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Psychic Shock
Japanflag.png 覚醒編サイキック・ショック (Kakusei Hen)
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Psychic Shock is the 9th block of card sets in the Duel Masters trading card game.

List of Sets

It is composed of sets released between June 26, 2010 and March 19, 2011.

DM Sets

DMC Sets

It also features promotional cards from Year 9.


The destruction of the original heart created a hyperspatial rift which gives creatures who enter it Mysterious powers. The Darkness Civilization exploited it and started a war against other civilizations who made various alliances to counter the threat. Eventually the leader of Darkness, Zeta exploited the light civilization and became a 5-Civilization Temporal ruler but was defeated by The strongest psychic creature. However, it was later known that Unknown Forces were manipulating this war all along...



デュエル・マスターズ9番目のシリーズ。 「覚醒編」と書いて「サイキック・ショック」と読む。 ブロックマークは「PS」(=Psychic Shock)。 勝舞編最後のエキスパンションシリーズ。

新要素サイキック・クリーチャー&超次元が登場。 ギミックがカード個々で完結しておらず、基本ルールにも大きく影響するという点において、大きなサプライズ要素となった。 また、文明や種族に次ぐ新たなステータス「ソウル」や、特定のソウルクリーチャー固有の能力も登場したため、キーワード能力の宝庫でもある。




サイキック・クリーチャー及び超次元ゾーンと各種ソウルが登場した DM-36 「覚醒編(サイキック・ショック) 第1弾」 多色カードが復活し、複数のソウルを持つクリーチャーも本格的に現れ始めた DM-37 「覚醒編 第2弾 暗黒の野望(ダーク・エンペラー)」 ループ覚醒が登場。他にも多数の強力なサイキック・クリーチャーが追加された DM-38 「覚醒編 第3弾 超竜VS悪魔(エンジェリック・ウォーズ)」 DM-27以来の5色レインボーや進化サイキック、新種族エイリアンなどが登場した DM-39 「覚醒編 第4弾 覚醒爆発(サイキック・スプラッシュ)」 の4つ。

極神編以降、初めてゴッドが収録されなかったシリーズ。 このシリーズで初登場した種族はエイリアン以外すべて「コマンド」が付く。 全ての弾に1枚ずつ死神クリーチャーが収録されている。一方で白騎士は1枚も収録されていない。 このシリーズのカードにはPSマークというマークが付いていて、覚醒編のカードだということがわかりやすくなった。また、覚醒編のカードだけでデッキを組むレギュレーションが登場し、公式大会の予選でも採用された。この二つの新機軸はブロック構築とブロックマークといった形でエピソード1以降の全てのエキスパンションシリーズに受け継がれている。 今までとは異なるサイキックのシステムやインフレが災いしてか、このシリーズでエキスパンションの売り上げを大きく落とした。神化編の売上が94億円であったのに対し、覚醒編の売上は3割以上減の62億円となった。このため、長期化のマンネリ打破や新規層獲得のために、エピソードシリーズを導入したり、9年間続いた切札 勝舞編から勝太編へ主人公を変更したり等、大規模な改革が行われることになった。エピソード1の段階ではその狙いは成功することになる。 特殊な読みをするエキスパンションシリーズはこのシリーズで一旦終わり、次の勝太編最初のシリーズであるエピソード1からはそのままの読みとなる。 次にこういった読み方をするエキスパンションシリーズは8年後の双極篇まで間を空けることとなる。

Psychic Creature and Hyperspatial spells began to appear leading to a new variety of deck-types. Creatures with various Souls also featured throughout the block.

While popular when introduced, many Psychic Creatures were fairly basic and not often used in a competitive settings until later on in the metagame. After DMC-63 was released, further God creatures weren't created, shifting focus over from the previous block to Psychic Creatures. Reaper name category creatures were last seen in DMC-60 Eternal Death but no White Knight creatures were released with a PS.png PS Icon.

With the mention of Command on Deepsea Dober, the Race Category of Commands expanded throughout the block creating new Command races for the civilizations, as well as later Psychic Super Creatures.

Visual Cards were introduced as cards with additional artwork, similar to the previous Heroes Cards. They were later succeeded by Mode Change Cards.

Power Creep increases to a high level, featuring cards that outclass multiple cards at once, as well as Psychic Creatures that defy the logic of power-to-cost ratios.


DM-36 Stage

Psychic Creatures had appeared and began to feature in most competitive decks. Similar to the popularity of Perfect Galaxy, Immortality Elemental, control decks began to use Great Chakra, the Storm Awakened and Rumble Lecter, Terror Awakened for their power and release effect.

Other aggressive decks began to use cards such Bolshack Dragon, the Temporal Blaze and Alligator, the Awakened Flower Beast for aggressive plays.

A new series of deck was created, one that uses no creatures and instead relied on using cards such as Cosmic Darts and Hyperspatial Spells. It is the first non-creature deck that won reliably.

However, decks that topped the competitive scene were Hydro Hurricane, Graveyard Rush, Mad Romanov + Miraculous Meltdown combo deck, and decks using Sir Virginia, Mystic Light Insect and Inferno Sign.

Decks based around the Chain ability and Cyber G Hogan's Chain Cascade started to become popular, while featuring mainly mono-Water at first, later changing into a deck with many "put into the battle zone" effects. A combo involving Twilight Sigma, the Super-Electric and Orochi of the Hidden Blade was also developed as a way to swarm the field with creatures.

DM-37 Stage

Cheap psychic creatures of Kill, Temporal Brawler, Untouchable, Temporal Hero and Martini, Temporal Dancer appeared, allowing a single hyperspatial spell to bring out more than one Psychic Creature at a time.

Powerful Hyperspatial spells also appeared with Hyperspatial Dravita Hole and Hyperspatial Vice Hole as well as Dias Zeta, the Temporal Suppressor leading to an increase of control decks featuring spells and further enhancing the Cosmic Darts hyperspatial deck. Due to these spells, many of these games were decided to have a clear game winner in the first 5 or 6 turns.

After the largest non-official tournament nationwide was held, Hyperspatial control decks were shown to be the top deck in the competitive scene while featuring hand destruction cards such as Lost Soul and Jenny, the Dismantling Puppet.

It was followed by other hyperspatial decks using Nature for mana acceleration, as well as other decks focusing on the rush with Jon, Temporal Explorer and Untouchable, Temporal Hero. These decks also featured the Mad Romanov, the Wicked God and Miraculous Meltdown combo.

DM-38 Stage

Aggro decks using GENJI Double Cross, Blastdragon started to form as a counterpart to the Light / Water / Darkness hyperspatial control decks. Other decks containing the Mad Romanov combo, Inferno Gate or Hydro Hurricane continued throughout the meta.

Anti-meta Water / Darkness Graveyard rush decks using Fuuma Gorgonshack appeared in the metagame to counter both the Aggro and Control decks.

At the WHF official tournaments, the Galaxy, Temporal Immortal promotional Psychic Creature was released, leading to a new deck-type utilizing its effect with Orochi of the Hidden Blade.

DM-39 Stage

Diabolos Zeta, Temporal Ruler managed to further increase the strength of the Hyperspatial control deck. In the Open Class of the Duel Road tournament, both decks were Hyperspatial control. The Regular Class 1st place deck was a Darkness, Fire and Nature Mad Romanov, the Wicked God rush deck and the 2nd deck being a Darkness and Nature rush deck.

The July 23, 2011 update to the Hall of Fame made many changes to the control deck as well as weakening the Darkness Nature rush. Due to the inherent synergy of Diabolos Zeta, Annihilation Awakened and Hyperspatial Vice Hole, they both became the first cards to be listed on the Hyperspatial Premium Hall of Fame.

Competitive Decks

Important Cards