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{{Infobox Keyword |
{{Infobox Keyword |
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− | |Japanese= 覚醒 |
+ | |Japanese= {{Ruby|覚醒|サイキック}}リンク ''(Saikikku Rinku)'' |
|Released= [[DMR-01 Episode 1: First Contact]] |
|Released= [[DMR-01 Episode 1: First Contact]] |
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+ | |Dmwiki= 覚醒リンク |
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}} |
}} |
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− | '''Psychic Link''' is an [[Ability Word|ability word]] shared between each of the 5 monocolored |
+ | '''Psychic Link''' is an [[Ability Word|ability word]] shared between each of the 5 [[monocolored]] [[civilization]]s. |
==Details== |
==Details== |
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==Example== |
==Example== |
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+ | {{Card Example |
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− | <div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;"> |
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− | + | |name= Dragonic Pippi |
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+ | |image= dmr1-62a.jpg |
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⚫ | |||
+ | |civilizations= Fire |
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− | *3/2000+ |
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+ | |type= Psychic Creature |
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⚫ | |||
⚫ | |||
− | *Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) |
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+ | |cost= 3 |
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⚫ | |||
+ | |power= 2000+ |
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− | <center>[[file:Dmr1-62a.jpg|200px|link=Dragonic Pippi]]</center> |
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⚫ | |||
− | </div> |
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+ | |||
⚫ | ■ Hunting ''(While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)'' <br> ''(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)'' |
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+ | }} |
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==Cards with the Psychic Link ability== |
==Cards with the Psychic Link ability== |
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{{Keywords}} |
{{Keywords}} |
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[[Category:Ability Word]] |
[[Category:Ability Word]] |
Revision as of 07:12, 18 February 2020
Template:Infobox Keyword Psychic Link is an ability word shared between each of the 5 monocolored civilizations.
Details
This ability only appears on the "a" side on one of the 2 or 3 psychic creatures of a Psychic Super Creature. It allows each of the 3 creatures to link together and flip to its "b" side.
It is a mix of the Awaken and God Link abilities.
Due to the fact that many psychic links require weak Quasi-Vanilla creatures such as Dragonic Pippi and Sakon Pippi in order to complete and most of them do not link instantly, they are extremely easy to disrupt and are thus extremely difficult to complete. Therefore, usage of most of them in competitive play is not recommended. Additionally, any Psychic Super Creature can be dealt easily with Lance of Tonginus, Hero Mystery, Burning Galaxy and other methods of Card Removal as when an individual card forming a Psychic Cell is removed by it the other parts leave the battle zone instantly as they cannot exist without one part and cost based Card Removal treats a Psychic cell's cost as 0, making them easily removed with little effort.
It has a variant, Victory Psychic Link.
Reminder Text
The latest reminder text for Psychic Link reads; Template:Keyword Reminder OR Template:Keyword Reminder
Example
3 Dragonic Pippi |
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/ Psychic Creature 2000+ |
■ Psychic Link—At the start of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.
■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) |
Cards with the Psychic Link ability
Color percentages
There are a total of 46 cards with the Psychic Link ability, which divide by civilization as such:
Template:Keywords