In a narrow sense, it usually refers to putting creatures into the graveyard, but each civilization has varying ways of removing cards from the battle zone.
The main classification for removal includes;
- Can choose and remove a high threat creature or cross gear.
- Can remove multiple creatures at once.
Each civilization has different ways of removing cards;
|Light||■ Shield Feed |
■ Tap and Destroy
|Water||■ Bounce |
■ Deck Feed
|Darkness||■ Decrease Power |
■ Fixed Removal
|Fire||■ Can Attack Untapped Creatures |
■ Force Battle
■ Power Based Removal
■ Untap Killer
|Nature||■ Mana Feed|
However, certain exceptions such as Apocalypse Day exist.
Destruction caused by battles can also be seen as a form removal of creatures.
There are various ways to protect yourself from your opponents removal cards. This includes;
- Discard your opponents hand.
- Reduce the removal by Substitution Effects such as Saver or "Sprout".
- Avoid the removal range by Increase Power and Unchoosable.
- Replay the cards with Salvage, Reanimate or Mana Recovery.
- Prevent the cards being played (such as spells with Codeking Number Nine).
- Fill the battle zone with too many creatures to remove.
Many removal cards such as Terror Pit and Aqua Surfer have their specific card type mentioned (i.e. Creature). There is however Card Based Removal that can choose to remove cards such as Lance of Tonginus.
As only one D2 Field can be in the battle zone at the same zone, playing one of your own can be a form of removal card against your opponent's D2 Field.
Importance of Removal
- There are a lot of powerful and versatile Removal cards that are extremely powerful and can remove just about any creature. Therefore, a Quasi-Vanilla creature with high power and a "Breaker" ability as it's only ability is not a threat as it would be easily removed after a turn of doing nothing due to summoning sickness. To prove themselves effectively in a competitive metagame, a creature must have some game changing effect.
- Some smaller and lower-costing creatures such as Magnum, Allshot Puppet, Petrova, Channeler of Suns and Hibiki, Explosive Mirror pose enough threat to make one lose the game and they will not attack often in order to prevent themselves from getting destroyed by another attack or a block. Therefore, Power-Based Removal, Cost-Based Removal, Decreasing power and the ability to Attack Untapped Creatures becomes very important against these creatures without wasting major forms of removal.
- Some creatures such as Skull Moon, the Enlightened and Terradragon Diruga Vejida can be difficult to destroy normally due to their destruction substitution effects. Therefore, indirect removal such as Bounce and Shield Feed becomes extremely important against these creatures.
- Blocker Based Removal
- Can Attack Untapped Creatures
- Card Removal
- Choice Removal
- Cost Based Removal
- Cross Gear Removal
- Deck Feed
- Decrease Power
- Fixed Removal
- Force Attack
- Force Battle
- Mana Feed
- Mass Removal
- Power Based Removal
- Puts Seals
- Self Removal
- Shield Feed
- Tapped Removal
- Untapped Removal
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification