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Psychic Super Creature
サイキック・スーパー・クリーチャー
(Saikikku Sūpā Kurīchā)
Psychic Super Creature.jpg
DM-Wiki: Article
Category: Psychic Super Creature

Psychic Super Creatures are a card type of psychic creature first introduced in DMR-01 Episode 1: First Contact.

Details

Certain psychic creature have a a "b"-side that features a portion of a Psychic Super creature known as a Psychic Cell.

Psychic Super Creatures are awakened by linking 2 or 3 psychic creatures together with one of those psychic creature's Psychic Link ability at the start of your turn, and then flipping each of them over to awaken the Psychic Super Creature.

Almost all Psychic Super Creatures have the Link Release keyword, a form of Destruction Replacement effect.

  • When a creature with Link Release would leave the battle zone, its controller is able choose one of the Psychic Cell to return to the Hyperspatial Zone, while the other cards flip back over to their "a" side but are remain in the battle zone.
3 Dragonic Pippi
FireFire.png / Psychic Creature
Fire Bird + Hunter
2000+

■ Psychic Link—At the start of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature to its higher cost side.

■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

(At the start of the game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


24 Gaial King Dragon, Raging Dragon Lord
FireFire.png / Psychic Super Creature
King Command Dragon + Hunter
25000

■ Whenever this creature attacks, destroy all your opponent's creatures that have less power than it.

■ World breaker (This creature breaks all your opponent's shields.)

■ Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)


DMR-04 Episode 1: Rising Hope introduced a new kind of link awakening called Victory Psychic Link. It is similar to Psychic Link except that it occurs immediately upon one player's assembling the proper Psychic Creatures into the battle zone, as opposed to waiting for the start of the player's turn. The only psychic creature that has this ability is Prin Prin, the Victorious.


List of Psychic Super Creatures

Trivia

  • An article from the Magic: the Gathering official website, "Over the Moon, Part 1", briefly talks about the design of cards that link together for the design of the Meld Mechanic.
As I mentioned above, Wizards R&D also worked on a second trading card game called Duel Masters. Duel Masters didn't have the tournament issues Magic has, and as such was much more willing to try novel and weird things in their main sets. Inspired by B.F.M. [a joke card that was split between two cards, both of which had to be played at the same time] themselves, the Duel Masters design team made cards that you had to put together to make larger cards. They didn't just stop at two cards, though.
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