|Psychic Super Creature |
(Saikikku Sūpā Kurīchā)
|Category:||Psychic Super Creature|
Certain psychic creature have a a "b"-side that features a portion of a Psychic Super creature known as a Psychic Cell.
Psychic Super Creatures are awakened by linking 2 or 3 psychic creatures together with one of those psychic creature's Psychic Link ability at the start of your turn, and then flipping each of them over to awaken the Psychic Super Creature.
- When a creature with Link Release would leave the battle zone, its controller is able choose one of the Psychic Cell to return to the Hyperspatial Zone, while the other cards flip back over to their "a" side but are remain in the battle zone.
- For example, , and are able to flip over to if they satisfy the Psychic Link condition of Dragonic Pippi.
|Fire / Psychic Creature |
Fire Bird + Hunter
■ Psychic Link—At the start of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature to its higher cost side.
■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)
(At the start of the game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)
|Fire / Psychic Super Creature |
King Command Dragon + Hunter
■ Whenever this creature attacks, destroy all your opponent's creatures that have less power than it.
■ World breaker (This creature breaks all your opponent's shields.)
■ Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)
DMR-04 Episode 1: Rising Hope introduced a new kind of link awakening called Victory Psychic Link. It is similar to Psychic Link except that it occurs immediately upon one player's assembling the proper Psychic Creatures into the battle zone, as opposed to waiting for the start of the player's turn. The only psychic creature that has this ability is Prin Prin, the Victorious.
List of Psychic Super Creatures
- An article from the Magic: the Gathering official website, "Over the Moon, Part 1", briefly talks about the design of cards that link together for the design of the Meld Mechanic.
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification