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|Image = [[File:Psychic_Super_Creature.jpg|300px]] |
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|Japanese = <small>サイキック・スーパー・クリーチャー</small> <br> ''(Saikikku Sūpā Kurīchā)'' |
|Japanese = <small>サイキック・スーパー・クリーチャー</small> <br> ''(Saikikku Sūpā Kurīchā)'' |
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+ | |Dmwiki = サイキック・スーパー・クリーチャー |
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− | |Jpwiki = 5106 |
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|Cat = Psychic Super Creature |
|Cat = Psychic Super Creature |
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==Trivia== |
==Trivia== |
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− | *An article from the ''Magic: the Gathering'' official website, "Over the Moon, Part 1", |
+ | *An article from the ''Magic: the Gathering'' official website, "Over the Moon, Part 1", briefly talks about the design of cards that link together for the design of the Meld Mechanic. |
− | {{Quotation|As I mentioned above, Wizards R&D also worked on a second trading card game called Duel Masters. Duel Masters didn't have the tournament issues Magic has, and as such was much more willing to try novel and weird things in their main sets. Inspired by B.F.M. themselves, the Duel Masters design team made cards that you had to put together to make larger cards. They didn't just stop at two cards, though.|http://magic.wizards.com/en/articles/archive/making-magic/over-moon-part-1-2016-06-27}} |
+ | {{Quotation|As I mentioned above, Wizards R&D also worked on a second trading card game called Duel Masters. Duel Masters didn't have the tournament issues Magic has, and as such was much more willing to try novel and weird things in their main sets. Inspired by B.F.M. [a joke card that was split between two cards, both of which had to be played at the same time] themselves, the Duel Masters design team made cards that you had to put together to make larger cards. They didn't just stop at two cards, though.|http://magic.wizards.com/en/articles/archive/making-magic/over-moon-part-1-2016-06-27}} |
{{Gameplay}} |
{{Gameplay}} |
Revision as of 09:02, 29 February 2020
Psychic Super Creature サイキック・スーパー・クリーチャー (Saikikku Sūpā Kurīchā) | |
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Dmwiki.net: | Article |
Category: | Psychic Super Creature |
Psychic Super Creatures are a card type of psychic creature first introduced in DMR-01 Episode 1: First Contact.
Details
DMR-01 introduced a new type of psychic creature, the Psychic Super Creature. Each psychic creature's "awakened" card-face features a portion of a Psychic Super creature, called a Psychic Cell. Psychic Super Creatures are awakened by linking 2 or 3 psychic creatures that have the Psychic Link ability together at the start of your turn, and then flipping each of them over to awaken the Psychic Super Creature composed of those psychic creatures, now individually referred to as "Psychic Cells." Almost all Psychic Super Creatures have Link Release, which means that when it would leave the battle zone, instead its controller chooses one Psychic Cell to return to the Hyperspatial Zone, while the other cards flip but remain in the battle zone.
DMR-04 Episode 1: Rising Hope introduced a new kind of link awakening called Victory Psychic Link. It is similar to Psychic Link except that it occurs immediately upon one player's assembling the proper Psychic Creatures into the battle zone, as opposed to waiting for the start of the player's turn. The only psychic creature that has this ability is Prin Prin, the Victorious.
List of Psychic Super Creatures
Trivia
- An article from the Magic: the Gathering official website, "Over the Moon, Part 1", briefly talks about the design of cards that link together for the design of the Meld Mechanic.
“ | As I mentioned above, Wizards R&D also worked on a second trading card game called Duel Masters. Duel Masters didn't have the tournament issues Magic has, and as such was much more willing to try novel and weird things in their main sets. Inspired by B.F.M. [a joke card that was split between two cards, both of which had to be played at the same time] themselves, the Duel Masters design team made cards that you had to put together to make larger cards. They didn't just stop at two cards, though.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla