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耐性 (Taisei)
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Resistance refers to abilities on cards that protect themselves from removal.


In card games such as Duel Masters, avoiding an opponent's removal is often known as "resistance".

There are various kinds of protection from removal.

List of Resistance abilities

Ability name: Overview: Comments:
Unattackable Your opponent's creatures can't attack your creature. Mainly in the Fire and Water civilization.
Unblockable Your opponent's creatures that have "blocker" can't block your creatures. Although it is an offensive ability, it as considered to be resistance. Mainly in the water civilization.
Madness Instead of being discarded, you can put it into the battle zone. Many of them can only be done on your opponents turn (to prevent you from cheating them into play yourself).
"When this creature would be destroyed, ____ instead." Pseudo-resistance. Includes things such as Sprout Changes removal into an advantage.
Escape / True Escape Instead of being destroyed, you may lose a shield. (You can't use shield trigger). Many in light civilization. It can be useful to pair with the Revolution or Oshiokimoon abilities.
Can't be destroyed If they would go to the graveyard even by battle, they stay in the battle zone instead. They can still be put into your mana or hand.
Stays in the battle zone instead of leaving. Ignores most removal, except seals. the strongest form of removal.
Saver, Guardman Former can substitute themselves to protect another creature, the latter can protect them when attacked。
Unchoosable Prevents your opponent from choosing the card Ignores any Fixed Removal such as Terror Pit. Doesn't work against Mass Removal
Pseudo-Unchoosable Creatures may still be chosen, but negative abilities will happen. Red ABYTHEN Kaiser and Gaiginga, Passionate Star Dragon are examples.
Win All Battles Doesn't compare power while battling. It can be used offensively, but is usually passively used.