Duel Masters Wiki
Advertisement
Duel Masters Wiki
Saint Head
Japanflag セイント・ヘッド
Manitus, Protection Spirit artwork
Phonetic: Seinto Heddo
Released In: DM-20 The Ultimate Nova
Civilization(s): Light Light
Nature Nature
Dmwiki.net: Article
Category: Saint Head

Saint Head is a race shared between the Light and Nature civilizations.

Gameplay[]

This race is introduced as part of the cycle of races during the Phoenix Saga. Each of these races are part of an allied multicolored combination of civilizations, with each race either supporting or being supported by the other races.

Civilizations: Hybrid Race: Support Races:
Light Water Great Mecha King Machine Hero
Water Darkness Grand Devil Deep Marine
Fire Nature Dreammate Vehicle Bee
Darkness Fire Tyranno Drake Brave Spirit
Light Nature Arc Seraphim Saint Head

Some of the Saint Head creatures either help or are helped by Arc Seraphim creatures in the battle zone.

Support[]

Supporting[]

Cards that support Saint Heads

Support Card: Card Effect:
Agagem, Spirit Knight ■ Whenever this creature attacks, untap all your Saint Head in the battle zone.
Maximum Cobra, Protection Spirit ■ Whenever one of your Arc Seraphim or Saint Head would be destroyed, you may put it into your mana zone instead.
Rabbirionix, Spirit Knight ■ When you put this creature into the battle zone, you may put a Saint Head that costs 3 or less from your mana zone into the battle zone.
Rahxe Michelange, Spirit Knight Thrilling Three: Arc Seraphim and Saint Head
Thrilling Three Put a non-evolution Arc Seraphim or Saint Head creature from your hand into the battle zone.
Sephia Parthenon, Spirit Admiral ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Add all revealed Arc Seraphim and Saint Head to your hand, then put the rest on the bottom of your deck in any order.

Supported[]

Cards supported by Saint Heads

Supported Card: Card Effect:
Arc Link Spark Sympathy: Arc Seraphim and Saint Head
Rahxe Michelange, Spirit Knight Thrilling Three: Arc Seraphim and Saint Head
Thrilling Three Put a non-evolution Arc Seraphim or Saint Head creature from your hand into the battle zone.
Subyne, Spirit Knight ■ This creature gets +2000 power for each of your Saint Head in the battle zone.

Anti-Saint Head Cards[]

Anti-Saint Heads

Card: Card Effect:
Sniped Shadow's Don Bat ■ When you put this creature into the battle zone, you may destroy a Saint Head, Deep Marine, Brave Spirit, or Machine Hero that costs 3 or less.

Evolution Creatures[]

Creatures that evolve from Saint Heads

Evolution Creature: Evolves From:
Asteroid Mine, Light Comet Vortex evolution—Put on 2 of your Arc Seraphims, Saint Heads, and/or Apollonia Dragons.

Example[]

Dm21-38


Advertisement