|Psychic Link |
DMR-01 Episode 1: First Contact
This ability only appears on the "a" side on one of the 2 or 3 psychic creatures of a Psychic Super Creature. It allows each of the 3 creatures to link together and flip to its "b" side.
Due to the fact that many psychic links require weak Quasi-Vanilla creatures such as Dragonic Pippi and Sakon Pippi in order to complete and most of them do not link instantly, they are extremely easy to disrupt and are thus extremely difficult to complete. Therefore, usage of most of them in competitive play is not recommended. Additionally, any Psychic Super Creature can be dealt easily with Lance of Tonginus, Hero Mystery, Burning Galaxy and other methods of Card Removal as when an individual card forming a Psychic Cell is removed by it the other parts leave the battle zone instantly as they cannot exist without one part and cost based Card Removal treats a Psychic cell's cost as 0, making them easily removed with little effort.
It has a variant, Victory Psychic Link.
The latest reminder text for Psychic Link reads;
|Psychic Link—At the start of your turn, if you have NAME in the battle zone, link it to this creature and flip this creature.|
|Psychic Link—At the start of your turn, if you have NAME and NAME in the battle zone, link them to this creature and flip this creature.|
Cards with the Psychic Link ability
Deck evolution ● Mad Deck evolution
Graveyard evolution ● Graveyard Vortex evolution
Graveyard Galaxy Vortex evolution ● Galaxy Vortex evolution Omega
Hand evolution ● Hand Vortex evolution
Mana evolution ● Mana Vortex evolution
Mana Galaxy Vortex evolution ● Neo Evolution
Super Infinite evolution ● Super Infinite Graveyard evolution ● Super Infinite evolution Omega
Ultimate evolution ● Ultimate evolution MAX
Vortex evolution ● Galaxy Vortex evolution