Self Removal | |
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Dmwiki.net: | Article |
Category: | Self Removal |
Self Removal is a term used for creatures with an ability to destroy themselves.
Details[]
There is a "burst cycle" in DM-34 Cross Generation of creatures that have "shield trigger" that have an ability that triggers when they destroy themselves (When you put this creature into the battle zone, you may destroy this creature. If you do, EFFECT.).
- This burst cycle was also seen in DMR-01 First Contact.
2 Jasmine, Mist Faerie |
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Nature / Creature Snow Faerie 1000 |
■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. |
There is also Reverse Slayer (When this creature battles, after the battle, destroy this creature.).
2 Bloody Squito |
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Darkness / Creature Brain Jacker 4000 |
Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) |
This can be a forced demerit, or as an optional trigger cost to use an ability.
The self removal on the reverse slayer creatures on creatures such as Bloody Shadow, Mystic Light Death Knight or Necrodragon Giland is a demerit, but are often in exchange for a high power-to-cost ratio.
As Mana Cost is usually low, then can easily be salvaged and replayed.
With Terradragon Drapi, if the mana conditions aren't met, it destroys itself. However, you can overcome this advantage by using a creature with the Saver keyword and destroy it instead.
The Self Removal as a cost occurs in the Burst Cycle of DM-34, as well as others like DMR-01 that includes Jasmine, Mist Faerie.
While they are inferior to other Come Into Play creatures that continue field advantage, they are compatible with Salvage and Reanimate.
Jasmine, as well as Jenny, the Suicide Doll or Phal Pierro, Apocalyptic Guardian is used in the Intense World Control deck to reanimate them each turn.
However, as the ability is treated as a cost, they are weak to cards with a Decrease Power effect that is Static Ability. For example, if you put Jasmine into the battle zone while your opponent had Funk, Guard of Hope out, the Jasmine would have 0 power immediately and would be destroyed. This prevents you from resolving the self removal ability.
Creatures that have a printed power of 0000 are automatically destroyed by the Game Rules as a State-Based Action if their conditions aren't met. However, as this is a game rule and not an ability on the creature, it isn't considered Self Removal in the general sense.
- Removing your own other creatures or mana is known as Suicide.
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