Duel Masters Wiki
種族しゅぞく (Shuzoku)


The race of Guardian shown under the name of this creature.
DM-Wiki: Article
Category: Race

Race is a gameplay characteristic of creature cards in the Duel Masters trading card game (and sometimes spells or cross gear).

Most creatures in the game have a race, which appears on the card under its card name.


There are no rules specific to creature races, but there are many cards that support the race, or even Race Category, such as Dragon.

Some creatures have 2 or more races separated by a slash, such as Gonta, the Warrior Savage. Gonta has the races of Beast Folk and Human, and is affected by any card that affects Beast Folk and any card that affects Humans. It can be evolved into an evolution creature that requires either race.

Various creatures in later sets feature 3 races, with Onimaru "Head", Victory Rush, Battle the Climax, Zenith of "Victory", Truekaiser Adrenaline Max and Kiramaru, Great Miracle being unique cards in having 4 races. Ultra Man is the only card to have to have more than 4 races, with a total of 9.

While races are primarily featured on creature cards, some spells in the Sengoku Saga (DM-28 to DM-32) such as the Knight Magic series, feature the race of Knight as a subtype. Certain Cross Gear in the Sengoku Saga also feature a subtype; Samurai, the opposing force to the Knights. Due to featuring these races, they could be affected by various support cards that specified a race, rather than card type (such as Gregorias, Mystic Light Death Saint or Bolmeteus "Kensei" Dragon).

Later on, Phoenix Life in DMX-21 Masters Chronicle Pack: Comic of Heroes was released that had Phoenix as a subtype, as well as the Jokers race after the release of DMRP-01 Here Come the Jokers!!.

See also:

List of Races

Race Categories


  • When you are choosing a race for a creature effect (e.g. Petrova, Channeler of Suns or Surprise Illusion), you can choose races such as "Armored Dragon" or "Cyber Command" but not Race Categories such as "Dragon" or "Command".