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Revolution is also the name of a block of card sets.
Revolution
Japanflag かくめい (Kakumei)
Released: DMR-17 Burning Dogiragon!!
Dmwiki.net: Article
Category for Revolution

Revolution is an ability word exclusive to creatures with the Revolutionary race.

Details[]

The ability triggers if the player has less than the specified amount of shields and is a design counterpart to the abilities that trigger when the opponent has less than an amount of shields on Invaders.

While most creatures with Revolution have a Revolution 2 ability, certain Legend Card Revolutionary creatures such as Dogiragon, Flaming Revolution have a Revolution 0 ability that are basically identical to the "Clutch" abilities found on previous cards, and also feature much stronger effects.

This ability had previously been seen on cards such as Gazarias Dragon and Siri, Glory Elemental.

Gou Toripragon has a Revolution 2 ability, but only has a Mega Command Dragon race.

The ability works well with cards that have a Shield Recovery ability, that return your shields to your hand.

Reminder Text[]

The latest reminder text for Revolution reads:

Revolution #—When you put this creature into the battle zone, if you have # shields or less, EFFECT.

Other variants such as "Whenever this creature attacks" and "If you have # shields or less, EFFECT" also exist.

Example[]

7 Dogiragon, Flaming Revolution
Dmr17-l1
Fire Fire / Evolution Creature Evolution icon
Mega Command Dragon + Revolutionary Revolutionary
15000

■ Evolution—Put on one of your fire creatures.
■ Triple breaker
Revolution 2—When you put this creature into the battle zone, if you have 2 shields or less, you can't lose the game and your opponent can't win until the start of your next turn.
Revolution 0—Whenever this creature attacks, if you have no shields, untap it.


Cards with the Revolution ability[]

Creatures

Evolution Creatures

Spells

Rulings[]

  • Q: I put this creature into the battle zone when I have 3 shields left. What happens?
    • A: Nothing happens. "Revolution 2" triggers when the creature is put into the battle zone. If the number of your shields becomes 2 or less after this creature is put into the battle zone, "Revolution 2" won't trigger. "Revolution 0" triggers as long as the number of your shields equals 0. "Revolution 0" doesn't necessitate that the number of your shields equals 0 when the creature is put into the battle zone.

Trivia[]

  • This ability had the playtest name of "Tap In" during development.
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