Shield Feed シールド | |
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Dmwiki.net: | Article |
Category: | Shield Feed |
Shield Feed a slang term given to the abilities that put creatures in the battle zone into its owner's shields.
Details[]
It is a form of Removal primarily found in the Light Civilization.
3 Miraculous Snare |
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Light Water / Spell |
■ (This spell is put into your mana zone tapped.) |
As it increases the number of your opponents shields, it is incompatible for a beatdown type strategy. However, it can still be used in a control deck to control the tempo of gameplay.
It is often considered as a permanent form of removal for creature, as it is unlikely your opponent is playing cards that can recover cards from their own shields in most decks (with the exception of a card such as Kodamanma, All-Devouring Doll).
As a deck would usually need to still attack the creature put into the shields later on in order to win the game, creatures that have Shield Trigger such as Aqua Surfer or Ragnarok, the Clock can prove troublesome to avoid. This can completely be ignored with decks that win by a Mill strategy; removing cards from their opponents deck until they can't draw, or using a shield burn creature such as Bolmeteus Sapphire Dragon or Wedding, Zenith of "Celebration".
Pakurio and Psychic You are generally considered to be Shield Feed cards, even though they are from the Water Civilization and put cards from the hand into the shields, rather than from the battle zone.
In the The Rise of Kings, card text of Shield Addition and Shield Feed cards were changed to use the Shieldify keyword action.
List of Shield Feed cards[]
- ADAM, God of Worldly Creation
- Aleph HEAVEN, White Knight Lord of Spirits
- HEAVEN, White Knight Lord of Spirits
- Vibros Heaven, Lord of Dragon Spirits
Star Evolution Creature
- Babylenra, Strange Stone / Super Eternal Spark
- Chouhatsu Churis / Longest Way
- Destiny, Dragon Armored's Enlightenment / Heaven De Endlessa
- Joumonji, Mana Elder / Hidden Mana Dry Leaves
- Kumo, Spider Paper Holy Chaos / Mechafubuki no Jutsu, Holy Chaos Ninpo
- Saint Kaiser, Soul Dragon Elemental / Libra Shield
- Ultrabowl Giant / Father Touchdown
Gacharange Creature
D2 Field
Tamaseed
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla