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{{Infobox Keyword
 
{{Infobox Keyword
|Japanese= 覚醒リンク ''(Kakusei Rinku)''
+
|Japanese= {{Ruby|覚醒|サイキック}}リンク ''(Saikikku Rinku)''
 
|Released= [[DMR-01 Episode 1: First Contact]]
 
|Released= [[DMR-01 Episode 1: First Contact]]
  +
|Dmwiki= 覚醒リンク
 
}}
 
}}
'''Psychic Link''' is a keyword shared between each of the 5 monocolored civilizations.
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'''Psychic Link''' is an [[Ability Word|ability word]] shared between each of the 5 [[monocolored]] [[civilization]]s.
   
 
==Details==
 
==Details==
  +
This ability only appears on the "a" side on one of the 2 or 3 psychic creatures of a [[Psychic Super Creature]]. It allows each of the 3 creatures to link together and flip to its "b" side.
   
  +
It is a mix of the [[Awaken]] and [[God Link]] abilities.
   
  +
Due to the fact that many psychic links require weak [[Quasi-Vanilla]] creatures such as [[Dragonic Pippi]] and [[Sakon Pippi]] in order to complete and most of them do not link instantly, they are extremely easy to disrupt and are thus extremely difficult to complete. Therefore, usage of most of them in competitive play is not recommended. Additionally, any [[Psychic Super Creature]] can be dealt easily with [[Lance of Tonginus]], [[Hero Mystery, Burning Galaxy]] and other methods of [[:Category:Card Removal|Card Removal]] as when an individual card forming a Psychic Cell is removed by it the other parts [[leave]] the [[battle zone]] instantly as they cannot exist without one part and cost based Card Removal treats a [[Psychic cell]]'s cost as 0, making them easily removed with little effort.
   
  +
It has a variant, [[Victory Psychic Link]].
   
 
==Reminder Text==
 
==Reminder Text==
 
The latest reminder text for Psychic Link reads;
 
The latest reminder text for Psychic Link reads;
 
{{Keyword Reminder|'''Psychic Link'''—At the start of your turn, if you have NAME in the battle zone, link it to this creature and flip this creature.}}
 
{{Keyword Reminder|'''Psychic Link'''—At the start of your turn, if you have NAME in the battle zone, link it to this creature and flip this creature.}}
  +
OR
 
{{Keyword Reminder|'''Psychic Link'''—At the start of your turn, if you have NAME and NAME in the battle zone, link them to this creature and flip this creature.}}
   
 
==Example==
 
==Example==
  +
{{Card Example
<div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
 
'''<center>[[Dragonic Pippi]]</center>'''
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|name= Dragonic Pippi
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|image= dmr1-62a.jpg
*Fire/Psychic Creature/3/2000+
 
  +
|civilizations= Fire
*Fire Bird/Hunter
 
 
|type= Psychic Creature
*Psychic Link—At the start of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.
 
 
|race= Fire Bird + Hunter
*Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)
 
  +
|cost= 3
*(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
 
  +
|power= 2000+
<center>[[file:Dmr1-62a.jpg|200px|link=Dragonic Pippi]]</center>
 
  +
|effect= ■ '''Psychic Link'''—At the start of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.
</div>
 
  +
 
■ Hunting ''(While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)'' <br> ''(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)''
  +
}}
   
 
==Cards with the Psychic Link ability==
 
==Cards with the Psychic Link ability==
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==Color percentages==
 
==Color percentages==
 
 
<div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
 
<div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
 
There are a total of 46 cards with the Psychic Link ability, which divide by civilization as such:
 
There are a total of 46 cards with the Psychic Link ability, which divide by civilization as such:
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{{Keywords}}
 
{{Keywords}}
  +
[[Category:Ability Word]]

Revision as of 07:12, 18 February 2020

Template:Infobox Keyword Psychic Link is an ability word shared between each of the 5 monocolored civilizations.

Details

This ability only appears on the "a" side on one of the 2 or 3 psychic creatures of a Psychic Super Creature. It allows each of the 3 creatures to link together and flip to its "b" side.

It is a mix of the Awaken and God Link abilities.

Due to the fact that many psychic links require weak Quasi-Vanilla creatures such as Dragonic Pippi and Sakon Pippi in order to complete and most of them do not link instantly, they are extremely easy to disrupt and are thus extremely difficult to complete. Therefore, usage of most of them in competitive play is not recommended. Additionally, any Psychic Super Creature can be dealt easily with Lance of Tonginus, Hero Mystery, Burning Galaxy and other methods of Card Removal as when an individual card forming a Psychic Cell is removed by it the other parts leave the battle zone instantly as they cannot exist without one part and cost based Card Removal treats a Psychic cell's cost as 0, making them easily removed with little effort.

It has a variant, Victory Psychic Link.

Reminder Text

The latest reminder text for Psychic Link reads; Template:Keyword Reminder OR Template:Keyword Reminder

Example

3 Dragonic Pippi
Dmr1-62a
 / Psychic Creature

2000+
Psychic Link—At the start of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Cards with the Psychic Link ability

Color percentages

There are a total of 46 cards with the Psychic Link ability, which divide by civilization as such:

Template:Keywords