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{{Infobox Gameplay
 
{{Infobox Gameplay
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|Image = [[File:Psychic_Super_Creature.jpg|300px]]
 
|Japanese = <small>サイキック・スーパー・クリーチャー</small> <br> ''(Saikikku Sūpā Kurīchā)''
 
|Japanese = <small>サイキック・スーパー・クリーチャー</small> <br> ''(Saikikku Sūpā Kurīchā)''
  +
|Dmwiki = サイキック・スーパー・クリーチャー
|Jpwiki = 5106
 
 
|Cat = Psychic Super Creature
 
}}
 
}}
'''Psychic Super Creatures''' are a [[Card Type|card type]] of [[creature]] first introduced in [[DMR-04 Episode 1: Rising Hope]].
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'''Psychic Super Creatures''' are a [[Card Type|card type]] of [[psychic creature]] first introduced in [[DMR-01 Episode 1: First Contact]].
   
 
==Details==
 
==Details==
[[DMR-01 Episode 1: First Contact]] introduced a new type of psychic creature, the Psychic Super Creature. Each psychic creature's "awakened" cardface features a portion of a Psychic Super creature, called a Psychic Cell. Psychic Super Creatures are awakened by linking 2 or 3 psychic creatures that have the [[Psychic Link]] ability together at the start of your turn, and then flipping each of them over to awaken the Psychic Super Creature composed of those psychic creatures, now individually referred to as "Psychic Cells." Almost all Psychic Super Creatures have [[Link Release]], which means that when it would leave the battle zone, instead its controller chooses one Psychic Cell to return to the [[Hyperspatial Zone]], while the other cards flip but remain in the [[battle zone]].
+
DMR-01 introduced a new type of psychic creature, the Psychic Super Creature. Each psychic creature's "awakened" card-face features a portion of a Psychic Super creature, called a Psychic Cell. Psychic Super Creatures are awakened by linking 2 or 3 psychic creatures that have the [[Psychic Link]] ability together at the start of your turn, and then flipping each of them over to awaken the Psychic Super Creature composed of those psychic creatures, now individually referred to as "Psychic Cells." Almost all Psychic Super Creatures have [[Link Release]], which means that when it would leave the battle zone, instead its controller chooses one Psychic Cell to return to the [[Hyperspatial Zone]], while the other cards flip but remain in the [[battle zone]].
   
[[DMR-04 Episode 1: Rising Hope]] introduced a new kind of link awakening called [[Victory Psychic Link]]. It is similar to [[Psychic Link]] except that it occurs immediately upon one player's assembling the proper Psychic Creatures into the [[battle zone]], as opposed to waiting for the start of the player's turn. The only psychic creature that has this ability is [[Victorious Pudding Pudding]].
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[[DMR-04 Episode 1: Rising Hope]] introduced a new kind of link awakening called [[Victory Psychic Link]]. It is similar to [[Psychic Link]] except that it occurs immediately upon one [[player]]'s assembling the proper Psychic Creatures into the [[battle zone]], as opposed to waiting for the start of the player's turn. The only psychic creature that has this ability is [[Prin Prin, the Victorious]].
   
 
==List of Psychic Super Creatures==
 
==List of Psychic Super Creatures==
  +
*'''See: [[:Category:Psychic Super Creature|List of Psychic Super Creatures]]'''
'''[[DMR-01 Episode 1: First Contact]]'''
 
* V1b+53b+59b [[Gallows Devil Dragon, Dead Sea Dragon]]
 
** V1a/V2 [[Gallows Cebu Kaiser]]
 
** 53a/110 [[Zabi Rigel, Dragon Bone Keel]]
 
** 59a/110 [[Hydra Gilsaurus]]
 
* V2b+60b+62b [[Gaial King Dragon, Raging Dragon Lord]]
 
** V2a/110 [[Gaial Kaiser]]
 
** 60a/110 [[Boost, Crimson Lord]]
 
** 62a/110 [[Dragonic Pippi]]
 
* 41b+65b [[Tearing Packunga, the Greedy]]
 
** 41a/110 [[Gaga Packun, Io Enforcer]]
 
** 65a/110 [[Geo the Man, Earth Titan]]
 
* 54b+61b [[Don Marshmallow, Hand of Temptation]]
 
** 54a/110 [[Zabi Polymer, Marshmallow Doll]]
 
** 61a/110 [[Gil Polymer's Pliers]]
 
   
  +
==Trivia==
'''[[DMR-02 Episode 1: Dark Side]]'''
 
  +
*An article from the ''Magic: the Gathering'' official website, "Over the Moon, Part 1", briefly talks about the design of cards that link together for the design of the Meld Mechanic.
* V1b+24b [[Volg Tiger, Thunder Beast]]
 
  +
{{Quotation|As I mentioned above, Wizards R&D also worked on a second trading card game called Duel Masters. Duel Masters didn't have the tournament issues Magic has, and as such was much more willing to try novel and weird things in their main sets. Inspired by B.F.M. [a joke card that was split between two cards, both of which had to be played at the same time] themselves, the Duel Masters design team made cards that you had to put together to make larger cards. They didn't just stop at two cards, though.|http://magic.wizards.com/en/articles/archive/making-magic/over-moon-part-1-2016-06-27}}
** V1a/V1 [[Volg Thunder]]
 
** 24a/54 [[Thunder Tiger]]
 
* 2b+25b+28b [[Unryu Deis Izu, Great Yokozuna]]
 
** 2a/54 [[Gil Fuji, Yokozuna]]
 
** 25a/54 [[Zabi Komusubi Flower]]
 
** 28a/54 [[Geo Ohzeki Hamlet]]
 
 
'''[[DMR-03 Episode 1: Gaial Victory]]'''
 
* V1b+42b+43b [[Gaial Meteor Dragon, Star Dragon King]]
 
** V1a/V1 [[Forever Meteor Kaiser]]
 
** 42a/54 [[Ukon Pippi]]
 
** 43a/54 [[Sakon Pippi]]
 
 
'''[[DMR-04 Episode 1: Rising Hope]]'''
 
* V2b+V3b+51b [[Gaial Ore Dragon, the Vainglory]]
 
** V2a/V2 [[Victorious Meteor Kaiser]]
 
** V3a/V3 [[Victorious Gaial Kaiser]]
 
** 51a/51 [[Victorious Pudding Pudding]]
 
 
* V1b+49b+55b [[Gallows Hellish Dragon, Brink of Despair]]
 
** V1a/V1 [[Intense Boiling! Hot Spring Gallows]]
 
** 49a/49 [[Intense World! Shachihoko Kaiser]]
 
** 55a/55 [[Intense Sumo! Thrust Wrestler]]
 
 
'''[[DMD-03 Strong Metal Deck: Explosive Dash]]'''
 
* 1b+2b [[Explosive Dash! Masashi, Crimson Sabre]]
 
** 1a/15 [[Bishamon Kid]]
 
** 2a/15 [[Immortal Boost, Crimson Lord]]
 
 
'''[[DMD-04 Strong Metal Deck: Strongest National Sport]]'''
 
* 1b+2b [[Hyper Overthrow, Nation's Strongest Sumo]]
 
** 1a/15 [[Deis Rigel, Persistent Flame]]
 
** 2a/15 [[Big Promo! Zabi Flower]]
 
 
'''[[DMX-04 Full Foil Pack: Revival Hero - The Hunter]]'''
 
* V1b+4b+9b [[Crazy Carnival! Saint Chan-Merrie]]
 
** V1a/V1 [[Saint Ave Maria, Light Weapon]]
 
** 4a/16 [[Chandelier, Light Weapon ]]
 
** 9a/16 [[Merrianne, Apostle of the Alps]]
 
 
'''[[DMX-05 Full Foil Pack: Revival Hero - The Alien]]'''
 
* V1b+1b+2b [[Shachihoko GOLDEN Dragon]]
 
** V1a/V1 [[Red ABYTHEN Kaiser]]
 
** 1a/16 [[White TENMTH Kaiser]]
 
** 2a/16 [[Black WILLOW Kaiser]]
 
 
'''[[DMX-06 Battle Royale! Heroes Victory Booster: Burning Gutsy Epic Battle]]'''
 
* V1a+6b+11b [[Chopping Ruzou, Rude Mincing Gang Leader]]
 
** V1b/V1 [[Jin, the Ogre Blade ~Crimson Rage~]]
 
** 6a/21 [[Quatro Fang, Soul Gang Leader]]
 
** 11a/21 [[Chain Arm Tribe]]
 
* 4b+9b [[Gaial Violence Dragon, Zero Fighter]]
 
** 4a/21 [[Zero Kaiser]]
 
** 9a/21 [[Shoot Fighter Pippi]]
 
 
'''[[DMX-07 Battle Royale! Heroes Victory Booster: Roar of the Wild Battle]]'''
 
* V1b+9b+10b [[Fused Dreadnought! Jet Cascade Attack]]
 
** V1a [[Aqua Attack (BAGOOON Panzer)]]
 
** 9a/21 [[Aqua Jet (BOOON Sky)]]
 
** 10a/21 [[Aqua Cascade (ZABUUUN Cruiser)]]
 
* 6b+8b [[Captivating Dancing Alien]]
 
** 6a/21 [[Alien Father (Just 1 Song?)]]
 
** 8a/21 [[Mother Alien (Gladly)]]
 
 
'''[[Promotional]]'''
 
* P10b+P11b [[Gaial Violence Dragon, Zero Fighter]]
 
** P10a/Y10 [[Zero Kaiser]]
 
** P11a/Y10 [[Shoot Fighter Pippi]]
 
* P32b+P37b [[Gaial Killer Dragon, Gunlord]]
 
** P32a/Y10 [[Proto Gaial]]
 
** P37a/Y10 [[Silver Volg]]
 
 
==List of Support==
 
'''See: [[Psychic Creature#Support]]'''
 
 
==List of Support==
 
'''See: [[Psychic Creature#Rulings]]'''
 
   
 
{{Gameplay}}
 
{{Gameplay}}
[[Category:Psychic Creature]]
 
[[Category:Creature]]
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Card Type]]
 
[[Category:Card Type]]
 
[[Category:Psychic Super Creature]]
 
[[Category:Psychic Super Creature]]
 
[[Category:Psychic Creature]]
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[[Category:Psychic]]
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[[Category:Super]]
 
[[Category:Creature]]

Revision as of 09:02, 29 February 2020

Psychic Super Creature
サイキック・スーパー・クリーチャー
(Saikikku Sūpā Kurīchā)
Psychic Super Creature
Dmwiki.net: Article
Category: Psychic Super Creature

Psychic Super Creatures are a card type of psychic creature first introduced in DMR-01 Episode 1: First Contact.

Details

DMR-01 introduced a new type of psychic creature, the Psychic Super Creature. Each psychic creature's "awakened" card-face features a portion of a Psychic Super creature, called a Psychic Cell. Psychic Super Creatures are awakened by linking 2 or 3 psychic creatures that have the Psychic Link ability together at the start of your turn, and then flipping each of them over to awaken the Psychic Super Creature composed of those psychic creatures, now individually referred to as "Psychic Cells." Almost all Psychic Super Creatures have Link Release, which means that when it would leave the battle zone, instead its controller chooses one Psychic Cell to return to the Hyperspatial Zone, while the other cards flip but remain in the battle zone.

DMR-04 Episode 1: Rising Hope introduced a new kind of link awakening called Victory Psychic Link. It is similar to Psychic Link except that it occurs immediately upon one player's assembling the proper Psychic Creatures into the battle zone, as opposed to waiting for the start of the player's turn. The only psychic creature that has this ability is Prin Prin, the Victorious.

List of Psychic Super Creatures

Trivia

  • An article from the Magic: the Gathering official website, "Over the Moon, Part 1", briefly talks about the design of cards that link together for the design of the Meld Mechanic.
As I mentioned above, Wizards R&D also worked on a second trading card game called Duel Masters. Duel Masters didn't have the tournament issues Magic has, and as such was much more willing to try novel and weird things in their main sets. Inspired by B.F.M. [a joke card that was split between two cards, both of which had to be played at the same time] themselves, the Duel Masters design team made cards that you had to put together to make larger cards. They didn't just stop at two cards, though.