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(Created page with "{{Infobox Gameplay |Japanese= 自壊 ''(Jikai)'' |Jpwiki= 5219 }} '''Self Removal''' is a term used for creatures with an ability to destroy themselves. ==Details...")
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Tag: sourceedit
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==Details==
 
==Details==
 
There is a "burst cycle" in [[DM-34 Cross Generation]] of creatures that have "shield trigger" that have an ability that triggers when they destroy themselves ''(When you put this creature into the battle zone, you may destroy this creature. If you do, EFFECT.)'' as well as [[Reverse Slayer]] ''(When this creature battles, after the battle, destroy this creature.)''.
 
There is a "burst cycle" in [[DM-34 Cross Generation]] of creatures that have "shield trigger" that have an ability that triggers when they destroy themselves ''(When you put this creature into the battle zone, you may destroy this creature. If you do, EFFECT.)'' as well as [[Reverse Slayer]] ''(When this creature battles, after the battle, destroy this creature.)''.
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*This burst cycle was also seen in [[DMR-01 Episode 1: First Contact]] as well.
   
 
{{Card Example
 
{{Card Example
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With [[Terradragon Drapi]], if the mana conditions aren't met, it destroys itself. However, you can overcome this advantage by using a creature with the [[Saver]] keyword and destroy it instead.
 
With [[Terradragon Drapi]], if the mana conditions aren't met, it destroys itself. However, you can overcome this advantage by using a creature with the [[Saver]] keyword and destroy it instead.
   
The Self Removal as a cost occurs in the Burst Cycle of DM-34, as well as others like the [[DMR-01 Episode 1: First Contact]] that includes [[Jasmine, Mist Faerie]].
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The Self Removal as a cost occurs in the Burst Cycle of DM-34, as well as others like DMR-01 that includes [[Jasmine, Mist Faerie]].
   
 
While they are inferior to other [[Come Into Play]] creatures that continue field advantage, they are compatible with Salvage and [[Reanimate]].
 
While they are inferior to other [[Come Into Play]] creatures that continue field advantage, they are compatible with Salvage and [[Reanimate]].

Revision as of 13:10, 17 August 2017

Self Removal
自壊 (Jikai)

Self Removal is a term used for creatures with an ability to destroy themselves.

Details

There is a "burst cycle" in DM-34 Cross Generation of creatures that have "shield trigger" that have an ability that triggers when they destroy themselves (When you put this creature into the battle zone, you may destroy this creature. If you do, EFFECT.) as well as Reverse Slayer (When this creature battles, after the battle, destroy this creature.).

  • This burst cycle was also seen in DMR-01 Episode 1: First Contact as well.
2 Bloody Squito
 / Creature
Brain Jacker
4000
File:Blockericon.jpg Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)

■ This creature can't attack.

■ When this creature wins a battle, destroy it.


2 Jasmine, Mist Faerie
 / Creature
Snow Faerie
1000
■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone.


1 Terradragon Drapi
 / Creature
Earth Dragon
15000
■ When you put this creature into the battle zone, if you don't have 9 or more cards in your mana zone, destroy this creature.

■ Triple breaker (This creature breaks 3 shields.)


This can be a forced demerit, or as an optional trigger cost to use an ability.

The self removal on the reverse slayer creatures on creatures such as Bloody Shadow, Mystic Light Death Knight or Necrodragon Giland is a demerit, but are often in exchange for a high power-to-cost ratio.

As Mana Cost is usually low, then can easily be salvaged and replayed.

With Terradragon Drapi, if the mana conditions aren't met, it destroys itself. However, you can overcome this advantage by using a creature with the Saver keyword and destroy it instead.

The Self Removal as a cost occurs in the Burst Cycle of DM-34, as well as others like DMR-01 that includes Jasmine, Mist Faerie.

While they are inferior to other Come Into Play creatures that continue field advantage, they are compatible with Salvage and Reanimate.

Jasmine, as well as Jenny, the Suicide Doll or Phal Pierro, Apocalyptic Guardian is used in the Intense World Control deck to reanimate them each turn.

However, as the ability is treated as a cost, they are weak to cards with a Decrease Power effect that is Static Ability. For example, if you put Jasmine into the battle zone while your opponent had Funk, Guard of Hope out, the Jasmine would have 0 power immediately and would be destroyed. This prevents you from resolving the self removal ability.

  • Removing your own other creatures or mana is known as Suicide.