve one of the Ragnarok's, with the second Ragnarok not being resolved as you start the next turn immediately.

When triggered at the same as other trigger abilities, the active player has priority. If each trigger is by the same player, it may be resolved in any order.

  • Example 1: During your opponents turn, if you summon Ragnarok the Clock with the shield trigger ability while your opponent has Gyogyou, Revolutionkind in the battle zone, the ability of Gyogyou is resolved first and creatures are put into the battle zone. (If that creature has a Come Into Play ability, it is also resolved.)
  • Example 2: During your turn, you choose your opponents Gaiginga, Passionate Star Dragon with the ability of Death Gate, Gate of Hell and destroy it, while also reanimating Ragnarok, the Clock into the battle zone. As you are the active player, the ability of Ragnarok is resolved first, and the extra turn that would be given by Gaiginga is not granted as it doesn't get to trigger its ability.

When Ragnarok, the Clock is broken as a shield by a creature that can break multiple shields, all the shields to be broken are added to your hand and shield trigger abilities may then be used. Therefore, the breaking of other shields can't be prevented. This is the same as cards such as Tyranno Link Nova, Miraculous Meltdown and "Mastermind".

  • Previously, as the breaker abilities added shields into your hand one at a time, the effect of skipping the rest of the turn was able to protect the rest of the shields that would be broken from the creature's attack. However, since the March 25, 2017 Rules revision, shields broke at the same time by a breaker ability is performed at the same time, so the shields can't be stopped from being broken.

If your opponent summons Ragnarok, the Clock with shield trigger after you attack with a creature that has Galaxy Breaker, all of your opponent's shields are broken, but then the ability of Ragnarok, the Clock is resolved. Because of that, your shields are not broken and the turn is finished.

If there is a triggered ability that would resolve at the end of turn, they are each invalid except for those that have already resolved. It is also possible to avoid special defeat conditions by using this ability.

If there is a Continuous Effect that is active "until the end of the turn", that effect is lost as the turn is ended.

Since the processing of removing a seal on a card is done when you put a command into the battle zone that is the same civilization as the sealed card is a game state check, any seal would still be removed before the resolution of the Come Into Play ability by Ragnarok, the Clock.

List of cards that "Skip the rest of the turn"