Search サーチ (Sāchi) | |
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Category: | Deck Search |
Search is a keyword action.
Details[]
It is the act of looking through your deck for a specific card.
In a general sense, searching means looking at your deck and adding cards from it to your hand. In a broader definition, putting them into your shields, graveyard or mana zone can also be done from a search effect.
Though it is easy to see by comparing Crystal Memory and Guard Grip, card with search abilities have a higher cost in comparison to normal draw sources. It is because when one is looking for a specific card, search allows the player to directly see their deck and pick a card from it, which is very efficient in giving you the exact card you need for the moment.
Since searching allows the player to directly pick a card when a situation calls for it, they are common in Highlander-ish decks and "Good Stuff". They also see frequent action in combo decks that require certain cards to effectively pull off a combo.
Normal draw sources would be sufficient if one needs quantity advantage, but on the other hand if one wants quality advantage then search would probably be a better idea.
Search is mostly the forte of the Water civilization, but other civilizations have search cards, and they're spread out in the specific groups of cards which they search:
- Light = Spell
- Water = All cards
- Darkness = God
- Fire = Cross Gear, specific race of creatures
- Nature = Creature
However, Darkness can also look through your deck deck and put cards into your graveyard from among it.
- One of the hidden, important merits of search is indirectly knowing what's in your shields. By "looking" through your otherwise invisible deck, it would be natural to know the types and number of copies of cards in your shield zone. Those not in your hand, battle zone, mana zone and graveyard would definitely be in your shields. Thus, one would be able to predict the shields triggers in one's shield zone.
- Using too much time in searching would be seen as time delaying. It would be wise to avert situations like those by remembering the contents of one's deck.
- Looking at the deck and rearranging the order of cards is called deck control. Cards like Pulpy Goobie lie in that category, and they are famous for combos with cards such as Cyber G Hogan and Orochi of the Hidden Blade.
- Putting creatures from the deck directly into the battle zone is called recruiting. Aside from not requiring mana cost, they save the hassle of needing the creature to be in the hand, and thus many of them are powerful cards.
- When searching one's deck, if there is a limit pertaining to the card type one is allowed to search, to prevent cheating the searched card must be revealed to the opponent. For example, when searching for a creature with Rumbling Terahorn, the creature must be shown to the opponent before being added to the hand.
- While Mestapo, the Patroller is in the battle zone, "look at the deck" search abilities would be rendered useless. However, "reveal" search abilities are not within range of the limit and can still be used with Mestapo in play.
Few cards allow to search the opponent's deck. Because of the high advantage this knowledge give, they are all in the Hall of Fame.
Typical Search cards[]
Creature:
Spell:
Cross Gear:
All Cards:
God:
Evolution Creature:
Dragon:
Same Name card:
Other Races:
- Scissor Scarab — Giant Insect
- Factory Shell Q — Survivor
- Banjo, the Super-energetic — Dreammate
- Great Cactus — Wild Veggies
- Geo Horn, the Lively — Alien
- Moel Go, Explosive Oni Princess — Hunter
- Bolshack Lupia — Bolshack
Top cards of your deck:
- Space Crawler
- Fortune Slot
- Future Blueprint
- Dondon Vacuuming Now
- Lifeplan Charger
- Command of the Gang Leader
- Treasure Map
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 701.10. Search
- 701.10a To search for a card in a zone, look at all cards in that zone (even if it’s a private zone) and find a card that matches the given description.
- 701.10b If a player is searching a private zone for cards with a stated quality, such as a card with a certain card type or civilization, that player isn’t required to find some or all of those cards even if they’re present in that zone.
- 701.10c If the effect that contains the search instruction doesn’t also contain instructions to reveal the found card(s), then they’re not revealed.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 701.10. 探す
- 701.10a カードをあるゾーンから探すとは、そのゾーンにあるすべてのカードを見て(非公開ゾーンであっても)、条件に合うカードを見つけるということを意味します。
- 701.10b 特定のカード・タイプ、文明などの何らかの条件を満たすカードを非公開ゾーンから探す必要がある場合、存在してもそのすべてを見つける必要はありません。
- 701.10c 探すことを含む効果に見つけたカードをすべてのプレイヤーに見せると書かれていなければ、それらのカードをすべてのプレイヤーに見せる必要はありません。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla