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==Details==
 
==Details==
The official game rules are set by Takara Tomy as well as the regulation for tournaments. Some of the local rules can be determined by the event organizer.
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The official game rules are set by Takara Tomy as well as the [[regulation]] for tournaments. Some of the local rules can be determined by the event organizer.
   
General rules such as the stages of a turn are rarely changed, but detailed rules such as specific card interactions are changed on occasion so attention should be paid to [[Errata]].
+
General rules such as the [[step]]s of a [[turn]] are rarely changed, but detailed rules such as specific [[card]] interactions are changed on occasion so attention should be paid to [[Errata]].
   
 
Various [[Regulation]] can apply for tournaments, as well as the [[Hall of Fame]].
 
Various [[Regulation]] can apply for tournaments, as well as the [[Hall of Fame]].
   
Some processes of the game are determined by the base game rules, while others are only seen to due to specific card effects.
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Some processes of the game are determined by the base game rules, while others are only seen to due to specific card [[effect]]s.
   
 
For an example of misled rules, see "Misunderstanding of Common Rules".
 
For an example of misled rules, see "Misunderstanding of Common Rules".
   
Some cards such as [[Cross Gear]] and [[Psychic Creature]]s have sentences detailing how they are used, and is treated as reminder text, rather than as an ability.
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Some cards such as [[Cross Gear]] and [[Psychic Creature]]s have annotative sentences detailing how they are used, and is treated as [[Reminder Text]], rather than as an ability.
   
 
==Basic Rules==
 
==Basic Rules==
You win the game if one of your creatures attacks your opponent who controls no shields and the attack wasn't prevented.
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*You win the game if one of your [[creature]]s [[attack]]s your [[opponent]] who controls no [[shield]]s and the attack wasn't prevented. This is known as a [[Direct Attack]].
 
*A [[player]] with 0 cards left in his [[deck]] will be [[Deck-out|decked out]] and will lose the game instantly.
 
*Cards in your deck or shields ([[zone]]s that aren't public information) can't be rearranged or looked out (outside of card abilities such as [[Peeping]]).
 
*You can however check cards in a public zone (such as either players [[graveyard]] or [[hyperspatial zone]]) at any time.
 
*If multiple abilities would [[trigger]] at the same time, resolve them in the order they are active from the active player first. Then resolve the non-active players abilities.
 
*While a card with a [[Static Ability]] is in the battle zone or shield zone, the [[Continuous Effect]] of a static ability applies before the [[resolution]] of a [[Trigger Ability]].
   
 
[[Spell]]s are resolved in the order they are written. Creatures that have multiple trigger abilities that would trigger at the same time (such as [[Come Into Play]] or [[Attack Trigger]]) can be resolved in any order.
A [[player]] with 0 cards left in his deck will be decked out and will lose the game instantly.
 
   
 
You can use a card even if part of the effect will be arbitrary. For example, you may still cast [[Terror Pit]] when there are no creatures in the battle zone.
Cards in your deck or shields (zones that aren't public information) can't be rearranged or looked out (outside of card abilities).
 
   
 
A trigger ability that triggers at the "start of your turn" occurs after the [[Untap Step]] and before the [[Draw Step]]s of the turn.
You can however check cards in any public zones such as your opponents graveyard and hyperspatial zone at any time.
 
   
 
As [[Substitution Effect]]s can't chain, only one can be applied to the same event. For example, when [[Rumble Lecter, Terror Awakened]] and [[Perfect Madonna, Light Weapon]] [[battle]], Perfect Madonna will be destroyed due to the ability of Rumble Lecter and the "double substitution" rule.
If multiple trigger abilities occur at the same time, resolve them in the order they are active from the active player first. Then resolve the non-active players abilities.
 
   
 
==Examples of Rules based processing==
While a card with a static ability is in the battle zone or shield zone, the continuous effect of a static ability applies before the resolution of a trigger ability.
 
 
*You are forced to untap all cards at the start of your turn in your uptap step. If you carelessly missed it, you should rewind to the step.
 
 
*You are forced to draw a card during your draw step. If you carelessly missed it, you should rewind to the step.
Spells are resolved in the order they are written. Creatures that have multiple trigger abilities that trigger at the same time (such as [[Come Into Play]] or [[Attack Trigger]]) can be resolved in any order.
 
 
*Creatures put into the battle zone will have summoning sickness. This is not true for [[evolution creature]]s, [[God Link]]ed [[God]]s, and [[awaken]]ed [[Psychic Creature]]s.
 
 
*Creatures that lose a battle a destroyed.
You can use a card even if part of the effect will be arbitrary. For example, casting [[Terror Pit]] when there are no creatures in the battle zone.
 
 
*Creatures break shields when they attack a player.
 
 
*Creatures that have 0 power or less are destroyed.
A trigger ability that triggers at the "start of your turn" occurs before the untap and draw stages of the turn.
 
 
*Psychic Creatures and Draghearts that are removed from the battle zone are returned to the hyperspatial zone.
 
 
*Whenever you put a creature with a command race into the battle zone, put a seal of the same civilization as that creature into your graveyard.
As substitution effects can't chain, only one can be applied to the same event. For example, when [[Rumble Lecter, Terror Awakened]] and [[Perfect Madonna, Light Weapon]] battle, Perfect Madonna will be destroyed due to the ability of Rumble Lecter.
 
 
*An evolution craeture that lost the top card of the stack are reconstructed.
 
===Examples of Rule processing===
 
You are forced to untap all cards at the start of your turn in your uptap step. If you carelessly missed it, you should rewind to the step.
 
 
You are forced to draw a card during your draw step. If you carelessly missed it, you should rewind to the step.
 
 
Creatures put into the battle zone will have summoning sickness. This is not true for [[evolution creature]]s, [[God Link]]ed [[God]]s, and [[awaken]]ed [[Psychic Creature]]s.
 
 
Creatures that lose a battle a destroyed.
 
 
Creatures break shields when they attack a player.
 
 
Creatures that have 0 power or less are destroyed.
 
 
Psychic Creatures and Draghearts that are removed from the battle zone are returned to the hyperspatial zone.
 
 
Whenever you put a creature with a command race into the battle zone, put a seal of the same civilization as that creature into your graveyard.
 
 
An evolution craeture that lost the top card of the stack are reconstructed.
 
 
*Cells, Weapons, seals and any cards beneath creatures that are no longer appropriate to a card existing to a creature in the battle zone are put back into the hyper-spatial zone or graveyard.
 
*Cells, Weapons, seals and any cards beneath creatures that are no longer appropriate to a card existing to a creature in the battle zone are put back into the hyper-spatial zone or graveyard.
 
*When a D2 Field is put into your graveyard, another D2 Field is put into the graveyard.
   
 
==Examples of non-Rules based processing==
When a D2 Field is put into the graveyard, another D2 Field is put into the graveyard.
 
 
*Multicolored cards are put into the mana zone tapped.
 
 
*You can't put an exile creature that has "NAME" in its name into the battle zone.
===Examples of non-Rules processing===
 
 
*If this card is anywhere other than the battle zone, destroy all creatures, then you lose the game. (seen on the Forbidden series of creatures)
Multicolored cards are put into the mana zone tapped.
 
 
You can't put an exile creature that has "NAME" in its name into the battle zone.
 
 
If this card is anywhere other than the battle zone, destroy all creatures, then you lose the game. (seen on the Forbidden series of creatures)
 
   
 
'''See also:'''
 
'''See also:'''

Revision as of 23:48, 24 August 2017

Rule
ルール (Rule)

Rule(s) refer to the instructions for playing the Duel Masters trading card game.

Details

The official game rules are set by Takara Tomy as well as the regulation for tournaments. Some of the local rules can be determined by the event organizer.

General rules such as the steps of a turn are rarely changed, but detailed rules such as specific card interactions are changed on occasion so attention should be paid to Errata.

Various Regulation can apply for tournaments, as well as the Hall of Fame.

Some processes of the game are determined by the base game rules, while others are only seen to due to specific card effects.

For an example of misled rules, see "Misunderstanding of Common Rules".

Some cards such as Cross Gear and Psychic Creatures have annotative sentences detailing how they are used, and is treated as Reminder Text, rather than as an ability.

Basic Rules

  • You win the game if one of your creatures attacks your opponent who controls no shields and the attack wasn't prevented. This is known as a Direct Attack.
  • A player with 0 cards left in his deck will be decked out and will lose the game instantly.
  • Cards in your deck or shields (zones that aren't public information) can't be rearranged or looked out (outside of card abilities such as Peeping).
  • You can however check cards in a public zone (such as either players graveyard or hyperspatial zone) at any time.
  • If multiple abilities would trigger at the same time, resolve them in the order they are active from the active player first. Then resolve the non-active players abilities.
  • While a card with a Static Ability is in the battle zone or shield zone, the Continuous Effect of a static ability applies before the resolution of a Trigger Ability.

Spells are resolved in the order they are written. Creatures that have multiple trigger abilities that would trigger at the same time (such as Come Into Play or Attack Trigger) can be resolved in any order.

You can use a card even if part of the effect will be arbitrary. For example, you may still cast Terror Pit when there are no creatures in the battle zone.

A trigger ability that triggers at the "start of your turn" occurs after the Untap Step and before the Draw Steps of the turn.

As Substitution Effects can't chain, only one can be applied to the same event. For example, when Rumble Lecter, Terror Awakened and Perfect Madonna, Light Weapon battle, Perfect Madonna will be destroyed due to the ability of Rumble Lecter and the "double substitution" rule.

Examples of Rules based processing

  • You are forced to untap all cards at the start of your turn in your uptap step. If you carelessly missed it, you should rewind to the step.
  • You are forced to draw a card during your draw step. If you carelessly missed it, you should rewind to the step.
  • Creatures put into the battle zone will have summoning sickness. This is not true for evolution creatures, God Linked Gods, and awakened Psychic Creatures.
  • Creatures that lose a battle a destroyed.
  • Creatures break shields when they attack a player.
  • Creatures that have 0 power or less are destroyed.
  • Psychic Creatures and Draghearts that are removed from the battle zone are returned to the hyperspatial zone.
  • Whenever you put a creature with a command race into the battle zone, put a seal of the same civilization as that creature into your graveyard.
  • An evolution craeture that lost the top card of the stack are reconstructed.
  • Cells, Weapons, seals and any cards beneath creatures that are no longer appropriate to a card existing to a creature in the battle zone are put back into the hyper-spatial zone or graveyard.
  • When a D2 Field is put into your graveyard, another D2 Field is put into the graveyard.

Examples of non-Rules based processing

  • Multicolored cards are put into the mana zone tapped.
  • You can't put an exile creature that has "NAME" in its name into the battle zone.
  • If this card is anywhere other than the battle zone, destroy all creatures, then you lose the game. (seen on the Forbidden series of creatures)

See also: