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Redzone
レッドゾーン
(Reddozōn)
Japanese Wiki: 8367

Redzone is a Rush deck type.

Details

It focuses on the Invasion ability of Redzone, Roaring Invasion and Redzone Z, Passionate Invasion as beatdown finishers.

How to use

The deck works like a usual rush deck. On turn 2 you would want to bring out Topgear, Start Dash so that on turn 3 you can summon The Red, Lightning Sonic or The Zet, Lightning Sonic, attack and use Invasion to either bring out Redzone Z, Passionate Invasion to burn one of your opponent's shields, Redzone, Roaring Invasion to destroy the opponent's creatures, or combine both, going first for Redzone Z and then for Redzone in the same attack. However, if one wants to combine both he needs to watch out of his hand usage in order to prevent losses due to no hand. As such, The Mach, Lightning Sonic can be used to replenish one's hand and ease the progression for Invasion tactics. With the release of DMR-19, Dokindam X, The Legendary Forbidden has appeared as a new finisher that can be used to do a fixed and concrete direct attack on the opponent after the battle zone was flooded with invader commands.

Compared to other rushes, this deck has less light-weight creatures, but it has certain advantages, such as Redzone Z's shield burn or Turbo 3, Supersonic's strong draw. Additionally, unlike most forms of rush, different cards can be used to get around different defense methods, such as The Zet, Lightning Sonic to get around power locks such as Judaiou, Jurassic Jungle, Single, Lightning Sonic to get around force attacks such as Necrodragon Odol Needle, Redzone Z, Passionate Invasion to get around shield triggers, Turbo 3, Supersonic to cancel out discards and Magnum, Shortshot to get around Heaven's Gate. More copies of the aforementioned cards can be added, if the player is feared of such defense methods stopping the wave of offense.

Mono-Fire Redzone

Recommended cards: Reason:
Redzone, Roaring Invasion Fire Command Invasion and strong creature removal finisher
Redzone Z, Passionate Invasion Fire Command Invasion and shield burn finisher
Turbo 3, Supersonic Fire Command Invasion and hand replenishment after the attack
The Red, Lightning Sonic Speed attacker Fire Command
The Zet, Lightning Sonic Speed attacker Fire Command with a slight disadvantage that can be neglected if Invasion is used on it instantly. Can't be got around using Judaiou, Jurassic Jungle or 5000GT, Riot due to its high power
The Bike, Runaway / Bunbun Burst Speed attacker Fire Command or strong removal
Forbidden ~The Sealed X~
Dokindam X, The Legendary Forbidden
Fixed direct attack. Has no real counters save for Orochi of the Hidden Blade if the opponent has no shields.

Card Candidates

Recommended cards: Cost: Reason:
Topgear, Start Dash 2 Cost Reduction of Speed attacker commands.
Single, Lightning Sonic 3 Cheapest Fire Command, can get around Fukisusabu Hanafubuki and Necrodragon Odol Needle due to its demerit.
Magnum, Shortshot 3 Hall of Fame Anti creature shield trigger, anti ninja strike and anti Heaven's Gate meta.
Mach 55, Supersonic 4 Attacker with conditional removal resistance.
The Mach, Lightning Sonic 5 Search for evolution creatures for Invasion.
The End of X 5 Shield trigger seal removal and eases unsealing Dokindam X.
Hyperspatial Musha Hole 5 Cost based removal and brings out Gaial Kaiser, the Victorious. Deals with Senno, Brainwash.

Other suggestions

Recommended cards: Reason:
Mega Magma Dragon Powerful creature removal if your opponent built a battle zone with lots of creatures. Deals with Onikamas, Strange Flow and Senno, Brainwash.
Bolshack Dogiragon Powerful Revolution 0 Trigger defense, helps remove Seals.
5000GT, Riot Can be brought out easily due to Seals fueling one's graveyard.

Template for Mono-Fire Redzone

Recommended cards: Cost: Reason:
Topgear, Start Dash 4 Reduces the cost of speed attacker Commands.
Magnum, Shortshot 1 Hall of Fame Required to deal with creature triggers.
Ira Fizz, Dragon Edge 4 Enables the usage of Draghearts and can become a Command in combination with Gaial Horn, Iron-slashing Sword.
Single, Lightning Sonic 3-4 Cheap Sonic Command that can bypass Necrodragon Odol Needle.
The Red, Lightning Sonic 4 Basic Invasion tool.
The Zet, Lightning Sonic 4 Can double break if invasion commands are not available.
The Mach, Lightning Sonic 2-3 Search for Invasion Commands.
Turbo 3, Supersonic 2-3 Draw.
Redzone Z, Passionate Invasion 3-4 Burn Shields.
Redzone, Roaring Invasion 3-4 Main finisher. Gets around Deathmatch Beetle.
The End of X 4 Fixed removal, deals with VAN Beethoven, Zenith of "Shura" and Removes seals.
Bolshack Dogiragon
5000GT, Riot
2 Latter removes seals from Dokindam X and the former stops for no cost tramples and can be sent out by the seal's graving.
Forbidden ~The Sealed X~
Dokindam X, The Legendary Forbidden
1 Fixed direct attack, increases longevity.

Darkness Fire Redzone

Recommended cards: Reason:
Bloodgear, Rainbow Dash Cost reduction.
Time Tripper, Shadow of Stagnation Stall the opponent, buy some time.
Entertainer of Stealing and Lying Anti-For No Cost meta.
The Black V, Roaring Sound Speed attacker, Fire/Darkness Command with discarding effect.
Evil Heat, Screaming Demon Dragon Speed attacker, graving, salvage, Invasion source. Hall of Fame
Redzone X, Forbidden Lightning Sonic Invades from the graveyard, Seal removal.
Hyperspatial Revive Hole Reuses commands from seals and sends out Gaial Kaiser, the Victorious.
Dokindamoon, Forbidden Moon ZERO-Style Anti-For no cost trample.
Death Hands, Misfortune Emperor Creature version of Terror Pit

Template for Darkness Fire Redzone

Recommended cards: Quantity: Reason:
The Zet, Lightning Sonic 3-4
The Red, Lightning Sonic 3-4
Redzone Z, Passionate Invasion 3-4
Redzone, Roaring Invasion 3-4
Turbo 3, Supersonic 2-3
Magnum, Shortshot 3-4
Hyperspatial Revive Hole 3-4 Recovers Commands from seals and sends out Gaial Kaiser, the Victorious.
The Black V, Roaring Sound 3-4 Discard and Speed Attacker Command
Evil Heat, Screaming Demon Dragon 1 Utility Speed Attacking Command
The Mach, Lightning Sonic 2-3
Redzone X, Forbidden Lightning Sonic 3-4 Command that can get around Diehard Ryusei of Invincibility and other creatures that are difficult to destroy.
Topgear, Start Dash
Bloodgear, Rainbow Dash
3-4 Cost Reduction.
Dokindamoon, Forbidden Moon 2-3 ZERO Reanimation.
Death Hands, Misfortune Emperor 3-4 Shield Trigger Removal.
Terror Pit
The End of X
3-4 Acts as the 5-8th copy of Death Hands.
Dokindam X, The Legendary Forbidden 1

Light Fire Redzone

Recommended cards: Reason:
Holy, Flash Guardian Shield trigger blocker that comes with a Spark ability.
DNA Spark Shield trigger Spark spell that adds you a shield.
Master Spark Shield trigger Spark spell that allows you to draw.
Super Eternal Spark Shield Trigger seal removal by adding it to the shield zone.
Bolmeteus White Flare Shield Trigger that comes with 2 abilities, 6000 power or less removal or Spark ability.
Heaven's Force Cost tramples The Red or The Zet in the second turn for a quick Invasion.
Oriotis, Control Wings Counters the opponent's Invasion and other cost tramples like Heaven's Gate.
Hyperspatial Surprise Hole Cheap shield trigger Hyperspatial spell.
Orlilia, Flash of Justice Spell lock via Labyrinth.

Template for Light Fire Redzone

Recommended cards: Quantity: Reason:
The Zet, Lightning Sonic 4
The Red, Lightning Sonic 4
Redzone Z, Passionate Invasion 4
Redzone, Roaring Invasion 4
Turbo 3, Supersonic 2-3
The Mach, Lightning Sonic 2-3
Magnum, Shortshot
Oriotis Judge
3-4 Oriotis Judge removes rival Dokindam X, The Legendary Forbidden and For no cost tramples. However, Only one kind of these can be added at the same time in order to not affect the functions of the deck.
Heaven's Force 4 Invade in 2nd turn.
Super Eternal Spark 3-4 Turns seals into shields.
Holy, Flash Guardian
Bolmeteus White Flare
DNA Spark
3-4 Tap all. Usage depends on the player's needs.
Oriotis, Control Wings 3-4 Anti For No Cost Trample.
Dokindam X, The Legendary Forbidden 1

Water Fire Redzone

Recommended cards: Reason:
Ragnarok, the Clock Shield trigger that skips the turn.
Intense Vacuuming Twist Shield trigger bounce and hand advantage.
Onikamas, Strange Flow Anti-For No Cost tramples, unchoosable.
Dragon Pulse Technique, Water Spirit Strategy Removes seals.
Cyber Tune Draw, activates madness.
Baiken, Blue Dragon of the Hidden Blade Combo with Cyber Tune.
Shuff, Eureka Stall for tempo advantage.
Spiral Gate Hall of Fame shield trigger bounce.
Rafululu, Sound Faerie Counter to Cyberdice.
Submarine Fortress Lair Quick draw.
Platina Walsura S Additional rush if you haven't drawn Invaders.
Oboro Kagerou, Moonlight Mecha
Hot Spring Crimson Meow
Bait for Platina Walsura S.

Template for Water Fire Redzone

Recommended cards: Quantity: Reason:
Topgear, Start Dash 4
The Zet, Lightning Sonic 4
The Red, Lightning Sonic 4
Redzone Z, Passionate Invasion 4
Redzone, Roaring Invasion 4
Turbo 3, Supersonic 2-3
The Mach, Lightning Sonic 2-3
Magnum, Shortshot 3-4
Onikamas, Strange Flow 4 Anti-For No Cost trample, unchoosable.
Ragnarok, the Clock 4 Shield Trigger Attack Stop.
Dragon Pulse Technique - Fortress Destroyer 4 Bounce seals.
Dokindam X, The Legendary Forbidden 1

Fire Nature Redzone

Recommended cards: Reason:
Toprasas, Rainbow Dash Cost reduction.
Stepple, Cherry Blossom Wind Faerie Mana Acceleration.
Chake's Kecak Limit attacks.
Yadoc, Beast Army Anti for no cost trample.
Team Hamukatsu's Explosion Go! Shield Trigger mass weenie removal. Can also remove seals.
Revolution Taiman Shield Trigger spell; attack stop.
Father Earth
Natural Snare
Shield trigger removal.
Deathmatch Beetle Anti for no cost meta.

Template for Fire Nature Redzone

Recommended cards: Quantity: Reason:
The Zet, Lightning Sonic 4
The Red, Lightning Sonic 4
Redzone Z, Passionate Invasion 4
Redzone, Roaring Invasion 4
Turbo 3, Supersonic 2-3
The Mach, Lightning Sonic 2
Toprasas, Rainbow Dash 4
Stepple, Cherry Blossom Wind Faerie 4
Yadoc, Beast Army 4
Revolution Taiman 3-4
Team Hamukatsu's Explosion Go! 3-4
Dokindam X, The Legendary Forbidden 1

Fire Zero Redzone

Recommended cards: Reason:
Senno, Brainwash Anti for no cost.
DG ~Time of Judgment~ Anti mana ramps. However, it prevents Dokindam X from having any effect.
Deck Types
Beatdown
RushBeatdown
Control
Removal controlCreature controlHyperspatial Control
Heaven's GateMana burn5-color deckTurboLockLoop
Combo
For No CostReanimateInstant DeathOne Shot Kill
TriggerMadnessOther Combo decks
Other Deck Types
Race deckEvolutionGodFull CreatureNon Creature
Mono-LightMono-WaterMono-DarknessMono-FireMono-Nature
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