| Search |
Search is a keyword action.
In a general sense, searching means looking at your deck and adding cards from it to your hand. In a broader definition, putting them into your shields, graveyard or mana zone can also be done from a search effect.
Though it is easy to see by comparing Crystal Memory and Guard Grip, card with search abilities have a higher cost in comparison to normal draw sources. It is because when one is looking for a specific card, search allows the player to directly see their deck and pick a card from it, which is very efficient in giving you the exact card you need for the moment.
Since searching allows the player to directly pick a card when a situation calls for it, they are common in Highlander-ish decks and "Good Stuff". They also see frequent action in combo decks that require certain cards to effectively pull off a combo.
Normal draw sources would be sufficient if one needs quantity advantage, but on the other hand if one wants quality advantage then search would probably be a better idea.
Search is mostly the forte of the Water civilization, but other civilizations have search cards, and they're spread out in the specific groups of cards which they search:
- Light ＝ Spell
- Water ＝ All cards
- Darkness ＝ God, Graveyard Fertilizer
- Fire ＝ Cross Gear, specific race of creatures
- Nature ＝ Creature, Mana Acceleration
However, Darkness can also look through your deck deck and put cards into your graveyard from among it.
- One of the hidden, important merits of search is indirectly knowing what's in your shields. By "looking" through your otherwise invisible deck, it would be natural to know the types and number of copies of cards in your shield zone. Those not in your hand, battle zone, mana zone and graveyard would definitely be in your shields. Thus, one would be able to predict the shields triggers in one's shield zone.
- Using too much time in searching would be seen as time delaying. It would be wise to avert situations like those by remembering the contents of one's deck.
- Looking at the deck and rearranging the order of cards is called deck control. Cards like Pulpy Goobie lie in that category, and they are famous for combos with cards such as Cyber G Hogan and Orochi of the Hidden Blade.
- Putting creatures from the deck directly into the battle zone is called recruiting. Aside from not requiring mana cost, they save the hassle of needing the creature to be in the hand, and thus many of them are powerful cards.
- When searching one's deck, if there is a limit pertaining to the card type one is allowed to search, to prevent cheating the searched card must be revealed to the opponent. For example, when searching for a creature with Rumbling Terahorn, the creature must be shown to the opponent before being added to the hand.
- While Mestapo, the Patroller is in the battle zone, "look at the deck" search abilities would be rendered useless. However, "reveal" search abilities are not within range of the limit and can still be used with Mestapo in play.
Typical Search cards
Same Name card:
- Scissor Scarab (Giant Insect)
- Factory Shell Q (Survivor)
- Banjo, the Super-energetic (Dreammate)
- Great Cactus (Wild Veggies)
- Geo Horn, the Lively (Alien)
- Moel Go, Explosive Oni Princess (Hunter)
- Bolshack Lupia (Bolshack)
Search from the top few cards of your deck.:
- Space Crawler
- Fortune Slot
- Future Blueprint
- Intense Vacuuming Twist
- Lifeplan Charger
- Command of the Gang Leader
- Treasure Map
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification