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The latest reminder text for Psychic Link reads;
 
The latest reminder text for Psychic Link reads;
 
{{Keyword Reminder|'''Psychic Link'''—At the start of your turn, if you have NAME in the battle zone, link it to this creature and flip this creature.}}
 
{{Keyword Reminder|'''Psychic Link'''—At the start of your turn, if you have NAME in the battle zone, link it to this creature and flip this creature.}}
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OR
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{{Keyword Reminder|'''Psychic Link'''—At the start of your turn, if you have NAME and NAME in the battle zone, link them to this creature and flip this creature.}}
   
 
==Example==
 
==Example==

Revision as of 09:34, 8 June 2014

Template:Infobox Keyword Psychic Link is a keyword shared between each of the 5 monocolored civilizations.

Details

This ability only appears on the "a" side on one of the 2 or 3 psychic creatures of a Psychic Super Creature. It allows each of the 3 creatures to link together and flip to its "b" side.

It has a variant, Victory Psychic Link.

Reminder Text

The latest reminder text for Psychic Link reads; Template:Keyword Reminder OR Template:Keyword Reminder

Example

Dragonic Pippi
  • Fire/Psychic Creature/3/2000+
  • Fire Bird/Hunter
  • Psychic Link—At the start of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.
  • Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)
  • (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Dmr1-62a

Cards with the Psychic Link ability

Color percentages

There are a total of 46 cards with the Psychic Link ability, which divide by civilization as such:

Template:Keywords