Resistance | |
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Dmwiki.net: | Article |
Resistance refers to abilities on cards that protect themselves from removal.
Details[]
In card games such as Duel Masters, avoiding an opponent's removal is often known as "resistance".
There are various kinds of protection from removal.
List of Resistance abilities[]
Ability name: | Overview: | Comments: |
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Unattackable | Your opponent's creatures can't attack your creature. | Mainly in the Fire and Water civilization. |
Escape / True Escape | Instead of being destroyed, you may lose a shield. (You can't use shield trigger). | Many in light civilization. It can be useful to pair with the Revolution or Oshiokimoon abilities. |
Stays in the battle zone instead of leaving. | Ignores most removal, except seals. the strongest form of removal. | |
Can't be destroyed | If they would go to the graveyard even by battle, they stay in the battle zone instead. | They can still be put into your mana or hand, or sealed. |
Can't put seals. | No seals can be put on this card. | Still affected by all other remove. |
Unchoosable | Prevents your opponent from choosing the card | Ignores any Fixed Removal such as Terror Pit. Doesn't work against Mass Removal |
Win All Battles | Doesn't compare power while battling. | It can be used offensively, but is usually passively used. |
Unblockable | Your opponent's creatures that have "blocker" can't block your creatures. | Although it is an offensive ability, it as considered to be resistance. Mainly in the water civilization. |
Attack Target cant change. | Even Guardman or Attack Bend can't change the target of your attack. | |
Avoids Battle | Avoids destruction by battles. Includes Chekicul, Vizier of Endurance. | |
God Link | Even if a God is removed, the rest of the God Link remains. | You also get to choose which God stays. |
"When destroyed, put XX into the battle zone" | Zero loss of Field Advantage. Includes cards such as Mukade, Asura and Doron Go abilities. | Misfire if missing the required cards. |
Other[]
- A card such as Gaiginga, Passionate Star Dragon can act as a form of pseudo-resistance as it dissuades your opponent from choosing it.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla