Seal | |
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DM-Wiki: | Article |
Category: | Puts Seals |
Seal is a keyword action.
Contents
Details
It is a new mechanic that was introduced in DMR-19 Forbidden Dokindam X, along with the Forbidden Impulses and Forbidden Creatures that use it.
These new cards are put into Forbidden Impulses, and when you put the Forbidden Impulse into the Battle Zone, you put a varying amount of cards listed on the impulse from the top of your deck onto the Impulse face down. To flip over the Impulse to the creature side, you have to put all the seals into your graveyard by putting a Command that has the same civilization as the sealed card into the battle zone. Seals are put into the graveyard before the creature's on-play effects trigger.
Certain cards can also allow you to seal your opponent's creatures. Your opponent's creatures are sealed by placing the top card of their deck onto them face down. While an opponent's creature is sealed, the sealed creature isn't treated as a creature, can't leave the battle zone, can't attack, can't block and can't trigger any abilities listed on it and is treated as if the creature wasn't there. The seals can be removed by card removal, by putting commands that have the same civilization as the sealed card into the battle zone or by various card effects such as Liberation of the End.
Seals are the strongest form of Removal in Duel Masters as the creatures don't leave the battle zone and don't trigger leave or Put Into Graveyard abilities, but also denies their existence. However, it is ineffective against decks with huge amounts of Commands as they can easily deny the removal. However, it can still disrupt the opponent's plans by making his key cards unrecoverable, or even deck out the opponent when he has too many creatures in the battle zone.
The CoroCoro Comic issue that revealed Forbidden ~The Sealed X~ had the text for removing seals written in the Forbidden Characters cipher. When decoded into English, it was written as the following;
“ | whenever a player puts a command into the battle zone, he puts seal from one of his cards into graveyard.
Whenever a player puts a command into the battle zone, he puts seal from one of his cards into graveyard. |
” |
List of cards that deal with Sealing and Unsealing
Cards that seal your opponent's creatures
- Dokindam X, The Legendary Forbidden
- Dormageddon X, Forbidden Armageddon
- Redzone X, Forbidden Lightning Sonic
- Forbidden Shadow ~Dokindam Soul~
- The End of X
- Dokindam Apocalypse
- Will's Order
Cards that seal your creatures
Cards that specifically remove your seals
- Trooper, Forbidden U
- Dekaruba, Forbidden V
- Liberation of the End
- The End of X
- Dokindam Area, Forbidden of D
Cards that seal themselves with an ability
- Forbidden Shadow ~Dokindam Soul~
- VV-8, Forbidden Machine
- Forbidden ~Moment of Awakening~
- Forbidden ~The Sealed X~
- FORBIDDEN STAR ~World's Last Day~
- Dokindam Apocalypse
Cards that control unseal removal
- Forbidden
- Dormageddon X, Forbidden Armageddon (Seals sent to a graveyard only.)
- FORBIDDEN STAR ~World's Last Day~ (Limits your seal removal only to summoning darkness or fire commands that cost 5 or more, or via ZERO.)
Rulings
- If a creature is unsealed any time besides the start of the turn, if it is tapped, it doesn't untap until the start of its owner's next turn.
- When targeting cards, a seal is treated as having a cost of 0.
- When you put a multicolored Command into the Battle Zone, you may unseal one monocolored creature which matches a civilization with it.
- To successfully unseal a multicolored creature, you must put a Command into the battle zone with one of the matching civilizations.
- Putting a Zero Civilization command into the battle zone doesn't remove seals from Zero Civilization creatures as Zero is not a civilization.
Example
Forbidden ~The Sealed X~ | ||
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Fire![]() | ||
■ At the start of the game, put this Impulse into the battle zone and put 6 seals on it. ■ This Impulse can't leave the battle zone. ■ Forbidden Liberate — When this card has all seals removed, flip it. (When you seal a card, put the top card of your deck on that card face down. Whenever a Command is put into the battle zone, its owner puts a seal from one of his cards that has the same civilization as that Command into his graveyard. While a creature is sealed, both players ignore that creature.) | ||
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99 Dokindam X, The Legendary Forbidden | ||
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Fire![]() | ||
99999 | ||
■ Triple breaker ■ When this card is Forbidden Liberated, your opponent puts a seal on each of his creatures. ■ Whenever your opponent would choose a creature with a spell that costs 4 or less, he can't choose this one. ■ If this card is anywhere other than the battle zone, you lose the game. | ||
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Gallery
Rulings
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 701.23. Remove a Seal
- 701.23a To remove a seal is to attempt put a seal from the sealed card into the graveuard.
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 701.23. (封印を)外す
- 701.23a 封印を外すとは、封印を付けられているカードから封印を墓地に置こうとすることです。
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 701.24. Put a Seal
- 701.24a To put a seal is to put the top card of a deck on top of a card in the battle zone face down.
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 701.24. (封印を)付ける
- 701.24a 封印をつけるとは、山札の上のカードを裏向きのまま、バトルゾーンにあるカードの上に置くことです。
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight